

Maverick · Outback 1F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Break open a strong wall so your team can get into the bomb room.
Your gadget: Suri Torch. Blowtorch that silently cuts holes through reinforced walls and hatches.
Red Bedroom / Green Bedroom
- Go this way: West door → Yellow Bedroom
- Go this way: South door → motel hallway
- Send your drone here: Drone Red from the Bathroom
- Break this strong wall: Red wall — breach it from Yellow
- Plant the defuser here: Red, next to the Yellow wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Kitchen / Mechanic Shop
- Go this way: Motel Parking → Reception
- Go this way: Restaurant Entrance → Restaurant
- Send your drone here: Drone Kitchen through the Restaurant door
- Break this strong wall: Kitchen wall — breach it from Reception
- Plant the defuser here: Kitchen, next to the Reception wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
- Don’t stand right in front of the wall when it opens.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Open the site wall so the team can walk in.
Team goal: Take 2F above the site first, then open one reinforced wall and hit the site from the breach, a door and the floor above.
Hard breach (your main job)
Red / Green: breach the Yellow ↔ Red wall from Yellow. Kitchen / Shop: breach the Kitchen wall from Reception.
With Suri Torch: Torch the marked reinforced wall quietly: start with small murder holes to see and shoot the anchors, then widen into a doorway only if the team wants to walk through. Electric walls don’t stop the torch.
Intel (if the team needs it)
Drone both bomb rooms through the doors, then the rooms above. Call the anchor spots before the breach.
With Suri Torch: Use your peek holes as information holes – call what you see from inside site.
Spawn & approach
Motel side (west / north-west) for Red / Green. Fuel Pumps (south) for Kitchen / Mechanic Shop through the Garage and Motel Parking.
- Red / Green: the Yellow Bedroom west door, the Bathroom north door and the motel hallway.
- Kitchen / Mechanic Shop: Reception from Motel Parking, Garage → Bike Repair from the south, and the Restaurant from the east.
- Put one or two players on 2F above the site — Outback is built for vertical play.
Drone checklist
- Green Bedroom corners and the Bathroom (Red / Green).
- Kitchen behind the counter and the Mechanic Shop (Kitchen / Mechanic Shop).
- 2F rooms above the site for a roamer who holds the floor.
- Motel hallway, Reptile corridor and the Restaurant for flankers.
Red Bedroom / Green Bedroom — team map
- Move: West door → Yellow Bedroom
- Move: South door → motel hallway
- Drone: Drone Red from the Bathroom
- Drone: Drone Green
- Enemy likely: Green anchor
- Enemy likely: Bathroom hold
- Hard breach: Red wall — breach it from Yellow
- Hard breach: Red south wall — backup breach from the hallway
- Hard breach: Red ↔ Green wall (open it once Red is yours)
- Move: North door → Bathroom
- Vertical: 2F Laundry / Dorms floor above Red
- Vertical: 2F Piano floor above Green
- Move: Push through the breach into Red
- Plant: Red, next to the Yellow wall
- Hold: Yellow Bedroom, watching the breach
- Hold: Motel hallway (south flank)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Hold: 2F Laundry, playing the floor
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F Dorms and Laundry first — their floors sit above Red and Green.
- One player enters the Yellow Bedroom from the west door; one clears the Bathroom from the north door.
- The anti-gadget player clears the Yellow ↔ Red wall, then the hard breacher opens it.
- Push Red through the breach while the Bathroom and 2F players pinch Green.
- Plant Red and spread to Yellow, the hallway and the Bathroom.
Plant
Plant Red Bedroom next to the Yellow Bedroom wall right after it opens, so your players in Yellow and in the hallway both see the defuser. Green is planted from Red once the divider is open, or from the Bathroom door.
Post-plant positions
- Yellow Bedroom, looking through the breach
- Motel hallway (south door of Red)
- Bathroom (north flank)
- 2F Laundry / Dorms, playing the floor
Kitchen / Mechanic Shop — team map
- Move: Motel Parking → Reception
- Move: Restaurant Entrance → Restaurant
- Drone: Drone Kitchen through the Restaurant door
- Enemy likely: Kitchen anchor (north corner)
- Enemy likely: Mechanic Shop anchor
- Hard breach: Kitchen wall — breach it from Reception
- Hard breach: Kitchen ↔ Restaurant wall — backup breach
- Hard breach: Kitchen ↔ Mechanic Shop wall (to reach the Shop)
- Move: Fuel Pumps → Garage → Bike Repair
- Vertical: 2F Bull hatch drops into Kitchen
- Vertical: 2F Office floor above the Mechanic Shop
- Move: Push through the breach into Kitchen
- Plant: Kitchen, next to the Reception wall
- Hold: Reception, watching the breach
- Hold: Bike Repair (south flank)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Hold: 2F Bull, playing the hatch
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F Bull and Office first — the Bull hatch drops into Kitchen and the Office floor sits over the Shop.
- Take Reception from Motel Parking; send one player through the Garage to Bike Repair.
- The anti-gadget player clears the Kitchen wall from Reception, then the hard breacher opens it.
- Push Kitchen through the breach while the Bull player drops or shoots through the hatch.
- Plant Kitchen and hold Reception, Bull and Bike Repair.
Plant
Plant Kitchen next to the Reception wall, where the Reception player and the 2F Bull player (on the hatch) both cover it. Mechanic Shop is planted from Bike Repair or through the Kitchen ↔ Shop wall.
Post-plant positions
- Reception, looking through the breach
- 2F Bull, playing the hatch over Kitchen
- Bike Repair / Garage Stairs (south flank)
- Restaurant (east flank)
Pitfalls
- Torching a big doorway while a defender is watching the wall.
- Taking too long — it is slower than a charge for full breaches.
- Breaching before 2F is clear — defenders upstairs shoot down on you.
- Parking the drone in the open hallway.
- Ignoring 2F — Outback defenders love to play the floor above 1F sites.
- Pushing the Bathroom alone on Red / Green: it is a tight crossfire.
- Leaving the Garage open on Kitchen / Shop; roamers flank from Bike Repair.
If defenders…
- If the Yellow wall is denied, breach Red from the hallway (south wall) instead.
- If Reception is locked down, breach the Kitchen ↔ Restaurant wall from the Restaurant.
- If both walls are denied, go heavy vertical and plant under your own floor holes.
More & sources
Maverick on other Outback floors
Full team plan for this floor →
Defending instead? Red Bedroom / Green Bedroom setups · Kitchen / Mechanic Shop setups
Sources
- Ubisoft – Outback map page (official blueprints)
- siege.gg – Outback map guide (Feb 2026)
- Rainbow Six Fandom – Outback (rooms, sites, rework notes)
- RealSport101 – Outback rework (High Calibre) changes
- Recon 6 – Outback strategy guide (site summaries)
- Alviran – Outback callouts guide 2026 (modernization note)
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.