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Thermite · Outback 1F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Red Bedroom / Green BedroomKitchen / Mechanic Shop
Playing soloJust you and random teammates — a simple plan
Your mission

Break open a strong wall so your team can get into the bomb room.

Your gadget: Exothermic Charge. Hard-breach charge that opens a large walk-through hole in a reinforced wall.

Red Bedroom / Green Bedroom

Thermite solo plan on Outback Red Bedroom / Green BedroomBalcony StairsYellow StairsReceptionReptileReptileYellowRedGreenClosetBathroomAB54321
  1. Go this way: West door → Yellow Bedroom
  2. Go this way: South door → motel hallway
  3. Go this way: North door → Bathroom
  4. Break this strong wall: Red wall — breach it from Yellow
  5. Plant the defuser here: Red, next to the Yellow wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Kitchen / Mechanic Shop

Thermite solo plan on Outback Kitchen / Mechanic ShopWaitingShopReceptionReptileReptileKitchenRestaurantRestaurantLobbyKitchen HallwayRestaurant EntranceLounge BalconyAB54321
  1. Go this way: Motel Parking → Reception
  2. Go this way: Restaurant Entrance → Restaurant
  3. Danger — an enemy often holds here: Kitchen anchor (north corner)
  4. Break this strong wall: Kitchen wall — breach it from Reception
  5. Plant the defuser here: Kitchen, next to the Reception wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
  • Don’t stand right in front of the wall when it opens.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Open the site wall so the team can walk in.

Team goal: Take 2F above the site first, then open one reinforced wall and hit the site from the breach, a door and the floor above.

Hard breach (your main job)

Red / Green: breach the Yellow ↔ Red wall from Yellow. Kitchen / Shop: breach the Kitchen wall from Reception.

With Exothermic Charge: Stack on the marked hard-breach wall, wait for the anti-gadget player to call the wall clear, then place the charge on the centre of the wall. Stand off to the side while it burns — the hole becomes the team’s main entry.

Entry (if the team needs it)

Swing the breach with a trade partner; the Bathroom (Red / Green) and Restaurant door (Kitchen) are good second entries.

With Exothermic Charge: Once the wall is down, you are often the closest player to site: clear the near corner of the hole with your team, not alone.

Spawn & approach

Motel side (west / north-west) for Red / Green. Fuel Pumps (south) for Kitchen / Mechanic Shop through the Garage and Motel Parking.

  • Red / Green: the Yellow Bedroom west door, the Bathroom north door and the motel hallway.
  • Kitchen / Mechanic Shop: Reception from Motel Parking, Garage → Bike Repair from the south, and the Restaurant from the east.
  • Put one or two players on 2F above the site — Outback is built for vertical play.

Drone checklist

  • Green Bedroom corners and the Bathroom (Red / Green).
  • Kitchen behind the counter and the Mechanic Shop (Kitchen / Mechanic Shop).
  • 2F rooms above the site for a roamer who holds the floor.
  • Motel hallway, Reptile corridor and the Restaurant for flankers.

Red Bedroom / Green Bedroom — team map

Thermite team plan on Outback Red Bedroom / Green BedroomGarage StairsBalcony StairsYellow StairsShark StairsTerrace StairsGarageBikeWaitingShopReceptionReptileReptileKitchenRestaurantRestaurantYellowRedGreenClosetLobbyKitchen HallwayLoadingRestaurant EntranceBathroomMotel ParkingParking StairsMotel ParkingLounge BalconyAB16151413121110987654321
  1. Move: West door → Yellow Bedroom
  2. Move: North door → Bathroom
  3. Move: South door → motel hallway
  4. Enemy likely: Green anchor
  5. Enemy likely: Bathroom hold
  6. Hard breach: Red wall — breach it from Yellow
  7. Move: Push through the breach into Red
  8. Hard breach: Red south wall — backup breach from the hallway
  9. Hard breach: Red ↔ Green wall (open it once Red is yours)
  10. Drone: Drone Red from the Bathroom
  11. Drone: Drone Green
  12. Vertical: 2F Laundry / Dorms floor above Red
  13. Vertical: 2F Piano floor above Green
  14. Plant: Red, next to the Yellow wall
  15. Hold: Yellow Bedroom, watching the breach
  16. Hold: Motel hallway (south flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Thermite team plan on Outback Red Bedroom / Green BedroomGarage StairsBalcony StairsYellow StairsShark StairsTerrace StairsLoungeGarageGarage BalconyMotel BalconyMotel BalconyOfficeBullPartyParty HallwaySuppliesGamingConnectorDormsShowersSharkLaundryMotel HallwayPianoTerraceMotel ParkingParking StairsMotel ParkingLounge BalconyPicnic1
  1. Hold: 2F Laundry, playing the floor

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 2F Dorms and Laundry first — their floors sit above Red and Green.
  2. One player enters the Yellow Bedroom from the west door; one clears the Bathroom from the north door.
  3. The anti-gadget player clears the Yellow ↔ Red wall, then the hard breacher opens it.
  4. Push Red through the breach while the Bathroom and 2F players pinch Green.
  5. Plant Red and spread to Yellow, the hallway and the Bathroom.

Plant

Plant Red Bedroom next to the Yellow Bedroom wall right after it opens, so your players in Yellow and in the hallway both see the defuser. Green is planted from Red once the divider is open, or from the Bathroom door.

Post-plant positions

  • Yellow Bedroom, looking through the breach
  • Motel hallway (south door of Red)
  • Bathroom (north flank)
  • 2F Laundry / Dorms, playing the floor

Kitchen / Mechanic Shop — team map

Thermite team plan on Outback Kitchen / Mechanic ShopGarage StairsBalcony StairsYellow StairsShark StairsTerrace StairsGarageBikeWaitingShopReceptionReptileReptileKitchenRestaurantRestaurantYellowRedGreenClosetLobbyKitchen HallwayLoadingRestaurant EntranceBathroomMotel ParkingParking StairsMotel ParkingLounge BalconyAB151413121110987654321
  1. Move: Motel Parking → Reception
  2. Move: Restaurant Entrance → Restaurant
  3. Enemy likely: Kitchen anchor (north corner)
  4. Hard breach: Kitchen wall — breach it from Reception
  5. Move: Push through the breach into Kitchen
  6. Hard breach: Kitchen ↔ Restaurant wall — backup breach
  7. Hard breach: Kitchen ↔ Mechanic Shop wall (to reach the Shop)
  8. Move: Fuel Pumps → Garage → Bike Repair
  9. Drone: Drone Kitchen through the Restaurant door
  10. Vertical: 2F Bull hatch drops into Kitchen
  11. Vertical: 2F Office floor above the Mechanic Shop
  12. Enemy likely: Mechanic Shop anchor
  13. Plant: Kitchen, next to the Reception wall
  14. Hold: Reception, watching the breach
  15. Hold: Bike Repair (south flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Thermite team plan on Outback Kitchen / Mechanic ShopGarage StairsBalcony StairsYellow StairsShark StairsTerrace StairsLoungeGarageGarage BalconyMotel BalconyMotel BalconyOfficeBullPartyParty HallwaySuppliesGamingConnectorDormsShowersSharkLaundryMotel HallwayPianoTerraceMotel ParkingParking StairsMotel ParkingLounge BalconyPicnic1
  1. Hold: 2F Bull, playing the hatch

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 2F Bull and Office first — the Bull hatch drops into Kitchen and the Office floor sits over the Shop.
  2. Take Reception from Motel Parking; send one player through the Garage to Bike Repair.
  3. The anti-gadget player clears the Kitchen wall from Reception, then the hard breacher opens it.
  4. Push Kitchen through the breach while the Bull player drops or shoots through the hatch.
  5. Plant Kitchen and hold Reception, Bull and Bike Repair.

Plant

Plant Kitchen next to the Reception wall, where the Reception player and the 2F Bull player (on the hatch) both cover it. Mechanic Shop is planted from Bike Repair or through the Kitchen ↔ Shop wall.

Post-plant positions

  • Reception, looking through the breach
  • 2F Bull, playing the hatch over Kitchen
  • Bike Repair / Garage Stairs (south flank)
  • Restaurant (east flank)

Pitfalls

  • Placing the charge before Bandit/Kaid/Mute is cleared — it gets fried or jammed.
  • Standing in front of the wall where defenders can shoot through the burning hole.
  • Breaching before 2F is clear — defenders upstairs shoot down on you.
  • Swinging a door alone while the breach player is still waiting.
  • Ignoring 2F — Outback defenders love to play the floor above 1F sites.
  • Pushing the Bathroom alone on Red / Green: it is a tight crossfire.
  • Leaving the Garage open on Kitchen / Shop; roamers flank from Bike Repair.

If defenders…

  • If the Yellow wall is denied, breach Red from the hallway (south wall) instead.
  • If Reception is locked down, breach the Kitchen ↔ Restaurant wall from the Restaurant.
  • If both walls are denied, go heavy vertical and plant under your own floor holes.
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