Outback · 2F Laundry / Piano Room
Site 1 · 1 setup, numbered — not ranked.
1. Motel Hallway wall hold
Deny the Motel Hallway → Laundry wall and the Games Room → Piano wall, keep a rotate between the two rooms and roam the motel side.
Draft · Y11S3mediumSolo-queue friendly
Playing soloThe basics one player can do: walls, holes and where to stand
Your job
- Reinforce the Laundry wall to the Motel Hallway first.
- Stand in the Laundry corner by the rotate, not in front of the wall.
- If you roam, stay on the motel side and fall back through Dorms.
- Reinforce this wall: Laundry wall to Motel Hallway — The main breach — attackers come up the Yellow Stairs and blow it.
- Reinforce this wall: Piano wall to Games Room — The backup breach from the Games Room side.
- Reinforce this wall: Laundry wall to Showers — Stops a second angle from the south.
- Reinforce this wall: Games Room wall to Terrace — Slows attackers who take the Terrace.
- Open a rotation hole here: Laundry ↔ Piano — Lets the two anchors swap rooms without the hallway.
- Hold this spot: Laundry, south corner — Off the breach line; next to the rotate.
- Hold this spot: Piano, north side — Covers the Terrace door and the rotate.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Laundry wall to Motel Hallway — The main breach — attackers come up the Yellow Stairs and blow it.
- Reinforce: Piano wall to Games Room — The backup breach from the Games Room side.
- Reinforce: Laundry wall to Showers — Stops a second angle from the south.
- Reinforce: Games Room wall to Terrace — Slows attackers who take the Terrace.
- Rotation hole: Laundry ↔ Piano — Lets the two anchors swap rooms without the hallway.
- Gadget (Bandit): Batteries on the Laundry wall — Trick the charge — wait for it, then plug in.
- Gadget (Maestro): Evil Eye in the Laundry corner — Watches the breach and the Dorms door.
- Gadget (Mozzie): Pests in Games Room — Steal the drones that come in from the Terrace side.
- Stand here: Laundry, south corner — Off the breach line; next to the rotate.
- Stand here: Piano, north side — Covers the Terrace door and the rotate.
- Camera: Camera on the Motel Hallway — Shows the stack on the Laundry wall.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Roam: Roamer on 1F: Yellow Bedroom → motel hallway — Catches attackers before they reach the Yellow Stairs.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Bandit (or Mute) on the Laundry wall, Maestro watching the breach.
- Mozzie in Games Room takes the drones from the Terrace side.
- One roamer on the motel side, one in Games / Terrace.
What attackers try — and your answer
- Maverick / Thermite on the Laundry wall → trick with Bandit and swing from the rotate.
- Attackers switch to the Games Room wall → the Piano anchor holds it; rotate the Laundry player.
- Kali / Twitch clear the batteries → keep a battery hidden and deny late.
Mistakes to avoid
- Leaving the Dorms door unwatched — it is the attackers’ second entry.
- Both anchors in Laundry; Piano gets planted from the Terrace for free.
- Roaming too far and giving up Games Room.