

IQ · Outback 1F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Find where the enemies are hiding and tell your team.
Your gadget: Electronics Detector. Detects electronic gadgets (and the defenders holding them) through walls.
Red Bedroom / Green Bedroom
- Go this way: West door → Yellow Bedroom
- Send your drone here: Drone Red from the Bathroom
- Danger — an enemy often holds here: Green anchor
- Break this strong wall: Red wall — breach it from Yellow
- Plant the defuser here: Red, next to the Yellow wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Kitchen / Mechanic Shop
- Go this way: Restaurant Entrance → Restaurant
- Go this way: Motel Parking → Reception
- Send your drone here: Drone Kitchen through the Restaurant door
- Danger — an enemy often holds here: Kitchen anchor (north corner)
- Plant the defuser here: Kitchen, next to the Reception wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t lose your drone in the first seconds — hide it in a corner.
- Don’t keep what you see to yourself. Tell your team or ping it.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Find the anchors and the 2F roamer.
Team goal: Take 2F above the site first, then open one reinforced wall and hit the site from the breach, a door and the floor above.
Intel (your main job)
Drone both bomb rooms through the doors, then the rooms above. Call the anchor spots before the breach.
With Electronics Detector: Walk the entry route with the detector out and call every electronic gadget and defender carrying one near the site.
Anti-gadget (if the team needs it)
Clear Mute, Bandit or Kaid on the marked wall, then the Mozzie / Maestro / camera watching the plant.
With Electronics Detector: Shoot the gadgets you detect through soft walls — especially cameras and jammers covering the plant.
Spawn & approach
Motel side (west / north-west) for Red / Green. Fuel Pumps (south) for Kitchen / Mechanic Shop through the Garage and Motel Parking.
- Red / Green: the Yellow Bedroom west door, the Bathroom north door and the motel hallway.
- Kitchen / Mechanic Shop: Reception from Motel Parking, Garage → Bike Repair from the south, and the Restaurant from the east.
- Put one or two players on 2F above the site — Outback is built for vertical play.
Drone checklist
- Green Bedroom corners and the Bathroom (Red / Green).
- Kitchen behind the counter and the Mechanic Shop (Kitchen / Mechanic Shop).
- 2F rooms above the site for a roamer who holds the floor.
- Motel hallway, Reptile corridor and the Restaurant for flankers.
Red Bedroom / Green Bedroom — team map
- Move: West door → Yellow Bedroom
- Drone: Drone Red from the Bathroom
- Drone: Drone Green
- Enemy likely: Green anchor
- Enemy likely: Bathroom hold
- Hard breach: Red wall — breach it from Yellow
- Move: North door → Bathroom
- Move: South door → motel hallway
- Vertical: 2F Laundry / Dorms floor above Red
- Vertical: 2F Piano floor above Green
- Move: Push through the breach into Red
- Plant: Red, next to the Yellow wall
- Hold: Yellow Bedroom, watching the breach
- Hold: Motel hallway (south flank)
- Hard breach: Red south wall — backup breach from the hallway
- Hard breach: Red ↔ Green wall (open it once Red is yours)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Hold: 2F Laundry, playing the floor
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F Dorms and Laundry first — their floors sit above Red and Green.
- One player enters the Yellow Bedroom from the west door; one clears the Bathroom from the north door.
- The anti-gadget player clears the Yellow ↔ Red wall, then the hard breacher opens it.
- Push Red through the breach while the Bathroom and 2F players pinch Green.
- Plant Red and spread to Yellow, the hallway and the Bathroom.
Plant
Plant Red Bedroom next to the Yellow Bedroom wall right after it opens, so your players in Yellow and in the hallway both see the defuser. Green is planted from Red once the divider is open, or from the Bathroom door.
Post-plant positions
- Yellow Bedroom, looking through the breach
- Motel hallway (south door of Red)
- Bathroom (north flank)
- 2F Laundry / Dorms, playing the floor
Kitchen / Mechanic Shop — team map
- Move: Motel Parking → Reception
- Move: Restaurant Entrance → Restaurant
- Drone: Drone Kitchen through the Restaurant door
- Enemy likely: Kitchen anchor (north corner)
- Enemy likely: Mechanic Shop anchor
- Hard breach: Kitchen wall — breach it from Reception
- Move: Fuel Pumps → Garage → Bike Repair
- Vertical: 2F Bull hatch drops into Kitchen
- Vertical: 2F Office floor above the Mechanic Shop
- Move: Push through the breach into Kitchen
- Plant: Kitchen, next to the Reception wall
- Hold: Reception, watching the breach
- Hold: Bike Repair (south flank)
- Hard breach: Kitchen ↔ Restaurant wall — backup breach
- Hard breach: Kitchen ↔ Mechanic Shop wall (to reach the Shop)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Hold: 2F Bull, playing the hatch
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F Bull and Office first — the Bull hatch drops into Kitchen and the Office floor sits over the Shop.
- Take Reception from Motel Parking; send one player through the Garage to Bike Repair.
- The anti-gadget player clears the Kitchen wall from Reception, then the hard breacher opens it.
- Push Kitchen through the breach while the Bull player drops or shoots through the hatch.
- Plant Kitchen and hold Reception, Bull and Bike Repair.
Plant
Plant Kitchen next to the Reception wall, where the Reception player and the 2F Bull player (on the hatch) both cover it. Mechanic Shop is planted from Bike Repair or through the Kitchen ↔ Shop wall.
Post-plant positions
- Reception, looking through the breach
- 2F Bull, playing the hatch over Kitchen
- Bike Repair / Garage Stairs (south flank)
- Restaurant (east flank)
Pitfalls
- Scanning while exposed to a roamer.
- Calling everything — only call what changes the plan.
- Parking the drone in the open hallway.
- Throwing utility before the breacher is on the wall.
- Ignoring 2F — Outback defenders love to play the floor above 1F sites.
- Pushing the Bathroom alone on Red / Green: it is a tight crossfire.
- Leaving the Garage open on Kitchen / Shop; roamers flank from Bike Repair.
If defenders…
- If the Yellow wall is denied, breach Red from the hallway (south wall) instead.
- If Reception is locked down, breach the Kitchen ↔ Restaurant wall from the Restaurant.
- If both walls are denied, go heavy vertical and plant under your own floor holes.
More & sources
IQ on other Outback floors
Full team plan for this floor →
Defending instead? Red Bedroom / Green Bedroom setups · Kitchen / Mechanic Shop setups
Other intel picks here
Sources
- Ubisoft – Outback map page (official blueprints)
- siege.gg – Outback map guide (Feb 2026)
- Rainbow Six Fandom – Outback (rooms, sites, rework notes)
- RealSport101 – Outback rework (High Calibre) changes
- Recon 6 – Outback strategy guide (site summaries)
- Alviran – Outback callouts guide 2026 (modernization note)
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.