

Glaz · Outback 1F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Help your team plant the bomb and keep it safe until it goes off.
Your gadget: Flip Sight (thermal DMR scope). Scope that highlights defenders through smoke.
Red Bedroom / Green Bedroom
- Go this way: North door → Bathroom
- Plant the defuser here: Red, next to the Yellow wall
- After the plant, hold here: Yellow Bedroom, watching the breach
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- After the plant, hold here: 2F Laundry, playing the floor
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Kitchen / Mechanic Shop
- Go this way: Fuel Pumps → Garage → Bike Repair
- Plant the defuser here: Kitchen, next to the Reception wall
- After the plant, hold here: Reception, watching the breach
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- After the plant, hold here: 2F Bull, playing the hatch
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t plant in the middle of the room where everyone can see you.
- Don’t stand in the same spot as your teammates after the plant.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Protect the planter and deny the defuse.
Team goal: Take 2F above the site first, then open one reinforced wall and hit the site from the breach, a door and the floor above.
Plant support (your main job)
Cover the plant from the breach; after the plant, spread to the hold spots and watch the floor above.
With Flip Sight (thermal DMR scope): Hold a long, outside-in angle on the marked post-plant position (window or long hallway) so defenders rotating to defuse have to cross your sightline.
Intel (if the team needs it)
Drone both bomb rooms through the doors, then the rooms above. Call the anchor spots before the breach.
With Flip Sight (thermal DMR scope): Pair with a smoke from a teammate: watch through the smoke for rotating defenders and call them.
Spawn & approach
Motel side (west / north-west) for Red / Green. Fuel Pumps (south) for Kitchen / Mechanic Shop through the Garage and Motel Parking.
- Red / Green: the Yellow Bedroom west door, the Bathroom north door and the motel hallway.
- Kitchen / Mechanic Shop: Reception from Motel Parking, Garage → Bike Repair from the south, and the Restaurant from the east.
- Put one or two players on 2F above the site — Outback is built for vertical play.
Drone checklist
- Green Bedroom corners and the Bathroom (Red / Green).
- Kitchen behind the counter and the Mechanic Shop (Kitchen / Mechanic Shop).
- 2F rooms above the site for a roamer who holds the floor.
- Motel hallway, Reptile corridor and the Restaurant for flankers.
Red Bedroom / Green Bedroom — team map
- Move: North door → Bathroom
- Drone: Drone Red from the Bathroom
- Drone: Drone Green
- Enemy likely: Green anchor
- Enemy likely: Bathroom hold
- Plant: Red, next to the Yellow wall
- Hold: Yellow Bedroom, watching the breach
- Move: West door → Yellow Bedroom
- Move: South door → motel hallway
- Vertical: 2F Laundry / Dorms floor above Red
- Vertical: 2F Piano floor above Green
- Hard breach: Red wall — breach it from Yellow
- Move: Push through the breach into Red
- Hold: Motel hallway (south flank)
- Hard breach: Red south wall — backup breach from the hallway
- Hard breach: Red ↔ Green wall (open it once Red is yours)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Hold: 2F Laundry, playing the floor
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F Dorms and Laundry first — their floors sit above Red and Green.
- One player enters the Yellow Bedroom from the west door; one clears the Bathroom from the north door.
- The anti-gadget player clears the Yellow ↔ Red wall, then the hard breacher opens it.
- Push Red through the breach while the Bathroom and 2F players pinch Green.
- Plant Red and spread to Yellow, the hallway and the Bathroom.
Plant
Plant Red Bedroom next to the Yellow Bedroom wall right after it opens, so your players in Yellow and in the hallway both see the defuser. Green is planted from Red once the divider is open, or from the Bathroom door.
Post-plant positions
- Yellow Bedroom, looking through the breach
- Motel hallway (south door of Red)
- Bathroom (north flank)
- 2F Laundry / Dorms, playing the floor
Kitchen / Mechanic Shop — team map
- Move: Fuel Pumps → Garage → Bike Repair
- Move: Restaurant Entrance → Restaurant
- Drone: Drone Kitchen through the Restaurant door
- Enemy likely: Kitchen anchor (north corner)
- Enemy likely: Mechanic Shop anchor
- Plant: Kitchen, next to the Reception wall
- Hold: Reception, watching the breach
- Move: Motel Parking → Reception
- Vertical: 2F Bull hatch drops into Kitchen
- Vertical: 2F Office floor above the Mechanic Shop
- Hard breach: Kitchen wall — breach it from Reception
- Move: Push through the breach into Kitchen
- Hold: Bike Repair (south flank)
- Hard breach: Kitchen ↔ Restaurant wall — backup breach
- Hard breach: Kitchen ↔ Mechanic Shop wall (to reach the Shop)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Hold: 2F Bull, playing the hatch
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F Bull and Office first — the Bull hatch drops into Kitchen and the Office floor sits over the Shop.
- Take Reception from Motel Parking; send one player through the Garage to Bike Repair.
- The anti-gadget player clears the Kitchen wall from Reception, then the hard breacher opens it.
- Push Kitchen through the breach while the Bull player drops or shoots through the hatch.
- Plant Kitchen and hold Reception, Bull and Bike Repair.
Plant
Plant Kitchen next to the Reception wall, where the Reception player and the 2F Bull player (on the hatch) both cover it. Mechanic Shop is planted from Bike Repair or through the Kitchen ↔ Shop wall.
Post-plant positions
- Reception, looking through the breach
- 2F Bull, playing the hatch over Kitchen
- Bike Repair / Garage Stairs (south flank)
- Restaurant (east flank)
Pitfalls
- Staying on one window too long – defenders will counter-peek or run out.
- Being too far away to trade teammates.
- Planting in the middle of the room under an open ceiling.
- Parking the drone in the open hallway.
- Ignoring 2F — Outback defenders love to play the floor above 1F sites.
- Pushing the Bathroom alone on Red / Green: it is a tight crossfire.
- Leaving the Garage open on Kitchen / Shop; roamers flank from Bike Repair.
If defenders…
- If the Yellow wall is denied, breach Red from the hallway (south wall) instead.
- If Reception is locked down, breach the Kitchen ↔ Restaurant wall from the Restaurant.
- If both walls are denied, go heavy vertical and plant under your own floor holes.
More & sources
Glaz on other Outback floors
Full team plan for this floor →
Defending instead? Red Bedroom / Green Bedroom setups · Kitchen / Mechanic Shop setups
Other plant support picks here
Sources
- Ubisoft – Outback map page (official blueprints)
- siege.gg – Outback map guide (Feb 2026)
- Rainbow Six Fandom – Outback (rooms, sites, rework notes)
- RealSport101 – Outback rework (High Calibre) changes
- Recon 6 – Outback strategy guide (site summaries)
- Alviran – Outback callouts guide 2026 (modernization note)
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.