How to attack Outback 1F
Both 1F sites are under soft 2F floors: Red / Green under Dorms, Laundry and Piano; Kitchen / Mechanic Shop under Bull and Office (Bull also has a hatch into Kitchen). Clear 2F, then pair one hard breach (Yellow → Red, or Reception → Kitchen) with a second entry and vertical pressure.
Take 2F above the site first, then open one reinforced wall and hit the site from the breach, a door and the floor above.
Roles
Hard breach
Red / Green: breach the Yellow ↔ Red wall from Yellow. Kitchen / Shop: breach the Kitchen wall from Reception.
Anti-gadget
Clear Mute, Bandit or Kaid on the marked wall, then the Mozzie / Maestro / camera watching the plant.
Vertical / soft breach
Open the 2F floor: Dorms / Laundry over Red, Piano over Green, Bull over Kitchen (use the hatch too), Office over the Mechanic Shop.
Intel
Drone both bomb rooms through the doors, then the rooms above. Call the anchor spots before the breach.
Entry
Swing the breach with a trade partner; the Bathroom (Red / Green) and Restaurant door (Kitchen) are good second entries.
Flank watch
Hold the motel hallway / Reptile corridor (Red / Green) or Bike Repair / Garage Stairs (Kitchen / Shop).
Red Bedroom / Green Bedroom
- Move: West door → Yellow Bedroom
- Move: North door → Bathroom
- Move: South door → motel hallway
- Drone: Drone Red from the Bathroom
- Drone: Drone Green
- Vertical: 2F Laundry / Dorms floor above Red
- Vertical: 2F Piano floor above Green
- Enemy likely: Green anchor
- Enemy likely: Bathroom hold
- Hard breach: Red wall — breach it from Yellow
- Move: Push through the breach into Red
- Plant: Red, next to the Yellow wall
- Hold: Yellow Bedroom, watching the breach
- Hold: Motel hallway (south flank)
- Hard breach: Red south wall — backup breach from the hallway
- Hard breach: Red ↔ Green wall (open it once Red is yours)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F Dorms and Laundry first — their floors sit above Red and Green.
- One player enters the Yellow Bedroom from the west door; one clears the Bathroom from the north door.
- The anti-gadget player clears the Yellow ↔ Red wall, then the hard breacher opens it.
- Push Red through the breach while the Bathroom and 2F players pinch Green.
- Plant Red and spread to Yellow, the hallway and the Bathroom.
Plant
Plant Red Bedroom next to the Yellow Bedroom wall right after it opens, so your players in Yellow and in the hallway both see the defuser. Green is planted from Red once the divider is open, or from the Bathroom door.
Post-plant
- Yellow Bedroom, looking through the breach
- Motel hallway (south door of Red)
- Bathroom (north flank)
- 2F Laundry / Dorms, playing the floor
Kitchen / Mechanic Shop
- Move: Motel Parking → Reception
- Move: Fuel Pumps → Garage → Bike Repair
- Move: Restaurant Entrance → Restaurant
- Drone: Drone Kitchen through the Restaurant door
- Vertical: 2F Bull hatch drops into Kitchen
- Vertical: 2F Office floor above the Mechanic Shop
- Enemy likely: Kitchen anchor (north corner)
- Enemy likely: Mechanic Shop anchor
- Hard breach: Kitchen wall — breach it from Reception
- Move: Push through the breach into Kitchen
- Plant: Kitchen, next to the Reception wall
- Hold: Reception, watching the breach
- Hold: Bike Repair (south flank)
- Hard breach: Kitchen ↔ Restaurant wall — backup breach
- Hard breach: Kitchen ↔ Mechanic Shop wall (to reach the Shop)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F Bull and Office first — the Bull hatch drops into Kitchen and the Office floor sits over the Shop.
- Take Reception from Motel Parking; send one player through the Garage to Bike Repair.
- The anti-gadget player clears the Kitchen wall from Reception, then the hard breacher opens it.
- Push Kitchen through the breach while the Bull player drops or shoots through the hatch.
- Plant Kitchen and hold Reception, Bull and Bike Repair.
Plant
Plant Kitchen next to the Reception wall, where the Reception player and the 2F Bull player (on the hatch) both cover it. Mechanic Shop is planted from Bike Repair or through the Kitchen ↔ Shop wall.
Post-plant
- Reception, looking through the breach
- 2F Bull, playing the hatch over Kitchen
- Bike Repair / Garage Stairs (south flank)
- Restaurant (east flank)
Pitfalls
- Ignoring 2F — Outback defenders love to play the floor above 1F sites.
- Pushing the Bathroom alone on Red / Green: it is a tight crossfire.
- Leaving the Garage open on Kitchen / Shop; roamers flank from Bike Repair.
If defenders…
- If the Yellow wall is denied, breach Red from the hallway (south wall) instead.
- If Reception is locked down, breach the Kitchen ↔ Restaurant wall from the Restaurant.
- If both walls are denied, go heavy vertical and plant under your own floor holes.