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Nighthaven Labs · 1F Kitchen / Cafeteria

Site 2 · 1 setup, numbered — not ranked.

1. Cafeteria wall and Meeting hold

Deny the Cafeteria north wall and the Cafeteria ↔ Kitchen wall, keep a player on 2F Meeting and anchor Kitchen by the stairs.

Draft · Y11S3mediumSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the Cafeteria north wall first.
  • Stay in Kitchen near the stairs — it is the safest spot.
  • Someone must hold 2F Meeting, or the floor over Cafeteria gets opened.
Kitchen / Cafeteria solo setupKitchen BalconyLobby SideLobby BalconyCafeteriaCafeteriaCafeteriaKitchenGamingStorageStorageHallwayVending StairsVendingPantryLobbyLobby StairsLobby HallwayGaming HallwayCafeteria HallwayAB7654321
  1. Reinforce this wall: Cafeteria north wall to Cafeteria Hallway — The main breach from the Lobby side.
  2. Reinforce this wall: Cafeteria ↔ Kitchen wall — Stops attackers who take Cafeteria from blowing into Kitchen.
  3. Reinforce this wall: Wall of the room south of Kitchen — Closes the south approach next to Vending.
  4. Reinforce this wall: Seating-room south wall — Cuts one path from the Control Room side into Cafeteria.
  5. Open a rotation hole here: Storage Hallway ↔ east side (rotation from the west site) — Fast rotation from the other 1F site.
  6. Hold this spot: Kitchen, by the stairs — Covers the plant in both rooms from cover.
  7. Hold this spot: Cafeteria, east side — Behind the mirror, off the breach line.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Kitchen / Cafeteria solo setupKitchen BalconyContainersStairsServerConnectorElectricalITIT BalconyElectrical Balcony1
  1. Reinforce this hatch: 2F Electrical Balcony hatch — Stops a drop into the room right under Kitchen.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Kitchen / Cafeteria team setupKitchen BalconyLobby BalconyCafeteriaCafeteriaCafeteriaKitchenVending StairsVendingPantryLobby StairsLobby HallwayCafeteria HallwayAB10987654321
  1. Reinforce: Cafeteria north wall to Cafeteria Hallway — The main breach from the Lobby side.
  2. Reinforce: Cafeteria ↔ Kitchen wall — Stops attackers who take Cafeteria from blowing into Kitchen.
  3. Reinforce: Wall of the room south of Kitchen — Closes the south approach next to Vending.
  4. Reinforce: Seating-room south wall — Cuts one path from the Control Room side into Cafeteria.
  5. Rotation hole: Storage Hallway ↔ east side (rotation from the west site) — Fast rotation from the other 1F site.
  6. Gadget (Kaid): Claw on the Cafeteria ↔ Kitchen wall — Electrifies the wall so charges fail.
  7. Gadget (Mira): Mirror on the Cafeteria north wall — Watches Cafeteria Hallway from inside site.
  8. Gadget (Lesion): Gu mines in Vending — Slows and reveals the south push.
  9. Stand here: Kitchen, by the stairs — Covers the plant in both rooms from cover.
  10. Stand here: Cafeteria, east side — Behind the mirror, off the breach line.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Kitchen / Cafeteria team setupObservatoryStairsWest StairsKitchen BalconyContainersContainersStairsDeliveryWest SideWest SideNorth SideLobby SideLobby BalconyParkCommandServerMeetingLobbyLobby StairsTop LobbyMeeting HallwayConnectorElectricalCommand HallwayBlue StairsCatwalkWarehouseWarehouseStairsITIT BalconyWarehouse BalconyConnector BalconyObservatoryMeetingBalconyElectrical BalconyBlue BalconyTop Blue21
  1. Reinforce hatch: 2F Electrical Balcony hatch — Stops a drop into the room right under Kitchen.
  2. Roam: Roamer holds 2F Meeting (soft floor over Cafeteria) — Stops attackers opening the floor over site.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Kaid on the divider, Mira on the north wall, Lesion on Vending.
  • One roamer on 2F Meeting, one in the Lobby / Lobby Stairs early.
  • Rotate through the side room from the Control Room side if the attack shows up late.

What attackers try — and your answer

  • Hard breach on the Cafeteria wall → the Mira sees them; trade from Kitchen.
  • Vertical from 2F Meeting → contest Meeting early, or fall back to Kitchen.
  • Push through Vending → Lesion mines slow them; the Kitchen anchor holds the door.

Mistakes to avoid

  • Holding the Lobby too long — it is open and easy to trade.
  • Leaving the Electrical Balcony hatch open.
  • Playing under the soft floor in Cafeteria when attackers take Meeting.
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