

Ace · Outback 2F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Break open a strong wall so your team can get into the bomb room.
Your gadget: S.E.L.M.A. Aqua Breacher. Throwable charges that hard breach reinforced walls in stages.
Laundry / Piano Room
- Go this way: Yellow Stairs → Motel Hallway
- Go this way: Balcony Stairs → Dorms
- Danger — an enemy often holds here: Laundry anchor (south corner)
- Break this strong wall: Laundry wall — breach it from the Motel Hallway
- Plant the defuser here: Laundry, against the Motel Hallway wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Party Room / Office
- Go this way: Parking Stairs → Garage Balcony → Lounge
- Danger — an enemy often holds here: Office anchor by the Supplies door
- Break this strong wall: Office wall — breach it from the top of Garage Stairs
- Go this way: Push through the breach into Office
- Plant the defuser here: Office, behind the Garage Stairs wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
- Don’t stand right in front of the wall when it opens.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Open the main site wall.
Team goal: Take the rooms next to the site, open one reinforced wall and hit the site from two sides at once.
Hard breach (your main job)
Laundry / Piano: breach the Laundry wall from the Motel Hallway. Party / Office: breach the Office wall from the top of the Garage Stairs.
With S.E.L.M.A. Aqua Breacher: Throw S.E.L.M.A. charges onto the marked reinforced wall after it is cleared of breach denial; one charge opens a hole, stacking more opens it wider. You can also open a second wall to split defenders.
Entry (if the team needs it)
Swing the breach with a trade partner. Dorms door (Laundry) or Lounge door (Office) is your second entry.
With S.E.L.M.A. Aqua Breacher: Go through the hole with the first trade partner right after it opens.
Spawn & approach
Motel side (west / north-west) for Laundry / Piano. Fuel Pumps (south) for Party / Office via the Parking Stairs and Garage.
- Laundry / Piano: Yellow Stairs into the Motel Hallway, the Balcony Stairs into Dorms, and the Terrace for the Piano side.
- Party / Office: Parking Stairs → Garage Balcony → Lounge, the Lounge Balcony on the east, and Shark → Party Hallway on the north.
- Clear the roamers in Games Room and Bull — they sit between the two 2F sites.
Drone checklist
- Laundry corners away from the breach wall and the Piano side.
- Games Room and Terrace for the roamer.
- Office near the Supplies door and Party behind the desk.
- Bull and Party Hallway for the late rotate.
Laundry / Piano Room — team map
- Move: Yellow Stairs → Motel Hallway
- Move: Balcony Stairs → Dorms
- Enemy likely: Laundry anchor (south corner)
- Hard breach: Laundry wall — breach it from the Motel Hallway
- Soft breach: Showers ↔ Laundry wall — open it if not reinforced
- Move: Push through the breach into Laundry
- Hard breach: Piano wall — backup breach from Games Room
- Move: Terrace Stairs → Terrace → Piano side
- Drone: Drone Laundry
- Drone: Drone Piano
- Enemy likely: Piano anchor
- Enemy likely: Games Room roamer
- Plant: Laundry, against the Motel Hallway wall
- Hold: Motel Hallway, watching the breach
- Hold: Dorms
- Hold: Terrace (east flank)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Come up the Yellow Stairs into the Motel Hallway; one player takes the Balcony Stairs to Dorms.
- Drone Laundry, Piano and Games Room; find the roamer in Games / Terrace.
- The anti-gadget player clears the Laundry wall from the Motel Hallway, then the hard breacher opens it.
- Push Laundry through the breach while the Dorms player swings the Dorms door.
- Plant Laundry and spread to the hold spots.
Plant
Plant Laundry against the Motel Hallway wall right after it opens, so the Motel Hallway and Dorms players both cover it. Piano is planted from Games Room or Terrace once Laundry is taken.
Post-plant positions
- Motel Hallway, looking through the breach
- Dorms (door into Laundry)
- Terrace / Games Room (east flank)
- Yellow Stairs (flank from 1F)
Party Room / Office — team map
- Move: Parking Stairs → Garage Balcony → Lounge
- Enemy likely: Office anchor by the Supplies door
- Hard breach: Office wall — breach it from the top of Garage Stairs
- Hard breach: Supplies outer wall — breach from the Lounge Balcony side
- Move: Push through the breach into Office
- Hard breach: Party wall — backup breach from Bull
- Move: Lounge Balcony → Lounge (east door)
- Move: Shark → Party Hallway
- Drone: Drone Office through the Lounge door
- Enemy likely: Party anchor
- Plant: Office, behind the Garage Stairs wall
- Hold: Lounge, watching the breach
- Hold: Party Hallway (north flank)
- Hold: Lounge Balcony (east)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take the Garage Balcony from the Parking Stairs and enter the Lounge; one player takes the Lounge Balcony on the east.
- Drone Office, Supplies and Party; clear the roamer in Bull.
- The anti-gadget player clears the Office wall from the top of the Garage Stairs, then the hard breacher opens it.
- Push Office while the east player opens the Supplies outer wall.
- Plant Office and hold Lounge, Supplies and the Garage Stairs.
Plant
Plant Office right behind the Garage Stairs wall after it opens, so the Lounge player covers the defuser. Party is planted from Bull or Party Hallway once Office is clear.
Post-plant positions
- Lounge, looking through the breach
- Lounge Balcony / Supplies (east)
- Party Hallway (north flank)
- Garage Stairs (flank from 1F)
Pitfalls
- Throwing charges on a Bandit-tricked wall.
- Using all charges on one wall when two openings are needed.
- Breaching with the Games Room / Bull roamer still alive behind you.
- Swinging the Dorms door alone before the breach.
- Rushing the Motel Hallway without droning Laundry and Dorms.
- Leaving Games Room / Bull alive — they flank both 2F sites.
- Fighting on the outside balconies with no trade.
If defenders…
- Laundry denied → breach Piano from Games Room and enter from the Terrace.
- Office denied → breach Party from Bull or open the Supplies outer wall.
More & sources
Ace on other Outback floors
Full team plan for this floor →
Defending instead? Laundry / Piano Room setups · Party Room / Office setups
Sources
- Ubisoft – Outback map page (official blueprints)
- siege.gg – Outback map guide (Feb 2026)
- Rainbow Six Fandom – Outback (rooms, sites, rework notes)
- RealSport101 – Outback rework (High Calibre) changes
- Recon 6 – Outback strategy guide (site summaries)
- Alviran – Outback callouts guide 2026 (modernization note)
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.