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Outback · 1F Red Bedroom / Green Bedroom

Site 3 · 1 setup, numbered — not ranked.

1. Yellow wall and hatch hold

Deny the Yellow → Red and hallway → Red walls, close both 2F hatches, keep a rotate between Red and Green and hold 2F above.

Draft · Y11S3mediumSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the wall between Yellow and Red first.
  • Stay near the Red ↔ Green rotate so you can move.
  • If you hear people above you, somebody must go to 2F.
Red Bedroom / Green Bedroom solo setupYellow StairsReptileReptileYellowRedGreenClosetBathroomAB654321
  1. Reinforce this wall: Red wall to the Yellow Bedroom — The main breach from the west door.
  2. Reinforce this wall: Red wall to the motel hallway — The backup breach from the south.
  3. Reinforce this wall: Closet wall to the Reptile corridor — Keeps the Green side closed from the east.
  4. Open a rotation hole here: Red ↔ Green — A second path between rooms besides the Bathroom.
  5. Hold this spot: Green, south corner — Covers the rotate and the Green plant.
  6. Hold this spot: Red, by the rotate — Off both breach lines; can swap to Green.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Red Bedroom / Green Bedroom solo setupBalcony StairsYellow StairsMotel BalconyGamingConnectorDormsShowersLaundryMotel HallwayPiano21
  1. Reinforce this hatch: 2F Dorms hatch — Stops a drop into the motel hallway outside Red.
  2. Reinforce this hatch: 2F Piano hatch — Stops a drop into the Closet next to Green.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Red Bedroom / Green Bedroom team setupBalcony StairsYellow StairsReptileReptileYellowRedGreenClosetBathroomAB987654321
  1. Reinforce: Red wall to the Yellow Bedroom — The main breach from the west door.
  2. Reinforce: Red wall to the motel hallway — The backup breach from the south.
  3. Reinforce: Closet wall to the Reptile corridor — Keeps the Green side closed from the east.
  4. Rotation hole: Red ↔ Green — A second path between rooms besides the Bathroom.
  5. Gadget (Mute): Jammer on the Yellow wall — Blocks the hard breach into Red.
  6. Gadget (Maestro): Evil Eye in Green — Watches the Bathroom door and the rotate.
  7. Gadget (Lesion): Gu mines in the motel hallway — Slows and reveals the south push.
  8. Stand here: Green, south corner — Covers the rotate and the Green plant.
  9. Stand here: Red, by the rotate — Off both breach lines; can swap to Green.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Red Bedroom / Green Bedroom team setupGarage StairsBalcony StairsYellow StairsShark StairsTerrace StairsLoungeGarageGarage BalconyMotel BalconyMotel BalconyOfficeBullPartyParty HallwaySuppliesGamingConnectorDormsShowersSharkLaundryMotel HallwayPianoTerraceMotel ParkingParking StairsMotel ParkingLounge BalconyPicnic321
  1. Reinforce hatch: 2F Dorms hatch — Stops a drop into the motel hallway outside Red.
  2. Reinforce hatch: 2F Piano hatch — Stops a drop into the Closet next to Green.
  3. Roam: Roamer on 2F: Dorms → Laundry (floor above site) — Stops attackers from opening the floor over Red and Green.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Mute on the Yellow wall, Maestro in Green, Lesion on the hallway.
  • One roamer holds 2F Dorms / Laundry; one plays the Bathroom side.
  • Close both 2F hatches — they drop right next to site.

What attackers try — and your answer

  • Breach from Yellow → Mute stops it; Maverick still gets in, so trade from the rotate.
  • Vertical from 2F Laundry → contest 2F early or play under cover.
  • Push through the Bathroom → the Evil Eye sees it; the Green anchor holds the door.

Mistakes to avoid

  • Holding the Bathroom alone — it is a tight crossfire for attackers and defenders.
  • Leaving 2F empty: the whole motel floor above site is soft.
  • Standing next to the Yellow wall when it gets breached.
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