SiteRep beta

Thatcher · Fortress 1F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Waiting Room / CafeteriaHammam / Sitting Room
Playing soloJust you and random teammates — a simple plan
Your mission

Destroy the enemy gadgets that stop your team from breaking walls.

Your gadget: EMP Grenades. EMP grenades that disable electronic defender gadgets (e.g. Bandit/Kaid electricity, Mute jammers). Remastered in Y10S4 – check the current charge count and behaviour.

Waiting Room / Cafeteria

Thatcher solo plan on Fortress Waiting Room / CafeteriaLaundryHammamHammamShowersCafeteria HallwayMain HallwayOld StairsCafeteriaKitchen HallwayCafeteriaWaitingKitchenMain StairsInfirmaryGun RoomSittingChangingFountainMusicDiningLobbyOfficeOffice HallwayFountain HallwayFountain HallwayLobby StairsCliffsideCliffsideCliffsideCourtyard PathUnloadingGun RoomGuard TowerUnloading StairsAB54321
  1. Go this way: Cliffside → Infirmary door
  2. Go this way: Unloading Stairs → courtyard → Waiting door
  3. Send your drone here: Drone Waiting and Cafeteria through the courtyard door
  4. Break this strong wall: Cafeteria wall — breach it from Infirmary
  5. Plant the defuser here: Cafeteria, against the Infirmary wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Hammam / Sitting Room

Thatcher solo plan on Fortress Hammam / Sitting RoomLaundryHammamHammamShowersCafeteria HallwayMain HallwayOld StairsCafeteriaKitchen HallwayCafeteriaWaitingKitchenMain StairsInfirmaryGun RoomSittingChangingFountainMusicDiningLobbyOfficeOffice HallwayFountain HallwayFountain HallwayLobby StairsGarden PathGardenGarden PathGarden PathStable PathCliffsideCliffsideCliffsideCourtyard PathCannonCannonCannonUnloadingGun RoomGuard TowerUnloading StairsAB54321
  1. Go this way: Front Entrance → Lobby → Kitchen Hallway → Main Hallway
  2. Go this way: Garden Path (west) → Hammam side door
  3. Send your drone here: Drone Changing and Hammam
  4. Break this strong wall: Hammam wall — breach it from Main Hallway
  5. Plant the defuser here: Hammam, next to the Main Hallway wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadgets too early — wait until your wall breaker is ready.
  • Don’t waste gadgets on things that don’t matter.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Make the chosen wall breachable.

Team goal: Take the room next to the site, open one reinforced wall and add a second angle — the 2F Briefing hatch on Waiting Room / Cafeteria, the west side door on Hammam / Sitting Room.

Anti-gadget (your main job)

Clear Kaid, Bandit or Mute on the marked wall, then any camera or Evil Eye watching the plant.

With EMP Grenades: Your only job before the breach: throw EMP on the marked hard-breach wall (and any hatch you plan to open) so Bandit/Kaid/Mute can’t stop the charge. Call "wall clear" before the breacher plants.

Plant support (if the team needs it)

Cover the planter from the breach; after the plant, spread to the hold spots and deny the doors.

With EMP Grenades: Save one EMP for the plant: jammers or cameras watching the plant spot can be disabled right before the planter commits.

Spawn & approach

Cliffside (east) or Unloading (north) for Waiting Room / Cafeteria. Front Entrance (north) plus the Garden / Cannon side (south-west) for Hammam / Sitting Room.

  • Waiting Room / Cafeteria: the Cliffside door into Infirmary, and the courtyard (now outdoors) into Fountain Hallway.
  • Hammam / Sitting Room: the Front Entrance and Lobby into Kitchen Hallway and Main Hallway, and the small side door on the west of Hammam.
  • The Main Stairs and Old Stairs link both floors — watch them for rotating defenders.

Drone checklist

  • Cafeteria corners, especially the west part that hides from the Infirmary wall.
  • Waiting Room and the Kitchen next to it.
  • Hammam (the west side of the dome room) and Changing between the two rooms.
  • Old Stairs and Main Stairs for defenders coming down from 2F.

Waiting Room / Cafeteria — team map

Thatcher team plan on Fortress Waiting Room / CafeteriaLaundryHammamHammamShowersCafeteria HallwayMain HallwayOld StairsCafeteriaKitchen HallwayCafeteriaWaitingKitchenMain StairsInfirmaryGun RoomSittingChangingFountainMusicDiningLobbyOfficeOffice HallwayFountain HallwayFountain HallwayLobby StairsGarden PathGarden PathGarden PathStable PathCliffsideCliffsideCliffsideCourtyard PathCannonCannonCannonGun RoomGuard TowerUnloading StairsAB13121110987654321
  1. Move: Cliffside → Infirmary door
  2. Move: Unloading Stairs → courtyard → Waiting door
  3. Drone: Drone Waiting and Cafeteria through the courtyard door
  4. Hard breach: Cafeteria wall — breach it from Infirmary
  5. Plant: Cafeteria, against the Infirmary wall
  6. Plant: Waiting Room (backup)
  7. Hold: Infirmary, watching the breach
  8. Hold: Courtyard, holding the Waiting door
  9. Vertical: Hatch from 2F Briefing drops into Waiting Room
  10. Enemy likely: Cafeteria anchor, west part
  11. Move: Push through the breach into Cafeteria
  12. Hold: Old Stairs (flank)
  13. Hard breach: Waiting Room wall from Kitchen (backup)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take Infirmary from the Cliffside door; one player takes the courtyard in the middle of the building.
  2. One player goes up to 2F Briefing and opens the hatch over Waiting Room.
  3. The anti-gadget player clears the Cafeteria wall from Infirmary, then the hard breacher opens it.
  4. Push Cafeteria through the breach while the courtyard player hits the Waiting door.
  5. Plant Cafeteria on the Infirmary side and spread out to the hold spots.

Plant

Plant Cafeteria right after the Infirmary wall opens, against that wall, so the players in Infirmary and on the Briefing hatch both see the defuser. Waiting Room is the backup plant from the courtyard door.

Post-plant positions

  • Infirmary, looking through the breach
  • Courtyard / Fountain Hallway, holding the Waiting door
  • 2F Briefing, playing the hatch over Waiting
  • Cafeteria Hallway / Old Stairs (flank)

Hammam / Sitting Room — team map

Thatcher team plan on Fortress Hammam / Sitting RoomLaundryHammamHammamShowersCafeteria HallwayMain HallwayOld StairsCafeteriaKitchen HallwayCafeteriaWaitingKitchenMain StairsInfirmaryGun RoomSittingChangingFountainMusicDiningLobbyOfficeOffice HallwayFountain HallwayFountain HallwayLobby StairsGarden PathGarden PathGarden PathStable PathCliffsideCliffsideCliffsideCourtyard PathCannonCannonCannonGun RoomGuard TowerUnloading StairsAB13121110987654321
  1. Move: Front Entrance → Lobby → Kitchen Hallway → Main Hallway
  2. Move: Garden Path (west) → Hammam side door
  3. Drone: Drone Changing and Hammam
  4. Hard breach: Hammam wall — breach it from Main Hallway
  5. Plant: Hammam, next to the Main Hallway wall
  6. Plant: Sitting Room (backup), by the Gun Room side
  7. Hold: Main Hallway, watching the breach
  8. Hold: Kitchen Hallway (flank)
  9. Vertical: 2F hatch over Changing (between the two rooms)
  10. Enemy likely: Hammam anchor, west side
  11. Enemy likely: Sitting Room anchor
  12. Move: Push through the breach into Hammam
  13. Hard breach: Gun Room wall (backup, for Sitting Room)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Enter through the Front Entrance and Lobby into Kitchen Hallway and Main Hallway; one player goes around to the Hammam side door on the west.
  2. Drone Hammam, Changing and Sitting Room and find the anchors.
  3. The anti-gadget player clears the Hammam wall from Main Hallway, then the hard breacher opens it.
  4. Push the breach while the side-door player swings from the west.
  5. Plant Hammam near the breach and hold Main Hallway and Changing.

Plant

Plant Hammam next to the Main Hallway wall once it is open, so Main Hallway and Kitchen Hallway cover it. Sitting Room is the backup plant from Gun Room.

Post-plant positions

  • Main Hallway, looking through the breach
  • Kitchen Hallway / Changing
  • Outside the Hammam side door (west)
  • Main Stairs (flank)

Pitfalls

  • Using EMP before the breacher is ready — defenders can re-trick or replace batteries.
  • Standing exposed on the breach wall while throwing.
  • Clearing too early and giving the defenders time to put gadgets back.
  • Everyone standing in site after the plant.
  • Only pushing through the courtyard — defenders watch it and you are detected when outside.
  • Breaching Cafeteria before the Old Stairs and Cafeteria Hallway are checked.
  • Ignoring 2F: defenders there can shoot down through the Briefing hatch.

If defenders…

  • If the Cafeteria wall is denied, open the Waiting Room wall from the Kitchen and plant Waiting Room.
  • If Hammam is stacked, take Gun Room and plant Sitting Room.
  • If defenders hold 2F hard, clear Briefing first — then the hatch is yours.
More & sources