

Maverick · Fortress 1F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Break open a strong wall so your team can get into the bomb room.
Your gadget: Suri Torch. Blowtorch that silently cuts holes through reinforced walls and hatches.
Waiting Room / Cafeteria
- Go this way: Cliffside → Infirmary door
- Send your drone here: Drone Waiting and Cafeteria through the courtyard door
- Danger — an enemy often holds here: Cafeteria anchor, west part
- Break this strong wall: Cafeteria wall — breach it from Infirmary
- Plant the defuser here: Cafeteria, against the Infirmary wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Hammam / Sitting Room
- Go this way: Front Entrance → Lobby → Kitchen Hallway → Main Hallway
- Send your drone here: Drone Changing and Hammam
- Danger — an enemy often holds here: Hammam anchor, west side
- Break this strong wall: Hammam wall — breach it from Main Hallway
- Plant the defuser here: Hammam, next to the Main Hallway wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
- Don’t stand right in front of the wall when it opens.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Open the site wall so the team has a walk-in entry.
Team goal: Take the room next to the site, open one reinforced wall and add a second angle — the 2F Briefing hatch on Waiting Room / Cafeteria, the west side door on Hammam / Sitting Room.
Hard breach (your main job)
Waiting Room / Cafeteria: breach the Cafeteria wall from Infirmary. Hammam / Sitting Room: breach the Hammam wall from Main Hallway.
With Suri Torch: Torch the marked reinforced wall quietly: start with small murder holes to see and shoot the anchors, then widen into a doorway only if the team wants to walk through. Electric walls don’t stop the torch.
Intel (if the team needs it)
Drone the site first, then the stairs. Call where the Cafeteria anchor hides from the breach.
With Suri Torch: Use your peek holes as information holes – call what you see from inside site.
Spawn & approach
Cliffside (east) or Unloading (north) for Waiting Room / Cafeteria. Front Entrance (north) plus the Garden / Cannon side (south-west) for Hammam / Sitting Room.
- Waiting Room / Cafeteria: the Cliffside door into Infirmary, and the courtyard (now outdoors) into Fountain Hallway.
- Hammam / Sitting Room: the Front Entrance and Lobby into Kitchen Hallway and Main Hallway, and the small side door on the west of Hammam.
- The Main Stairs and Old Stairs link both floors — watch them for rotating defenders.
Drone checklist
- Cafeteria corners, especially the west part that hides from the Infirmary wall.
- Waiting Room and the Kitchen next to it.
- Hammam (the west side of the dome room) and Changing between the two rooms.
- Old Stairs and Main Stairs for defenders coming down from 2F.
Waiting Room / Cafeteria — team map
- Move: Cliffside → Infirmary door
- Drone: Drone Waiting and Cafeteria through the courtyard door
- Enemy likely: Cafeteria anchor, west part
- Hard breach: Cafeteria wall — breach it from Infirmary
- Hard breach: Waiting Room wall from Kitchen (backup)
- Move: Unloading Stairs → courtyard → Waiting door
- Vertical: Hatch from 2F Briefing drops into Waiting Room
- Move: Push through the breach into Cafeteria
- Plant: Cafeteria, against the Infirmary wall
- Plant: Waiting Room (backup)
- Hold: Infirmary, watching the breach
- Hold: Courtyard, holding the Waiting door
- Hold: Old Stairs (flank)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take Infirmary from the Cliffside door; one player takes the courtyard in the middle of the building.
- One player goes up to 2F Briefing and opens the hatch over Waiting Room.
- The anti-gadget player clears the Cafeteria wall from Infirmary, then the hard breacher opens it.
- Push Cafeteria through the breach while the courtyard player hits the Waiting door.
- Plant Cafeteria on the Infirmary side and spread out to the hold spots.
Plant
Plant Cafeteria right after the Infirmary wall opens, against that wall, so the players in Infirmary and on the Briefing hatch both see the defuser. Waiting Room is the backup plant from the courtyard door.
Post-plant positions
- Infirmary, looking through the breach
- Courtyard / Fountain Hallway, holding the Waiting door
- 2F Briefing, playing the hatch over Waiting
- Cafeteria Hallway / Old Stairs (flank)
Hammam / Sitting Room — team map
- Move: Front Entrance → Lobby → Kitchen Hallway → Main Hallway
- Drone: Drone Changing and Hammam
- Enemy likely: Hammam anchor, west side
- Enemy likely: Sitting Room anchor
- Hard breach: Hammam wall — breach it from Main Hallway
- Hard breach: Gun Room wall (backup, for Sitting Room)
- Move: Garden Path (west) → Hammam side door
- Vertical: 2F hatch over Changing (between the two rooms)
- Move: Push through the breach into Hammam
- Plant: Hammam, next to the Main Hallway wall
- Plant: Sitting Room (backup), by the Gun Room side
- Hold: Main Hallway, watching the breach
- Hold: Kitchen Hallway (flank)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Enter through the Front Entrance and Lobby into Kitchen Hallway and Main Hallway; one player goes around to the Hammam side door on the west.
- Drone Hammam, Changing and Sitting Room and find the anchors.
- The anti-gadget player clears the Hammam wall from Main Hallway, then the hard breacher opens it.
- Push the breach while the side-door player swings from the west.
- Plant Hammam near the breach and hold Main Hallway and Changing.
Plant
Plant Hammam next to the Main Hallway wall once it is open, so Main Hallway and Kitchen Hallway cover it. Sitting Room is the backup plant from Gun Room.
Post-plant positions
- Main Hallway, looking through the breach
- Kitchen Hallway / Changing
- Outside the Hammam side door (west)
- Main Stairs (flank)
Pitfalls
- Torching a big doorway while a defender is watching the wall.
- Taking too long — it is slower than a charge for full breaches.
- Standing in Infirmary with the Old Stairs player still alive behind you.
- Leaving your drone in the courtyard — it is outdoors now and easy to spot.
- Only pushing through the courtyard — defenders watch it and you are detected when outside.
- Breaching Cafeteria before the Old Stairs and Cafeteria Hallway are checked.
- Ignoring 2F: defenders there can shoot down through the Briefing hatch.
If defenders…
- If the Cafeteria wall is denied, open the Waiting Room wall from the Kitchen and plant Waiting Room.
- If Hammam is stacked, take Gun Room and plant Sitting Room.
- If defenders hold 2F hard, clear Briefing first — then the hatch is yours.
More & sources
Maverick on other Fortress floors
Full team plan for this floor →
Defending instead? Waiting Room / Cafeteria setups · Hammam / Sitting Room setups
Sources
- Ubisoft – Fortress map page (official blueprints, reworked Dec 2025)
- Ubisoft – Operation Tenfold Pursuit (Y10S4 Fortress rework notes)
- siege.gg – Operation Tenfold Pursuit: everything you need to know
- siege.gg – Fortress map stats (site win rates)
- Alviran – Fortress callouts guide 2026
- Recon 6 – Fortress guide (site summaries)
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.