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Outback · 2F Party Room / Office

Site 2 · 1 setup, numbered — not ranked.

1. Office trade lane

Deny the Garage Stairs wall into Office, the Bull wall into Party and the Supplies outer wall, and trade between Office and Party through one rotate.

Draft · Y11S3mediumSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the Office wall to the Garage Stairs first.
  • Play Office by the Supplies door, not in front of the wall.
  • Use the Party ↔ Office hole to move between rooms.
Party Room / Office solo setupGarage StairsOfficeBullPartyParty HallwaySuppliesGamingLounge BalconyAB7654321
  1. Reinforce this wall: Office wall to the Garage Stairs / Lounge — The main breach from the Garage side.
  2. Reinforce this wall: Party wall to Bull — Stops the breach from Bull.
  3. Reinforce this wall: Supplies outer wall (east) — Attackers on the Lounge Balcony can breach it from outside.
  4. Reinforce this wall: Supplies wall to the Lounge — Closes the last side of Supplies.
  5. Open a rotation hole here: Party ↔ Office — One hole so the anchors can trade between rooms.
  6. Hold this spot: Office, by the Supplies door — Off the breach line; next to the rotate.
  7. Hold this spot: Party, east side — Covers the Party Hallway door and the rotate.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Party Room / Office team setupGarage StairsOfficeBullPartyParty HallwaySuppliesGamingLounge BalconyAB121110987654321
  1. Reinforce: Office wall to the Garage Stairs / Lounge — The main breach from the Garage side.
  2. Reinforce: Party wall to Bull — Stops the breach from Bull.
  3. Reinforce: Supplies outer wall (east) — Attackers on the Lounge Balcony can breach it from outside.
  4. Reinforce: Supplies wall to the Lounge — Closes the last side of Supplies.
  5. Rotation hole: Party ↔ Office — One hole so the anchors can trade between rooms.
  6. Gadget (Mute): Jammer on the Office wall — Blocks the hard breach from the Lounge.
  7. Gadget (Maestro): Evil Eye in Party — Watches Party Hallway and the Bull wall.
  8. Gadget (Jäger): ADS in Office — Eats grenades thrown through the breach.
  9. Stand here: Office, by the Supplies door — Off the breach line; next to the rotate.
  10. Stand here: Party, east side — Covers the Party Hallway door and the rotate.
  11. Roam: Roamer: Bull → Games Room — Holds the middle of 2F and slows the Bull push.
  12. Camera: Camera on the Lounge — Shows the stack on the Office wall.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Mute on the Office wall, Maestro watching Party, Jäger in Office.
  • Doc or Caveira is a good fifth: Doc anchors Office, Caveira roams Bull / Games.
  • Reinforce the Supplies outer wall — it can be breached from outside.

What attackers try — and your answer

  • Maverick on the Office wall (Mute does not stop the torch) → hold the hole he makes from the Supplies door.
  • Attackers open the Supplies wall from the balcony → rotate the Party player to Supplies.
  • Bull breach into Party → Maestro calls it; trade through the rotate.

Mistakes to avoid

  • Forgetting the Supplies outer wall.
  • Peeking the Lounge from Office early.
  • Nobody in Bull — attackers take it and open Party.
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