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Sledge · Outback 2F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Laundry / Piano RoomParty Room / Office
Playing soloJust you and random teammates — a simple plan
Your mission

There is no floor above this site. Make holes in thin walls instead, so you can see enemies.

Your gadget: Tactical Breaching Hammer. Opens soft walls, floors and hatches in melee range, quietly and fast.

Laundry / Piano Room

Sledge solo plan on Outback Laundry / Piano RoomBalcony StairsYellow StairsMotel BalconyGamingConnectorDormsShowersLaundryMotel HallwayPianoAB54321
  1. Go this way: Yellow Stairs → Motel Hallway
  2. Go this way: Balcony Stairs → Dorms
  3. Danger — an enemy often holds here: Laundry anchor (south corner)
  4. Open this thin wall / floor: Showers ↔ Laundry wall — open it if not reinforced
  5. Plant the defuser here: Laundry, against the Motel Hallway wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Party Room / Office

Sledge solo plan on Outback Party Room / OfficeGarage StairsLoungeGarageGarage BalconyOfficeBullPartySuppliesMotel ParkingParking StairsLounge BalconyAB54321
  1. Go this way: Lounge Balcony → Lounge (east door)
  2. Go this way: Parking Stairs → Garage Balcony → Lounge
  3. Danger — an enemy often holds here: Office anchor by the Supplies door
  4. Break this strong wall: Supplies outer wall — breach from the Lounge Balcony side
  5. Plant the defuser here: Office, behind the Garage Stairs wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t stand on top of the hole you make — enemies can shoot up at you.
  • Don’t make lots of holes. A few good ones are enough.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

There is no soft floor above 2F — open side walls instead.

Team goal: Take the rooms next to the site, open one reinforced wall and hit the site from two sides at once.

Vertical / soft breach (your main job)

Laundry: open the Showers wall for an angle. Party / Office: open the Supplies outer wall from the Lounge Balcony.

With Tactical Breaching Hammer: Stand on the floor above the marked area and hammer out a hole big enough to see and shoot through; open the hatch too if the plan uses it. Go slow and make one clean sightline rather than ten random holes.

Entry (if the team needs it)

Swing the breach with a trade partner. Dorms door (Laundry) or Lounge door (Office) is your second entry.

With Tactical Breaching Hammer: Use the hammer to open a second, unexpected doorway on a soft wall next to the main entry so defenders have to watch two angles.

Spawn & approach

Motel side (west / north-west) for Laundry / Piano. Fuel Pumps (south) for Party / Office via the Parking Stairs and Garage.

  • Laundry / Piano: Yellow Stairs into the Motel Hallway, the Balcony Stairs into Dorms, and the Terrace for the Piano side.
  • Party / Office: Parking Stairs → Garage Balcony → Lounge, the Lounge Balcony on the east, and Shark → Party Hallway on the north.
  • Clear the roamers in Games Room and Bull — they sit between the two 2F sites.

Drone checklist

  • Laundry corners away from the breach wall and the Piano side.
  • Games Room and Terrace for the roamer.
  • Office near the Supplies door and Party behind the desk.
  • Bull and Party Hallway for the late rotate.

Laundry / Piano Room — team map

Sledge team plan on Outback Laundry / Piano RoomGarage StairsBalcony StairsYellow StairsShark StairsTerrace StairsLoungeGarageGarage BalconyMotel BalconyMotel BalconyOfficeBullPartyParty HallwaySuppliesGamingConnectorDormsShowersSharkLaundryMotel HallwayPianoTerraceMotel ParkingParking StairsMotel ParkingLounge BalconyAB16151413121110987654321
  1. Move: Yellow Stairs → Motel Hallway
  2. Move: Balcony Stairs → Dorms
  3. Enemy likely: Laundry anchor (south corner)
  4. Soft breach: Showers ↔ Laundry wall — open it if not reinforced
  5. Move: Push through the breach into Laundry
  6. Move: Terrace Stairs → Terrace → Piano side
  7. Drone: Drone Laundry
  8. Drone: Drone Piano
  9. Enemy likely: Piano anchor
  10. Enemy likely: Games Room roamer
  11. Hard breach: Laundry wall — breach it from the Motel Hallway
  12. Plant: Laundry, against the Motel Hallway wall
  13. Hold: Motel Hallway, watching the breach
  14. Hold: Dorms
  15. Hold: Terrace (east flank)
  16. Hard breach: Piano wall — backup breach from Games Room

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Come up the Yellow Stairs into the Motel Hallway; one player takes the Balcony Stairs to Dorms.
  2. Drone Laundry, Piano and Games Room; find the roamer in Games / Terrace.
  3. The anti-gadget player clears the Laundry wall from the Motel Hallway, then the hard breacher opens it.
  4. Push Laundry through the breach while the Dorms player swings the Dorms door.
  5. Plant Laundry and spread to the hold spots.

Plant

Plant Laundry against the Motel Hallway wall right after it opens, so the Motel Hallway and Dorms players both cover it. Piano is planted from Games Room or Terrace once Laundry is taken.

Post-plant positions

  • Motel Hallway, looking through the breach
  • Dorms (door into Laundry)
  • Terrace / Games Room (east flank)
  • Yellow Stairs (flank from 1F)

Party Room / Office — team map

Sledge team plan on Outback Party Room / OfficeGarage StairsBalcony StairsYellow StairsShark StairsTerrace StairsLoungeGarageGarage BalconyMotel BalconyMotel BalconyOfficeBullPartyParty HallwaySuppliesGamingConnectorDormsShowersSharkLaundryMotel HallwayPianoTerraceMotel ParkingParking StairsMotel ParkingLounge BalconyAB1413121110987654321
  1. Move: Parking Stairs → Garage Balcony → Lounge
  2. Move: Lounge Balcony → Lounge (east door)
  3. Enemy likely: Office anchor by the Supplies door
  4. Hard breach: Supplies outer wall — breach from the Lounge Balcony side
  5. Move: Push through the breach into Office
  6. Move: Shark → Party Hallway
  7. Drone: Drone Office through the Lounge door
  8. Enemy likely: Party anchor
  9. Hard breach: Office wall — breach it from the top of Garage Stairs
  10. Plant: Office, behind the Garage Stairs wall
  11. Hold: Lounge, watching the breach
  12. Hold: Party Hallway (north flank)
  13. Hold: Lounge Balcony (east)
  14. Hard breach: Party wall — backup breach from Bull

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take the Garage Balcony from the Parking Stairs and enter the Lounge; one player takes the Lounge Balcony on the east.
  2. Drone Office, Supplies and Party; clear the roamer in Bull.
  3. The anti-gadget player clears the Office wall from the top of the Garage Stairs, then the hard breacher opens it.
  4. Push Office while the east player opens the Supplies outer wall.
  5. Plant Office and hold Lounge, Supplies and the Garage Stairs.

Plant

Plant Office right behind the Garage Stairs wall after it opens, so the Lounge player covers the defuser. Party is planted from Bull or Party Hallway once Office is clear.

Post-plant positions

  • Lounge, looking through the breach
  • Lounge Balcony / Supplies (east)
  • Party Hallway (north flank)
  • Garage Stairs (flank from 1F)

Pitfalls

  • Hammering a floor while standing on it with a defender underneath who can shoot up through the gap.
  • Opening holes that give defenders new angles on your own plant.
  • Opening walls that give defenders a free angle on your plant.
  • Swinging the Dorms door alone before the breach.
  • Rushing the Motel Hallway without droning Laundry and Dorms.
  • Leaving Games Room / Bull alive — they flank both 2F sites.
  • Fighting on the outside balconies with no trade.

If defenders…

  • Laundry denied → breach Piano from Games Room and enter from the Terrace.
  • Office denied → breach Party from Bull or open the Supplies outer wall.
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