

Ace · Nighthaven Labs 1F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Break open a strong wall so your team can get into the bomb room.
Your gadget: S.E.L.M.A. Aqua Breacher. Throwable charges that hard breach reinforced walls in stages.
Storage / Control Room
- Go this way: West Side → Control Room doors
- Danger — an enemy often holds here: Storage anchor
- Break this strong wall: Control Room ↔ Storage wall — breach from Control Room
- Go this way: Push through the breach into Storage
- Plant the defuser here: Storage, next to the Control Room wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Kitchen / Cafeteria
- Go this way: Lobby → Cafeteria Hallway
- Go this way: South side → Vending
- Danger — an enemy often holds here: Kitchen anchor by the stairs
- Break this strong wall: Cafeteria north wall — breach from Cafeteria Hallway
- Plant the defuser here: Cafeteria, near the north breach
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
- Don’t stand right in front of the wall when it opens.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Open the site wall so the team can pinch.
Team goal: Control 2F above the site first, then open one reinforced wall and pinch the anchors from the breach and the floor above.
Hard breach (your main job)
Storage / Control Room: breach the divider from Control Room. Kitchen / Cafeteria: breach the Cafeteria north wall from Cafeteria Hallway.
With S.E.L.M.A. Aqua Breacher: Throw S.E.L.M.A. charges onto the marked reinforced wall after it is cleared of breach denial; one charge opens a hole, stacking more opens it wider. You can also open a second wall to split defenders.
Entry (if the team needs it)
Swing the breach with a trade partner. On the west, the Control Room doors are a second entry.
With S.E.L.M.A. Aqua Breacher: Go through the hole with the first trade partner right after it opens.
Spawn & approach
Generator or Helipad for Storage / Control Room (west and south). Park for Kitchen / Cafeteria (north, Lobby side).
- Storage / Control Room: the West Side doors into Control Room, Workshop from the south, and 2F Command / IT above.
- Kitchen / Cafeteria: the Lobby and Cafeteria Hallway from the north, Vending from the south, and 2F Meeting above.
- Clear 2F roamers before you commit — they shoot down on everything.
Drone checklist
- Storage corners and the divider wall (the main anchor spot).
- Storage Hallway, north of Storage, for a flanking defender.
- Kitchen near the stairs and Cafeteria behind the counter.
- 2F Command, IT and Meeting for vertical defenders.
Storage / Control Room — team map
- Move: West Side → Control Room doors
- Enemy likely: Storage anchor
- Hard breach: Control Room ↔ Storage wall — breach from Control Room
- Move: Push through the breach into Storage
- Hard breach: Storage north wall — backup breach from Storage Hallway
- Move: West Side → Workshop
- Drone: Drone Storage
- Vertical: 2F Command floor above Control Room
- Vertical: 2F IT floor above Storage
- Plant: Storage, next to the Control Room wall
- Hold: Control Room, watching the breach
- Hold: Workshop (south flank)
- Hold: Storage Hallway (north flank)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F Command and IT first — their floors sit right above the two bomb rooms.
- Enter Control Room from the West Side doors while one player clears Workshop.
- The anti-gadget player clears the Control Room ↔ Storage wall, then the hard breacher opens it.
- Push Storage through the breach while the 2F player shoots down through the floor.
- Plant and spread to Control Room, Workshop and 2F.
Plant
Plant Storage on the Control Room side after the divider wall opens, so your players in Control Room and on 2F both cover the defuse. Control Room is the easier plant if you enter from the West Side.
Post-plant positions
- Control Room, looking through the divider breach
- Workshop (south flank)
- 2F Command / IT, playing the open floor
- Storage Hallway (north flank)
Kitchen / Cafeteria — team map
- Move: Lobby → Cafeteria Hallway
- Move: South side → Vending
- Enemy likely: Kitchen anchor by the stairs
- Hard breach: Cafeteria north wall — breach from Cafeteria Hallway
- Move: Push through the breach into Cafeteria
- Hard breach: Cafeteria ↔ Kitchen wall (only if you need Kitchen)
- Drone: Drone Cafeteria and Kitchen
- Vertical: 2F Meeting floor above Cafeteria
- Plant: Cafeteria, near the north breach
- Hold: Cafeteria Hallway, watching the breach
- Hold: Vending (south flank)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take the Lobby from the north and send one player up to 2F Meeting.
- Clear the Cafeteria Hallway and drone Cafeteria and Kitchen.
- The anti-gadget player clears the Cafeteria north wall; the hard breacher opens it from Cafeteria Hallway.
- Push in while the Meeting player opens the floor and a flank player holds Vending.
- Plant Cafeteria, then open the divider only if you need Kitchen.
Plant
Plant Cafeteria near the north breach, where the players in Cafeteria Hallway and on 2F Meeting cover it. Kitchen is planted from Cafeteria after the divider opens.
Post-plant positions
- Cafeteria Hallway, looking through the breach
- 2F Meeting, playing the open floor
- Vending (south flank)
- Lobby / Lobby Stairs (north flank)
Pitfalls
- Throwing charges on a Bandit-tricked wall.
- Using all charges on one wall when two openings are needed.
- Breaching before 2F is clear — you get shot from above.
- Pushing Control Room alone while Storage still sees the door.
- Entering 1F without clearing 2F above.
- Forgetting the Storage Hallway flank on the west site.
- Standing in the Lobby too long on the east site — it is wide open.
If defenders…
- If the divider stays denied, plant Control Room from the West Side and play the Workshop and 2F floor.
- If the Cafeteria wall is denied, commit to vertical from 2F Meeting and push from Vending.
- If defenders stack 2F, take it slowly with three players and only then drop to 1F.
More & sources
Ace on other Nighthaven Labs floors
Full team plan for this floor →
Defending instead? Storage / Control Room setups · Kitchen / Cafeteria setups
Sources
- Ubisoft – Nighthaven Labs map page (official blueprints)
- Ubisoft – Operation High Stakes (Y10S3, Nighthaven modernized)
- siege.gg – Nighthaven Labs map stats (site win rates)
- siege.gg – Operation Solar Raid new map: Nighthaven Labs
- Recon 6 – Nighthaven Labs strategy guide (site summaries)
- Liquipedia – Nighthaven Labs (sites, spawns)
- Stratbook – Nighthaven Labs sites
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.