Outback · 1F Kitchen / Mechanic Shop
Site 4 · 2 setups, numbered — not ranked.
1. Kitchen trade lane
Deny the Reception and Restaurant walls into Kitchen and the Waiting wall into the Shop, close the Bull hatch, and trade through the Kitchen ↔ Shop rotate.
Draft · Y11S3mediumSolo-queue friendly
Playing soloThe basics one player can do: walls, holes and where to stand
- Reinforce the Kitchen wall to Reception first.
- Play the Kitchen corner away from the Bull hatch.
- Use the Kitchen ↔ Shop hole to swap rooms.
- Reinforce this wall: Kitchen wall to Reception — The main breach from Motel Parking / Reception.
- Reinforce this wall: Kitchen wall to the Restaurant — The backup breach from the east.
- Reinforce this wall: Mechanic Shop wall to Waiting — Stops the breach into the Shop from the Waiting side.
- Reinforce this wall: Reception north wall — Slows attackers coming down the Reptile corridor.
- Open a rotation hole here: Kitchen ↔ Mechanic Shop — One hole so the anchors can trade between rooms.
- Hold this spot: Kitchen, north corner — Off the breach line and away from the Bull hatch.
- Hold this spot: Mechanic Shop, back corner — Covers the Shop plant and the rotate.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Reinforce this hatch: 2F Bull hatch — Without it, attackers drop straight into Kitchen.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Kitchen wall to Reception — The main breach from Motel Parking / Reception.
- Reinforce: Kitchen wall to the Restaurant — The backup breach from the east.
- Reinforce: Mechanic Shop wall to Waiting — Stops the breach into the Shop from the Waiting side.
- Reinforce: Reception north wall — Slows attackers coming down the Reptile corridor.
- Rotation hole: Kitchen ↔ Mechanic Shop — One hole so the anchors can trade between rooms.
- Gadget (Mute): Jammer on the Reception wall — Blocks the hard breach into Kitchen.
- Gadget (Mozzie): Pests in Kitchen — Steal drones that come through the Restaurant door.
- Gadget (Maestro): Evil Eye in the Mechanic Shop — Watches the Bike Repair doors and the rotate.
- Stand here: Kitchen, north corner — Off the breach line and away from the Bull hatch.
- Stand here: Mechanic Shop, back corner — Covers the Shop plant and the rotate.
- Roam: Roamer: Bike Repair → Garage — Slows the Fuel Pumps push through the Garage.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Reinforce hatch: 2F Bull hatch — Without it, attackers drop straight into Kitchen.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Mute on the Reception wall, Mozzie in Kitchen, Maestro in the Shop.
- One roamer in the Garage / Bike Repair, one on 2F Bull / Office above site.
- Reinforce the Bull hatch — it drops right onto the Kitchen plant.
What attackers try — and your answer
- Breach from Reception → Mute stops charges; trade from the rotate if Maverick torches it.
- Vertical from Bull / Office → contest 2F or play corners under solid ceiling.
- Garage push into Bike Repair → the Evil Eye calls it; the Shop anchor holds the doors.
Mistakes to avoid
- Leaving the Bull hatch open.
- Nobody on 2F — the Bull and Office floors are soft.
- Peeking the Restaurant door early.
2. Hold 2F above site
Same Kitchen walls, but two players hold 2F Bull and Office to stop the floor and hatch plays, with one anchor left in Kitchen.
Draft · Y11S3hard
Playing soloThe basics one player can do: walls, holes and where to stand
- If you are on 2F, stay in Bull or Office — right above the site.
- Do not run into the open: your job is to stop the floor from opening.
- Drop down to Kitchen late through the stairs when 2F is lost.
- Reinforce this wall: Kitchen wall to Reception — Still the main breach — keep it closed.
- Reinforce this wall: Kitchen wall to the Restaurant — The backup breach from the east.
- Open a rotation hole here: Kitchen ↔ Mechanic Shop — The Kitchen anchor can fall back into the Shop.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Reinforce this wall: 2F Office wall to the Garage Stairs — Protects the 2F players in Office from a breach.
- Reinforce this wall: 2F Bull ↔ Party wall — Keeps Bull safe from a Party-side push.
- Reinforce this hatch: 2F Bull hatch — No drop into Kitchen.
- Hold this spot: 2F Bull, above Kitchen — Stops attackers from opening the floor or using the hatch.
- Hold this spot: 2F Office, above the Mechanic Shop — Holds the floor over the Shop.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Kitchen wall to Reception — Still the main breach — keep it closed.
- Reinforce: Kitchen wall to the Restaurant — The backup breach from the east.
- Rotation hole: Kitchen ↔ Mechanic Shop — The Kitchen anchor can fall back into the Shop.
- Gadget (Melusi): Banshee in Reception — Slows the Reception push and the breach stack.
- Gadget (Mute): Jammer on the Reception wall — Blocks the hard breach.
- Stand here: Kitchen, north corner — The last player on site; plays the defuser.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Reinforce: 2F Office wall to the Garage Stairs — Protects the 2F players in Office from a breach.
- Reinforce: 2F Bull ↔ Party wall — Keeps Bull safe from a Party-side push.
- Reinforce hatch: 2F Bull hatch — No drop into Kitchen.
- Gadget (Azami): Kiba barriers to patch floor holes in Bull — Closes holes attackers try to open over Kitchen.
- Stand here: 2F Bull, above Kitchen — Stops attackers from opening the floor or using the hatch.
- Stand here: 2F Office, above the Mechanic Shop — Holds the floor over the Shop.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Azami and one more player hold 2F Bull / Office; Mute and Melusi keep Kitchen.
- The fifth player roams the Garage or the Motel side.
- Call the fall-back early so 2F players reach the site in time.
What attackers try — and your answer
- Attackers take 2F first with Ying / Fuze → fall back early to Kitchen and the Shop.
- Reception breach while 2F is busy → Melusi and Mute buy time for the Kitchen anchor.
- Garage push into the Shop → the Office player can shoot down through the floor.
Mistakes to avoid
- Staying on 2F too long and leaving Kitchen with one player.
- Forgetting the Party side — attackers can hit Bull from Party.
- Using Kiba barriers on walls you need for rotating.