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Deimos · Fortress 1F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Waiting Room / CafeteriaHammam / Sitting Room
Playing soloJust you and random teammates — a simple plan
Your mission

Guard the back door so enemies can’t sneak up behind your team.

Your gadget: DeathMARK Tracker. Marks and tracks a defender, revealing their position.

Waiting Room / Cafeteria

Deimos solo plan on Fortress Waiting Room / CafeteriaLaundryHammamHammamShowersCafeteria HallwayMain HallwayOld StairsCafeteriaKitchen HallwayCafeteriaWaitingKitchenMain StairsInfirmaryGun RoomSittingChangingFountainMusicDiningFountain HallwayFountain HallwayCliffsideCliffsideCourtyard PathGun RoomAB54321
  1. Go this way: Cliffside → Infirmary door
  2. Send your drone here: Drone Waiting and Cafeteria through the courtyard door
  3. Danger — an enemy often holds here: Cafeteria anchor, west part
  4. Plant the defuser here: Cafeteria, against the Infirmary wall
  5. After the plant, hold here: Old Stairs (flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Hammam / Sitting Room

Deimos solo plan on Fortress Hammam / Sitting RoomLaundryHammamHammamShowersCafeteria HallwayMain HallwayOld StairsCafeteriaKitchen HallwayCafeteriaWaitingKitchenMain StairsInfirmaryGun RoomSittingChangingFountainMusicDiningLobbyOffice HallwayFountain HallwayFountain HallwayGarden PathGardenGarden PathGarden PathStable PathCliffsideCliffsideCliffsideCourtyard PathCannonCannonCannonGun RoomGuard TowerUnloading StairsAB54321
  1. Go this way: Garden Path (west) → Hammam side door
  2. Send your drone here: Drone Changing and Hammam
  3. Danger — an enemy often holds here: Sitting Room anchor
  4. Plant the defuser here: Hammam, next to the Main Hallway wall
  5. After the plant, hold here: Kitchen Hallway (flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t leave your spot to chase kills.
  • Don’t stand where no teammate can help you.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Stop defenders rotating behind the team.

Team goal: Take the room next to the site, open one reinforced wall and add a second angle — the 2F Briefing hatch on Waiting Room / Cafeteria, the west side door on Hammam / Sitting Room.

Flank watch (your main job)

Waiting Room / Cafeteria: watch the Old Stairs and Cafeteria Hallway. Hammam / Sitting Room: watch Kitchen Hallway and the Main Stairs.

With DeathMARK Tracker: Mark the roamer on the flank route and hunt them before the execute.

Intel (if the team needs it)

Drone the site first, then the stairs. Call where the Cafeteria anchor hides from the breach.

With DeathMARK Tracker: Mark an anchor to tell the team exactly where they are during entry.

Spawn & approach

Cliffside (east) or Unloading (north) for Waiting Room / Cafeteria. Front Entrance (north) plus the Garden / Cannon side (south-west) for Hammam / Sitting Room.

  • Waiting Room / Cafeteria: the Cliffside door into Infirmary, and the courtyard (now outdoors) into Fountain Hallway.
  • Hammam / Sitting Room: the Front Entrance and Lobby into Kitchen Hallway and Main Hallway, and the small side door on the west of Hammam.
  • The Main Stairs and Old Stairs link both floors — watch them for rotating defenders.

Drone checklist

  • Cafeteria corners, especially the west part that hides from the Infirmary wall.
  • Waiting Room and the Kitchen next to it.
  • Hammam (the west side of the dome room) and Changing between the two rooms.
  • Old Stairs and Main Stairs for defenders coming down from 2F.

Waiting Room / Cafeteria — team map

Deimos team plan on Fortress Waiting Room / CafeteriaLaundryHammamHammamShowersCafeteria HallwayMain HallwayOld StairsCafeteriaKitchen HallwayCafeteriaWaitingKitchenMain StairsInfirmaryGun RoomSittingChangingFountainMusicDiningLobbyOfficeOffice HallwayFountain HallwayFountain HallwayLobby StairsGarden PathGarden PathGarden PathStable PathCliffsideCliffsideCliffsideCourtyard PathCannonCannonCannonGun RoomGuard TowerUnloading StairsAB13121110987654321
  1. Drone: Drone Waiting and Cafeteria through the courtyard door
  2. Enemy likely: Cafeteria anchor, west part
  3. Hold: Old Stairs (flank)
  4. Move: Cliffside → Infirmary door
  5. Move: Unloading Stairs → courtyard → Waiting door
  6. Vertical: Hatch from 2F Briefing drops into Waiting Room
  7. Hard breach: Cafeteria wall — breach it from Infirmary
  8. Move: Push through the breach into Cafeteria
  9. Plant: Cafeteria, against the Infirmary wall
  10. Plant: Waiting Room (backup)
  11. Hold: Infirmary, watching the breach
  12. Hold: Courtyard, holding the Waiting door
  13. Hard breach: Waiting Room wall from Kitchen (backup)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take Infirmary from the Cliffside door; one player takes the courtyard in the middle of the building.
  2. One player goes up to 2F Briefing and opens the hatch over Waiting Room.
  3. The anti-gadget player clears the Cafeteria wall from Infirmary, then the hard breacher opens it.
  4. Push Cafeteria through the breach while the courtyard player hits the Waiting door.
  5. Plant Cafeteria on the Infirmary side and spread out to the hold spots.

Plant

Plant Cafeteria right after the Infirmary wall opens, against that wall, so the players in Infirmary and on the Briefing hatch both see the defuser. Waiting Room is the backup plant from the courtyard door.

Post-plant positions

  • Infirmary, looking through the breach
  • Courtyard / Fountain Hallway, holding the Waiting door
  • 2F Briefing, playing the hatch over Waiting
  • Cafeteria Hallway / Old Stairs (flank)

Hammam / Sitting Room — team map

Deimos team plan on Fortress Hammam / Sitting RoomLaundryHammamHammamShowersCafeteria HallwayMain HallwayOld StairsCafeteriaKitchen HallwayCafeteriaWaitingKitchenMain StairsInfirmaryGun RoomSittingChangingFountainMusicDiningLobbyOfficeOffice HallwayFountain HallwayFountain HallwayLobby StairsGarden PathGarden PathGarden PathStable PathCliffsideCliffsideCliffsideCourtyard PathCannonCannonCannonGun RoomGuard TowerUnloading StairsAB13121110987654321
  1. Move: Garden Path (west) → Hammam side door
  2. Drone: Drone Changing and Hammam
  3. Enemy likely: Hammam anchor, west side
  4. Enemy likely: Sitting Room anchor
  5. Hold: Kitchen Hallway (flank)
  6. Move: Front Entrance → Lobby → Kitchen Hallway → Main Hallway
  7. Vertical: 2F hatch over Changing (between the two rooms)
  8. Hard breach: Hammam wall — breach it from Main Hallway
  9. Move: Push through the breach into Hammam
  10. Plant: Hammam, next to the Main Hallway wall
  11. Plant: Sitting Room (backup), by the Gun Room side
  12. Hold: Main Hallway, watching the breach
  13. Hard breach: Gun Room wall (backup, for Sitting Room)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Enter through the Front Entrance and Lobby into Kitchen Hallway and Main Hallway; one player goes around to the Hammam side door on the west.
  2. Drone Hammam, Changing and Sitting Room and find the anchors.
  3. The anti-gadget player clears the Hammam wall from Main Hallway, then the hard breacher opens it.
  4. Push the breach while the side-door player swings from the west.
  5. Plant Hammam near the breach and hold Main Hallway and Changing.

Plant

Plant Hammam next to the Main Hallway wall once it is open, so Main Hallway and Kitchen Hallway cover it. Sitting Room is the backup plant from Gun Room.

Post-plant positions

  • Main Hallway, looking through the breach
  • Kitchen Hallway / Changing
  • Outside the Hammam side door (west)
  • Main Stairs (flank)

Pitfalls

  • Going off alone while hunting.
  • Forgetting that the courtyard gives defenders a fast outdoor rotation too.
  • Leaving your drone in the courtyard — it is outdoors now and easy to spot.
  • Only pushing through the courtyard — defenders watch it and you are detected when outside.
  • Breaching Cafeteria before the Old Stairs and Cafeteria Hallway are checked.
  • Ignoring 2F: defenders there can shoot down through the Briefing hatch.

If defenders…

  • If the Cafeteria wall is denied, open the Waiting Room wall from the Kitchen and plant Waiting Room.
  • If Hammam is stacked, take Gun Room and plant Sitting Room.
  • If defenders hold 2F hard, clear Briefing first — then the hatch is yours.
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