SiteRep beta

Nighthaven Labs · Basement Tank / Assembly

Site 4 · 2 setups, numbered — not ranked.

Setup:1. Assembly wall hold2. Extend to 1F above site

1. Assembly wall hold

Deny the Assembly Delivery → Assembly wall, close the outside wall and the hatches from 1F, and play Tank and Assembly as a crossfire.

Draft · Y11S3mediumSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the Assembly wall first — that is where attackers break in.
  • Stand in the Assembly back corner, not in front of the wall.
  • Listen for footsteps on 1F above you. They can open the floor.
Tank / Assembly solo setupEmergencyAssemblyDeliveryEmergencyAnimusDeliveryAnimusCargoNano HallwayCargo StairsAssemblyNanoExo HallwayExoTankAB654321
  1. Reinforce this wall: Assembly wall to Assembly Delivery — The main breach — attackers stack in Assembly Delivery and blow it.
  2. Reinforce this wall: Second Assembly wall panel — Same room, second breach spot — close both.
  3. Reinforce this wall: Assembly outer south wall — Stops a surprise breach from outside.
  4. Reinforce this wall: Tank-passage wall to the Animus room — Attackers who drop the 1F hatch into Animus would open it.
  5. Open a rotation hole here: Tank passage ↔ Assembly Delivery (swing hole) — Lets the Tank player shoot attackers stacking on the Assembly wall.
  6. Hold this spot: Assembly back corner — Off the breach line; sees the plant spot.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Tank / Assembly solo setupWest StairsDeliveryWest SideWest SideWarehouseStairsControlGamingControl HallwayWarehouseEntranceWarehouseStorageStorageHallwayGaming HallwayCargo TopBlue Stairs21
  1. Reinforce this hatch: Hatch from 1F into the Animus room — Stops a drop right next to Tank.
  2. Reinforce this hatch: Hatch from 1F Workshop — Stops a drop into the room beside Assembly.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Tank / Assembly team setupAssemblyDeliveryEmergencyAnimusDeliveryNorth SideAnimusCargoVendingStairsNano HallwayCargo StairsAssemblyNanoExo HallwayExoTankAB1110987654321
  1. Reinforce: Assembly wall to Assembly Delivery — The main breach — attackers stack in Assembly Delivery and blow it.
  2. Reinforce: Second Assembly wall panel — Same room, second breach spot — close both.
  3. Reinforce: Assembly outer south wall — Stops a surprise breach from outside.
  4. Reinforce: Tank-passage wall to the Animus room — Attackers who drop the 1F hatch into Animus would open it.
  5. Rotation hole: Tank passage ↔ Assembly Delivery (swing hole) — Lets the Tank player shoot attackers stacking on the Assembly wall.
  6. Gadget (Mute): Jammer on the Assembly wall — Blocks the Thermite / Hibana charge on the main breach.
  7. Gadget (Jäger): ADS in Assembly — Eats grenades thrown through the breach and the floor.
  8. Gadget (Valkyrie): Black Eye at the Emergency stairs — Early call when attackers come down the east side.
  9. Stand here: Assembly back corner — Off the breach line; sees the plant spot.
  10. Stand here: Tank, next to the swing hole — Covers the Tank passage and the west stairs.
  11. Camera: Camera on the west stairs — Shows the push from the Control Room side.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Tank / Assembly team setupWest StairsKitchen BalconyWorkshopWorkshopStairsHelipad DeliveryContainersHelipadDeliveryWest SideWest SideNorth SideLobby SideLobby BalconyParkCarsWarehouseStairsControlCafeteriaCafeteriaCafeteriaKitchenGamingControl HallwayWarehouseEntranceWarehouseStorageStorageHallwayVending StairsVendingPantryLobbyLobby StairsLobby HallwayGaming HallwayCafeteria HallwayCargo TopBlue Stairs21
  1. Reinforce hatch: Hatch from 1F into the Animus room — Stops a drop right next to Tank.
  2. Reinforce hatch: Hatch from 1F Workshop — Stops a drop into the room beside Assembly.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Mute (or Bandit / Kaid) keeps the Assembly wall safe; Jäger covers the plant.
  • Valkyrie puts cameras on the stairs so the anchors know which side is coming.
  • One roamer plays 1F Storage / Control Room to slow down the floor openers.

What attackers try — and your answer

  • Thatcher / Kali / Twitch clear the wall gadget → keep a second gadget hidden and deny late.
  • Zofia or Buck open the floor from 1F → put a roamer on 1F or play under cover away from the hole.
  • Attackers flank down the Emergency stairs → the Black Eye calls it; the Tank player rotates.

Mistakes to avoid

  • Leaving the 1F hatches open — attackers drop right next to site.
  • Nobody on 1F: the floors above Tank and Assembly can be opened freely.
  • Standing in Assembly Delivery — it is the attackers’ breach room.

2. Extend to 1F above site

Keep the same basement walls, but put two players on 1F Control Room and Storage to stop attackers from opening the floor over the site.

Draft · Y11S3hard

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • If you are on 1F, stay in the rooms right above the site.
  • Do not chase kills outside — your job is to stop the floor from opening.
  • Fall back down the stairs when the attackers take 1F.
Tank / Assembly solo setupEmergencyAssemblyDeliveryEmergencyAnimusDeliveryAnimusCargoNano HallwayCargo StairsAssemblyNanoExo HallwayExoTankAB4321
  1. Reinforce this wall: Assembly wall to Assembly Delivery — Still the main breach — keep it closed.
  2. Reinforce this wall: Second Assembly wall panel — Second breach spot in the same room.
  3. Reinforce this wall: Assembly outer south wall — No surprise breach from outside.
  4. Open a rotation hole here: Tank passage ↔ Assembly Delivery (swing hole) — The anchor can pressure the breach room.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Tank / Assembly solo setupContainersDeliveryWarehouseStairsControlControl HallwayWarehouseEntranceWarehouseStorageStorageHallway4321
  1. Reinforce this wall: 1F Control Room ↔ Storage wall — Keeps the 1F players safe from a breach while they hold the floor.
  2. Reinforce this hatch: Hatch from 1F Workshop — Stops a drop beside Assembly.
  3. Hold this spot: 1F Storage, above Assembly — Stops attackers from opening the floor over the site.
  4. Hold this spot: 1F Control Room, above Tank — Holds the West Side doors and the floor over Tank.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Tank / Assembly team setupAssemblyDeliveryEmergencyAnimusDeliveryNorth SideAnimusCargoVendingStairsNano HallwayCargo StairsAssemblyNanoExo HallwayExoTankAB7654321
  1. Reinforce: Assembly wall to Assembly Delivery — Still the main breach — keep it closed.
  2. Reinforce: Second Assembly wall panel — Second breach spot in the same room.
  3. Reinforce: Assembly outer south wall — No surprise breach from outside.
  4. Rotation hole: Tank passage ↔ Assembly Delivery (swing hole) — The anchor can pressure the breach room.
  5. Gadget (Mute): Jammer on the Assembly wall — Blocks the hard breach.
  6. Gadget (Smoke): Smoke canisters in Assembly — Denies the plant late in the round.
  7. Stand here: Assembly back corner — Last player on site; plays the defuser.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Tank / Assembly team setupWest StairsKitchen BalconyWorkshopWorkshopStairsHelipad DeliveryContainersHelipadDeliveryWest SideWest SideNorth SideLobby SideLobby BalconyParkCarsWarehouseStairsControlCafeteriaCafeteriaCafeteriaKitchenGamingControl HallwayWarehouseEntranceWarehouseStorageStorageHallwayVending StairsVendingPantryLobbyLobby StairsLobby HallwayGaming HallwayCafeteria HallwayCargo TopBlue Stairs654321
  1. Reinforce: 1F Control Room ↔ Storage wall — Keeps the 1F players safe from a breach while they hold the floor.
  2. Reinforce hatch: Hatch from 1F Workshop — Stops a drop beside Assembly.
  3. Gadget (Castle): Barricades on the 1F Control Room west doors — Slows the West Side push into the room above Tank.
  4. Stand here: 1F Storage, above Assembly — Stops attackers from opening the floor over the site.
  5. Stand here: 1F Control Room, above Tank — Holds the West Side doors and the floor over Tank.
  6. Roam: Roamer: Workshop → West Side — Catches attackers walking to the Workshop and Control Room doors.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Two players hold 1F Control Room and Storage; one anchors Assembly; two roam.
  • Castle slows the West Side doors; Mute keeps the Assembly wall.
  • Call the fall-back early — the stairs are short, but you do not want to die on 1F.

What attackers try — and your answer

  • Attackers bring Fuze / Ying to clear 1F → fall back early and play the basement crossfire.
  • Vertical from 2F onto the 1F players → play corners away from the soft ceiling.
  • Breach on the Assembly wall → trick it with Mute and swing from the swing hole.

Mistakes to avoid

  • Staying on 1F too long and leaving the basement empty.
  • Barricading doors your own team needs to fall back through.
  • Forgetting the Emergency stairs flank on the east side.
Other Nighthaven Labs sites