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Sledge · Fortress 1F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Waiting Room / CafeteriaHammam / Sitting Room
Playing soloJust you and random teammates — a simple plan
Your mission

Get above the bomb room and make holes in the floor so you can shoot enemies below.

Your gadget: Tactical Breaching Hammer. Opens soft walls, floors and hatches in melee range, quietly and fast.

Waiting Room / Cafeteria

Sledge solo plan on Fortress Waiting Room / CafeteriaLaundryHammamHammamShowersCafeteria HallwayMain HallwayOld StairsCafeteriaKitchen HallwayCafeteriaWaitingKitchenMain StairsInfirmaryGun RoomSittingChangingFountainMusicDiningLobbyOfficeOffice HallwayFountain HallwayFountain HallwayLobby StairsCliffsideCliffsideCliffsideCourtyard PathUnloadingGun RoomGuard TowerUnloading StairsAB54321
  1. Go this way: Cliffside → Infirmary door
  2. Go this way: Unloading Stairs → courtyard → Waiting door
  3. Danger — an enemy often holds here: Cafeteria anchor, west part
  4. Open the floor or hatch here: Hatch from 2F Briefing drops into Waiting Room
  5. Plant the defuser here: Cafeteria, against the Infirmary wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Hammam / Sitting Room

Sledge solo plan on Fortress Hammam / Sitting RoomLaundryHammamHammamShowersCafeteria HallwayMain HallwayOld StairsCafeteriaKitchen HallwayCafeteriaWaitingKitchenMain StairsInfirmaryGun RoomSittingChangingFountainMusicDiningLobbyOfficeOffice HallwayFountain HallwayFountain HallwayLobby StairsGarden PathGardenGarden PathGarden PathStable PathCliffsideCliffsideCliffsideCourtyard PathCannonCannonCannonUnloadingGun RoomGuard TowerUnloading StairsAB54321
  1. Go this way: Front Entrance → Lobby → Kitchen Hallway → Main Hallway
  2. Go this way: Garden Path (west) → Hammam side door
  3. Danger — an enemy often holds here: Hammam anchor, west side
  4. Open the floor or hatch here: 2F hatch over Changing (between the two rooms)
  5. Plant the defuser here: Hammam, next to the Main Hallway wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t stand on top of the hole you make — enemies can shoot up at you.
  • Don’t make lots of holes. A few good ones are enough.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Add pressure from 2F.

Team goal: Take the room next to the site, open one reinforced wall and add a second angle — the 2F Briefing hatch on Waiting Room / Cafeteria, the west side door on Hammam / Sitting Room.

Vertical / soft breach (your main job)

Waiting Room / Cafeteria: open the 2F Briefing hatch over Waiting Room. Hammam / Sitting Room: open the 2F hatch over Changing to cut the link between the two rooms.

With Tactical Breaching Hammer: Stand on the floor above the marked area and hammer out a hole big enough to see and shoot through; open the hatch too if the plan uses it. Go slow and make one clean sightline rather than ten random holes.

Entry (if the team needs it)

Swing the breach with a trade partner right after it opens; clear the corner next to the wall first.

With Tactical Breaching Hammer: Use the hammer to open a second, unexpected doorway on a soft wall next to the main entry so defenders have to watch two angles.

Spawn & approach

Cliffside (east) or Unloading (north) for Waiting Room / Cafeteria. Front Entrance (north) plus the Garden / Cannon side (south-west) for Hammam / Sitting Room.

  • Waiting Room / Cafeteria: the Cliffside door into Infirmary, and the courtyard (now outdoors) into Fountain Hallway.
  • Hammam / Sitting Room: the Front Entrance and Lobby into Kitchen Hallway and Main Hallway, and the small side door on the west of Hammam.
  • The Main Stairs and Old Stairs link both floors — watch them for rotating defenders.

Drone checklist

  • Cafeteria corners, especially the west part that hides from the Infirmary wall.
  • Waiting Room and the Kitchen next to it.
  • Hammam (the west side of the dome room) and Changing between the two rooms.
  • Old Stairs and Main Stairs for defenders coming down from 2F.

Waiting Room / Cafeteria — team map

Sledge team plan on Fortress Waiting Room / CafeteriaLaundryHammamHammamShowersCafeteria HallwayMain HallwayOld StairsCafeteriaKitchen HallwayCafeteriaWaitingKitchenMain StairsInfirmaryGun RoomSittingChangingFountainMusicDiningLobbyOfficeOffice HallwayFountain HallwayFountain HallwayLobby StairsGarden PathGarden PathGarden PathStable PathCliffsideCliffsideCliffsideCourtyard PathCannonCannonCannonGun RoomGuard TowerUnloading StairsAB13121110987654321
  1. Move: Cliffside → Infirmary door
  2. Move: Unloading Stairs → courtyard → Waiting door
  3. Vertical: Hatch from 2F Briefing drops into Waiting Room
  4. Enemy likely: Cafeteria anchor, west part
  5. Move: Push through the breach into Cafeteria
  6. Plant: Cafeteria, against the Infirmary wall
  7. Drone: Drone Waiting and Cafeteria through the courtyard door
  8. Hard breach: Cafeteria wall — breach it from Infirmary
  9. Plant: Waiting Room (backup)
  10. Hold: Infirmary, watching the breach
  11. Hold: Courtyard, holding the Waiting door
  12. Hold: Old Stairs (flank)
  13. Hard breach: Waiting Room wall from Kitchen (backup)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take Infirmary from the Cliffside door; one player takes the courtyard in the middle of the building.
  2. One player goes up to 2F Briefing and opens the hatch over Waiting Room.
  3. The anti-gadget player clears the Cafeteria wall from Infirmary, then the hard breacher opens it.
  4. Push Cafeteria through the breach while the courtyard player hits the Waiting door.
  5. Plant Cafeteria on the Infirmary side and spread out to the hold spots.

Plant

Plant Cafeteria right after the Infirmary wall opens, against that wall, so the players in Infirmary and on the Briefing hatch both see the defuser. Waiting Room is the backup plant from the courtyard door.

Post-plant positions

  • Infirmary, looking through the breach
  • Courtyard / Fountain Hallway, holding the Waiting door
  • 2F Briefing, playing the hatch over Waiting
  • Cafeteria Hallway / Old Stairs (flank)

Hammam / Sitting Room — team map

Sledge team plan on Fortress Hammam / Sitting RoomLaundryHammamHammamShowersCafeteria HallwayMain HallwayOld StairsCafeteriaKitchen HallwayCafeteriaWaitingKitchenMain StairsInfirmaryGun RoomSittingChangingFountainMusicDiningLobbyOfficeOffice HallwayFountain HallwayFountain HallwayLobby StairsGarden PathGarden PathGarden PathStable PathCliffsideCliffsideCliffsideCourtyard PathCannonCannonCannonGun RoomGuard TowerUnloading StairsAB13121110987654321
  1. Move: Front Entrance → Lobby → Kitchen Hallway → Main Hallway
  2. Move: Garden Path (west) → Hammam side door
  3. Vertical: 2F hatch over Changing (between the two rooms)
  4. Enemy likely: Hammam anchor, west side
  5. Move: Push through the breach into Hammam
  6. Plant: Hammam, next to the Main Hallway wall
  7. Drone: Drone Changing and Hammam
  8. Enemy likely: Sitting Room anchor
  9. Hard breach: Hammam wall — breach it from Main Hallway
  10. Plant: Sitting Room (backup), by the Gun Room side
  11. Hold: Main Hallway, watching the breach
  12. Hold: Kitchen Hallway (flank)
  13. Hard breach: Gun Room wall (backup, for Sitting Room)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Enter through the Front Entrance and Lobby into Kitchen Hallway and Main Hallway; one player goes around to the Hammam side door on the west.
  2. Drone Hammam, Changing and Sitting Room and find the anchors.
  3. The anti-gadget player clears the Hammam wall from Main Hallway, then the hard breacher opens it.
  4. Push the breach while the side-door player swings from the west.
  5. Plant Hammam near the breach and hold Main Hallway and Changing.

Plant

Plant Hammam next to the Main Hallway wall once it is open, so Main Hallway and Kitchen Hallway cover it. Sitting Room is the backup plant from Gun Room.

Post-plant positions

  • Main Hallway, looking through the breach
  • Kitchen Hallway / Changing
  • Outside the Hammam side door (west)
  • Main Stairs (flank)

Pitfalls

  • Hammering a floor while standing on it with a defender underneath who can shoot up through the gap.
  • Opening holes that give defenders new angles on your own plant.
  • Going to 2F alone and getting caught by the 2F roamer.
  • Swinging alone into a smoked breach.
  • Only pushing through the courtyard — defenders watch it and you are detected when outside.
  • Breaching Cafeteria before the Old Stairs and Cafeteria Hallway are checked.
  • Ignoring 2F: defenders there can shoot down through the Briefing hatch.

If defenders…

  • If the Cafeteria wall is denied, open the Waiting Room wall from the Kitchen and plant Waiting Room.
  • If Hammam is stacked, take Gun Room and plant Sitting Room.
  • If defenders hold 2F hard, clear Briefing first — then the hatch is yours.
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