How to attack Nighthaven Labs 1F
Both 1F sites sit under soft 2F floors: Storage / Control Room under 2F Command and IT, Kitchen / Cafeteria partly under 2F Meeting. Win 2F, open the floor, and pair that with one hard breach — the Control Room ↔ Storage divider in the west, or the Cafeteria north wall in the east.
Control 2F above the site first, then open one reinforced wall and pinch the anchors from the breach and the floor above.
Roles
Hard breach
Storage / Control Room: breach the divider from Control Room. Kitchen / Cafeteria: breach the Cafeteria north wall from Cafeteria Hallway.
Anti-gadget
Clear Bandit, Kaid or Mute on the marked wall, then any Mira or camera that watches the plant.
Vertical / soft breach
Open the 2F floor: Command above Control Room, IT above Storage, Meeting above Cafeteria.
Intel
Drone both bomb rooms and the rooms above. Call the anchor spots before the execute.
Entry
Swing the breach with a trade partner. On the west, the Control Room doors are a second entry.
Flank watch
Hold Storage Hallway (west site) or Vending (east site) behind the team.
Storage / Control Room
- Move: West Side → Control Room doors
- Move: West Side → Workshop
- Drone: Drone Storage
- Vertical: 2F Command floor above Control Room
- Vertical: 2F IT floor above Storage
- Enemy likely: Storage anchor
- Hard breach: Control Room ↔ Storage wall — breach from Control Room
- Move: Push through the breach into Storage
- Plant: Storage, next to the Control Room wall
- Hold: Control Room, watching the breach
- Hold: Workshop (south flank)
- Hold: Storage Hallway (north flank)
- Hard breach: Storage north wall — backup breach from Storage Hallway
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F Command and IT first — their floors sit right above the two bomb rooms.
- Enter Control Room from the West Side doors while one player clears Workshop.
- The anti-gadget player clears the Control Room ↔ Storage wall, then the hard breacher opens it.
- Push Storage through the breach while the 2F player shoots down through the floor.
- Plant and spread to Control Room, Workshop and 2F.
Plant
Plant Storage on the Control Room side after the divider wall opens, so your players in Control Room and on 2F both cover the defuse. Control Room is the easier plant if you enter from the West Side.
Post-plant
- Control Room, looking through the divider breach
- Workshop (south flank)
- 2F Command / IT, playing the open floor
- Storage Hallway (north flank)
Kitchen / Cafeteria
- Move: Lobby → Cafeteria Hallway
- Move: South side → Vending
- Drone: Drone Cafeteria and Kitchen
- Vertical: 2F Meeting floor above Cafeteria
- Enemy likely: Kitchen anchor by the stairs
- Hard breach: Cafeteria north wall — breach from Cafeteria Hallway
- Move: Push through the breach into Cafeteria
- Plant: Cafeteria, near the north breach
- Hold: Cafeteria Hallway, watching the breach
- Hold: Vending (south flank)
- Hard breach: Cafeteria ↔ Kitchen wall (only if you need Kitchen)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take the Lobby from the north and send one player up to 2F Meeting.
- Clear the Cafeteria Hallway and drone Cafeteria and Kitchen.
- The anti-gadget player clears the Cafeteria north wall; the hard breacher opens it from Cafeteria Hallway.
- Push in while the Meeting player opens the floor and a flank player holds Vending.
- Plant Cafeteria, then open the divider only if you need Kitchen.
Plant
Plant Cafeteria near the north breach, where the players in Cafeteria Hallway and on 2F Meeting cover it. Kitchen is planted from Cafeteria after the divider opens.
Post-plant
- Cafeteria Hallway, looking through the breach
- 2F Meeting, playing the open floor
- Vending (south flank)
- Lobby / Lobby Stairs (north flank)
Pitfalls
- Entering 1F without clearing 2F above.
- Forgetting the Storage Hallway flank on the west site.
- Standing in the Lobby too long on the east site — it is wide open.
If defenders…
- If the divider stays denied, plant Control Room from the West Side and play the Workshop and 2F floor.
- If the Cafeteria wall is denied, commit to vertical from 2F Meeting and push from Vending.
- If defenders stack 2F, take it slowly with three players and only then drop to 1F.