SiteRep beta

Lion · Fortress 1F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Waiting Room / CafeteriaHammam / Sitting Room
Playing soloJust you and random teammates — a simple plan
Your mission

Find where the enemies are hiding and tell your team.

Your gadget: EE-ONE-D. Drone scan that reveals defenders who move while it is active.

Waiting Room / Cafeteria

Lion solo plan on Fortress Waiting Room / CafeteriaLaundryHammamHammamShowersCafeteria HallwayMain HallwayOld StairsCafeteriaKitchen HallwayCafeteriaWaitingKitchenMain StairsInfirmaryGun RoomSittingChangingFountainMusicDiningLobbyOfficeOffice HallwayFountain HallwayFountain HallwayLobby StairsCliffsideCliffsideCliffsideCourtyard PathUnloadingGun RoomGuard TowerUnloading StairsAB4321
  1. Go this way: Unloading Stairs → courtyard → Waiting door
  2. Send your drone here: Drone Waiting and Cafeteria through the courtyard door
  3. Danger — an enemy often holds here: Cafeteria anchor, west part
  4. Plant the defuser here: Cafeteria, against the Infirmary wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Hammam / Sitting Room

Lion solo plan on Fortress Hammam / Sitting RoomLaundryHammamHammamShowersCafeteria HallwayMain HallwayOld StairsCafeteriaKitchen HallwayCafeteriaWaitingKitchenMain StairsInfirmaryGun RoomSittingChangingFountainMusicDiningLobbyOffice HallwayFountain HallwayFountain HallwayGarden PathGardenGarden PathGarden PathStable PathCliffsideCliffsideCliffsideCourtyard PathCannonCannonCannonGun RoomGuard TowerUnloading StairsAB4321
  1. Go this way: Garden Path (west) → Hammam side door
  2. Send your drone here: Drone Changing and Hammam
  3. Danger — an enemy often holds here: Hammam anchor, west side
  4. Plant the defuser here: Hammam, next to the Main Hallway wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t lose your drone in the first seconds — hide it in a corner.
  • Don’t keep what you see to yourself. Tell your team or ping it.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Find the anchors and the roamers.

Team goal: Take the room next to the site, open one reinforced wall and add a second angle — the 2F Briefing hatch on Waiting Room / Cafeteria, the west side door on Hammam / Sitting Room.

Intel (your main job)

Drone the site first, then the stairs. Call where the Cafeteria anchor hides from the breach.

With EE-ONE-D: Fire the scan right as the team starts the final push (or the plant) so defenders who reposition get revealed.

Plant support (if the team needs it)

Cover the planter from the breach; after the plant, spread to the hold spots and deny the doors.

With EE-ONE-D: Save a scan for post-plant: defenders trying to defuse must move and get pinged.

Spawn & approach

Cliffside (east) or Unloading (north) for Waiting Room / Cafeteria. Front Entrance (north) plus the Garden / Cannon side (south-west) for Hammam / Sitting Room.

  • Waiting Room / Cafeteria: the Cliffside door into Infirmary, and the courtyard (now outdoors) into Fountain Hallway.
  • Hammam / Sitting Room: the Front Entrance and Lobby into Kitchen Hallway and Main Hallway, and the small side door on the west of Hammam.
  • The Main Stairs and Old Stairs link both floors — watch them for rotating defenders.

Drone checklist

  • Cafeteria corners, especially the west part that hides from the Infirmary wall.
  • Waiting Room and the Kitchen next to it.
  • Hammam (the west side of the dome room) and Changing between the two rooms.
  • Old Stairs and Main Stairs for defenders coming down from 2F.

Waiting Room / Cafeteria — team map

Lion team plan on Fortress Waiting Room / CafeteriaLaundryHammamHammamShowersCafeteria HallwayMain HallwayOld StairsCafeteriaKitchen HallwayCafeteriaWaitingKitchenMain StairsInfirmaryGun RoomSittingChangingFountainMusicDiningLobbyOfficeOffice HallwayFountain HallwayFountain HallwayLobby StairsGarden PathGarden PathGarden PathStable PathCliffsideCliffsideCliffsideCourtyard PathCannonCannonCannonGun RoomGuard TowerUnloading StairsAB13121110987654321
  1. Move: Unloading Stairs → courtyard → Waiting door
  2. Drone: Drone Waiting and Cafeteria through the courtyard door
  3. Enemy likely: Cafeteria anchor, west part
  4. Plant: Cafeteria, against the Infirmary wall
  5. Plant: Waiting Room (backup)
  6. Hold: Infirmary, watching the breach
  7. Hold: Courtyard, holding the Waiting door
  8. Move: Cliffside → Infirmary door
  9. Vertical: Hatch from 2F Briefing drops into Waiting Room
  10. Hard breach: Cafeteria wall — breach it from Infirmary
  11. Move: Push through the breach into Cafeteria
  12. Hold: Old Stairs (flank)
  13. Hard breach: Waiting Room wall from Kitchen (backup)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take Infirmary from the Cliffside door; one player takes the courtyard in the middle of the building.
  2. One player goes up to 2F Briefing and opens the hatch over Waiting Room.
  3. The anti-gadget player clears the Cafeteria wall from Infirmary, then the hard breacher opens it.
  4. Push Cafeteria through the breach while the courtyard player hits the Waiting door.
  5. Plant Cafeteria on the Infirmary side and spread out to the hold spots.

Plant

Plant Cafeteria right after the Infirmary wall opens, against that wall, so the players in Infirmary and on the Briefing hatch both see the defuser. Waiting Room is the backup plant from the courtyard door.

Post-plant positions

  • Infirmary, looking through the breach
  • Courtyard / Fountain Hallway, holding the Waiting door
  • 2F Briefing, playing the hatch over Waiting
  • Cafeteria Hallway / Old Stairs (flank)

Hammam / Sitting Room — team map

Lion team plan on Fortress Hammam / Sitting RoomLaundryHammamHammamShowersCafeteria HallwayMain HallwayOld StairsCafeteriaKitchen HallwayCafeteriaWaitingKitchenMain StairsInfirmaryGun RoomSittingChangingFountainMusicDiningLobbyOfficeOffice HallwayFountain HallwayFountain HallwayLobby StairsGarden PathGarden PathGarden PathStable PathCliffsideCliffsideCliffsideCourtyard PathCannonCannonCannonGun RoomGuard TowerUnloading StairsAB13121110987654321
  1. Move: Garden Path (west) → Hammam side door
  2. Drone: Drone Changing and Hammam
  3. Enemy likely: Hammam anchor, west side
  4. Enemy likely: Sitting Room anchor
  5. Plant: Hammam, next to the Main Hallway wall
  6. Plant: Sitting Room (backup), by the Gun Room side
  7. Hold: Main Hallway, watching the breach
  8. Hold: Kitchen Hallway (flank)
  9. Move: Front Entrance → Lobby → Kitchen Hallway → Main Hallway
  10. Vertical: 2F hatch over Changing (between the two rooms)
  11. Hard breach: Hammam wall — breach it from Main Hallway
  12. Move: Push through the breach into Hammam
  13. Hard breach: Gun Room wall (backup, for Sitting Room)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Enter through the Front Entrance and Lobby into Kitchen Hallway and Main Hallway; one player goes around to the Hammam side door on the west.
  2. Drone Hammam, Changing and Sitting Room and find the anchors.
  3. The anti-gadget player clears the Hammam wall from Main Hallway, then the hard breacher opens it.
  4. Push the breach while the side-door player swings from the west.
  5. Plant Hammam near the breach and hold Main Hallway and Changing.

Plant

Plant Hammam next to the Main Hallway wall once it is open, so Main Hallway and Kitchen Hallway cover it. Sitting Room is the backup plant from Gun Room.

Post-plant positions

  • Main Hallway, looking through the breach
  • Kitchen Hallway / Changing
  • Outside the Hammam side door (west)
  • Main Stairs (flank)

Pitfalls

  • Scanning while the team isn’t ready to take advantage of it.
  • Leaving your drone in the courtyard — it is outdoors now and easy to spot.
  • Everyone standing in site after the plant.
  • Only pushing through the courtyard — defenders watch it and you are detected when outside.
  • Breaching Cafeteria before the Old Stairs and Cafeteria Hallway are checked.
  • Ignoring 2F: defenders there can shoot down through the Briefing hatch.

If defenders…

  • If the Cafeteria wall is denied, open the Waiting Room wall from the Kitchen and plant Waiting Room.
  • If Hammam is stacked, take Gun Room and plant Sitting Room.
  • If defenders hold 2F hard, clear Briefing first — then the hatch is yours.
More & sources