

IQ · Outback 2F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Find where the enemies are hiding and tell your team.
Your gadget: Electronics Detector. Detects electronic gadgets (and the defenders holding them) through walls.
Laundry / Piano Room
- Go this way: Terrace Stairs → Terrace → Piano side
- Go this way: Yellow Stairs → Motel Hallway
- Send your drone here: Drone Laundry
- Danger — an enemy often holds here: Laundry anchor (south corner)
- Plant the defuser here: Laundry, against the Motel Hallway wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Party Room / Office
- Go this way: Shark → Party Hallway
- Go this way: Parking Stairs → Garage Balcony → Lounge
- Send your drone here: Drone Office through the Lounge door
- Danger — an enemy often holds here: Office anchor by the Supplies door
- Plant the defuser here: Office, behind the Garage Stairs wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t lose your drone in the first seconds — hide it in a corner.
- Don’t keep what you see to yourself. Tell your team or ping it.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Find the anchors and the roamers.
Team goal: Take the rooms next to the site, open one reinforced wall and hit the site from two sides at once.
Intel (your main job)
Drone the site first, then Games Room / Bull. Call where the rotate is.
With Electronics Detector: Walk the entry route with the detector out and call every electronic gadget and defender carrying one near the site.
Anti-gadget (if the team needs it)
Clear Mute, Bandit or Kaid on the marked wall, then any Mozzie, Maestro or camera watching the plant.
With Electronics Detector: Shoot the gadgets you detect through soft walls — especially cameras and jammers covering the plant.
Spawn & approach
Motel side (west / north-west) for Laundry / Piano. Fuel Pumps (south) for Party / Office via the Parking Stairs and Garage.
- Laundry / Piano: Yellow Stairs into the Motel Hallway, the Balcony Stairs into Dorms, and the Terrace for the Piano side.
- Party / Office: Parking Stairs → Garage Balcony → Lounge, the Lounge Balcony on the east, and Shark → Party Hallway on the north.
- Clear the roamers in Games Room and Bull — they sit between the two 2F sites.
Drone checklist
- Laundry corners away from the breach wall and the Piano side.
- Games Room and Terrace for the roamer.
- Office near the Supplies door and Party behind the desk.
- Bull and Party Hallway for the late rotate.
Laundry / Piano Room — team map
- Move: Yellow Stairs → Motel Hallway
- Move: Terrace Stairs → Terrace → Piano side
- Drone: Drone Laundry
- Drone: Drone Piano
- Enemy likely: Laundry anchor (south corner)
- Enemy likely: Piano anchor
- Enemy likely: Games Room roamer
- Hard breach: Laundry wall — breach it from the Motel Hallway
- Move: Balcony Stairs → Dorms
- Soft breach: Showers ↔ Laundry wall — open it if not reinforced
- Move: Push through the breach into Laundry
- Plant: Laundry, against the Motel Hallway wall
- Hold: Motel Hallway, watching the breach
- Hold: Dorms
- Hold: Terrace (east flank)
- Hard breach: Piano wall — backup breach from Games Room
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Come up the Yellow Stairs into the Motel Hallway; one player takes the Balcony Stairs to Dorms.
- Drone Laundry, Piano and Games Room; find the roamer in Games / Terrace.
- The anti-gadget player clears the Laundry wall from the Motel Hallway, then the hard breacher opens it.
- Push Laundry through the breach while the Dorms player swings the Dorms door.
- Plant Laundry and spread to the hold spots.
Plant
Plant Laundry against the Motel Hallway wall right after it opens, so the Motel Hallway and Dorms players both cover it. Piano is planted from Games Room or Terrace once Laundry is taken.
Post-plant positions
- Motel Hallway, looking through the breach
- Dorms (door into Laundry)
- Terrace / Games Room (east flank)
- Yellow Stairs (flank from 1F)
Party Room / Office — team map
- Move: Parking Stairs → Garage Balcony → Lounge
- Move: Shark → Party Hallway
- Drone: Drone Office through the Lounge door
- Enemy likely: Office anchor by the Supplies door
- Enemy likely: Party anchor
- Hard breach: Office wall — breach it from the top of Garage Stairs
- Move: Lounge Balcony → Lounge (east door)
- Hard breach: Supplies outer wall — breach from the Lounge Balcony side
- Move: Push through the breach into Office
- Plant: Office, behind the Garage Stairs wall
- Hold: Lounge, watching the breach
- Hold: Party Hallway (north flank)
- Hold: Lounge Balcony (east)
- Hard breach: Party wall — backup breach from Bull
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take the Garage Balcony from the Parking Stairs and enter the Lounge; one player takes the Lounge Balcony on the east.
- Drone Office, Supplies and Party; clear the roamer in Bull.
- The anti-gadget player clears the Office wall from the top of the Garage Stairs, then the hard breacher opens it.
- Push Office while the east player opens the Supplies outer wall.
- Plant Office and hold Lounge, Supplies and the Garage Stairs.
Plant
Plant Office right behind the Garage Stairs wall after it opens, so the Lounge player covers the defuser. Party is planted from Bull or Party Hallway once Office is clear.
Post-plant positions
- Lounge, looking through the breach
- Lounge Balcony / Supplies (east)
- Party Hallway (north flank)
- Garage Stairs (flank from 1F)
Pitfalls
- Scanning while exposed to a roamer.
- Calling everything — only call what changes the plan.
- Losing your drone in the hallway before it reaches site.
- Clearing the wall but not the Maestro that watches the plant.
- Rushing the Motel Hallway without droning Laundry and Dorms.
- Leaving Games Room / Bull alive — they flank both 2F sites.
- Fighting on the outside balconies with no trade.
If defenders…
- Laundry denied → breach Piano from Games Room and enter from the Terrace.
- Office denied → breach Party from Bull or open the Supplies outer wall.
More & sources
IQ on other Outback floors
Full team plan for this floor →
Defending instead? Laundry / Piano Room setups · Party Room / Office setups
Other intel picks here
Sources
- Ubisoft – Outback map page (official blueprints)
- siege.gg – Outback map guide (Feb 2026)
- Rainbow Six Fandom – Outback (rooms, sites, rework notes)
- RealSport101 – Outback rework (High Calibre) changes
- Recon 6 – Outback strategy guide (site summaries)
- Alviran – Outback callouts guide 2026 (modernization note)
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.