How to attack Outback 2F
Both 2F sites are pairs of side-by-side rooms. Laundry / Piano (motel side) is opened from the Motel Hallway with a second angle from Dorms. Party / Office (garage side) is opened from the Lounge, with the Supplies outer wall and Bull as extra breach spots.
Take the rooms next to the site, open one reinforced wall and hit the site from two sides at once.
Roles
Hard breach
Laundry / Piano: breach the Laundry wall from the Motel Hallway. Party / Office: breach the Office wall from the top of the Garage Stairs.
Anti-gadget
Clear Mute, Bandit or Kaid on the marked wall, then any Mozzie, Maestro or camera watching the plant.
Vertical / soft breach
Laundry: open the Showers wall for an angle. Party / Office: open the Supplies outer wall from the Lounge Balcony.
Intel
Drone the site first, then Games Room / Bull. Call where the rotate is.
Entry
Swing the breach with a trade partner. Dorms door (Laundry) or Lounge door (Office) is your second entry.
Flank watch
Hold the Yellow Stairs / Terrace (Laundry) or Party Hallway / Garage Stairs (Office).
Laundry / Piano Room
- Move: Yellow Stairs → Motel Hallway
- Move: Balcony Stairs → Dorms
- Move: Terrace Stairs → Terrace → Piano side
- Drone: Drone Laundry
- Drone: Drone Piano
- Enemy likely: Laundry anchor (south corner)
- Enemy likely: Piano anchor
- Enemy likely: Games Room roamer
- Hard breach: Laundry wall — breach it from the Motel Hallway
- Soft breach: Showers ↔ Laundry wall — open it if not reinforced
- Move: Push through the breach into Laundry
- Plant: Laundry, against the Motel Hallway wall
- Hold: Motel Hallway, watching the breach
- Hold: Dorms
- Hold: Terrace (east flank)
- Hard breach: Piano wall — backup breach from Games Room
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Come up the Yellow Stairs into the Motel Hallway; one player takes the Balcony Stairs to Dorms.
- Drone Laundry, Piano and Games Room; find the roamer in Games / Terrace.
- The anti-gadget player clears the Laundry wall from the Motel Hallway, then the hard breacher opens it.
- Push Laundry through the breach while the Dorms player swings the Dorms door.
- Plant Laundry and spread to the hold spots.
Plant
Plant Laundry against the Motel Hallway wall right after it opens, so the Motel Hallway and Dorms players both cover it. Piano is planted from Games Room or Terrace once Laundry is taken.
Post-plant
- Motel Hallway, looking through the breach
- Dorms (door into Laundry)
- Terrace / Games Room (east flank)
- Yellow Stairs (flank from 1F)
Party Room / Office
- Move: Parking Stairs → Garage Balcony → Lounge
- Move: Lounge Balcony → Lounge (east door)
- Move: Shark → Party Hallway
- Drone: Drone Office through the Lounge door
- Enemy likely: Office anchor by the Supplies door
- Enemy likely: Party anchor
- Hard breach: Office wall — breach it from the top of Garage Stairs
- Hard breach: Supplies outer wall — breach from the Lounge Balcony side
- Move: Push through the breach into Office
- Plant: Office, behind the Garage Stairs wall
- Hold: Lounge, watching the breach
- Hold: Party Hallway (north flank)
- Hold: Lounge Balcony (east)
- Hard breach: Party wall — backup breach from Bull
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take the Garage Balcony from the Parking Stairs and enter the Lounge; one player takes the Lounge Balcony on the east.
- Drone Office, Supplies and Party; clear the roamer in Bull.
- The anti-gadget player clears the Office wall from the top of the Garage Stairs, then the hard breacher opens it.
- Push Office while the east player opens the Supplies outer wall.
- Plant Office and hold Lounge, Supplies and the Garage Stairs.
Plant
Plant Office right behind the Garage Stairs wall after it opens, so the Lounge player covers the defuser. Party is planted from Bull or Party Hallway once Office is clear.
Post-plant
- Lounge, looking through the breach
- Lounge Balcony / Supplies (east)
- Party Hallway (north flank)
- Garage Stairs (flank from 1F)
Pitfalls
- Rushing the Motel Hallway without droning Laundry and Dorms.
- Leaving Games Room / Bull alive — they flank both 2F sites.
- Fighting on the outside balconies with no trade.
If defenders…
- Laundry denied → breach Piano from Games Room and enter from the Terrace.
- Office denied → breach Party from Bull or open the Supplies outer wall.