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Nighthaven Labs · 1F Storage / Control Room

Site 3 · 1 setup, numbered — not ranked.

1. Divider hold, 2F denied

Deny the Control Room ↔ Storage wall, close the Workshop and Storage Hallway walls, and keep a player on 2F Command to stop vertical.

Draft · Y11S3mediumSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the wall between Control Room and Storage first.
  • Play the Storage corners, away from the soft ceiling.
  • If you hear footsteps above you, somebody must go to 2F.
Storage / Control Room solo setupWorkshopStairsHelipad DeliveryContainersDeliveryWarehouseStairsControlCafeteriaGamingControl HallwayWarehouseEntranceWarehouseStorageStorageHallwayVendingGaming HallwayCargo TopBlue StairsAB7654321
  1. Reinforce this wall: Control Room ↔ Storage wall — The main attacker breach once they own Control Room.
  2. Reinforce this wall: Storage wall to Storage Hallway — Stops a second breach from the north.
  3. Reinforce this wall: Workshop outer south wall — Keeps attackers from opening Workshop from outside.
  4. Reinforce this wall: Storage Hallway east wall — Closes the flank from the east side of 1F.
  5. Open a rotation hole here: Control Room ↔ Cargo Top — A second exit from Control Room to the north.
  6. Hold this spot: Storage, south corner — Off the breach line, hard to hit from 2F IT.
  7. Hold this spot: Control Room, by the rotate — Holds the west doors and can leave through the rotate.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Storage / Control Room solo setupCommandServerMeeting HallwayConnectorElectricalCommand HallwayBlue StairsTop Blue1
  1. Reinforce this hatch: 2F Servers hatch (drops next to site) — Stops attackers dropping from 2F into Storage Hallway.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Storage / Control Room team setupContainersDeliveryWarehouseStairsControlGamingControl HallwayWarehouseEntranceWarehouseStorageStorageHallwayGaming HallwayCargo TopAB10987654321
  1. Reinforce: Control Room ↔ Storage wall — The main attacker breach once they own Control Room.
  2. Reinforce: Storage wall to Storage Hallway — Stops a second breach from the north.
  3. Reinforce: Workshop outer south wall — Keeps attackers from opening Workshop from outside.
  4. Reinforce: Storage Hallway east wall — Closes the flank from the east side of 1F.
  5. Rotation hole: Control Room ↔ Cargo Top — A second exit from Control Room to the north.
  6. Gadget (Mute): Jammer on the divider wall — Blocks the hard breach from Control Room.
  7. Gadget (Goyo): Volcán shield at the Control Room west doors — Burns the West Side entry.
  8. Gadget (Jäger): ADS in Storage — Eats grenades from the breach and the floor.
  9. Stand here: Storage, south corner — Off the breach line, hard to hit from 2F IT.
  10. Stand here: Control Room, by the rotate — Holds the west doors and can leave through the rotate.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Storage / Control Room team setupObservatoryStairsWest StairsKitchen BalconyContainersContainersStairsDeliveryWest SideWest SideNorth SideLobby SideLobby BalconyParkCommandServerMeetingLobbyLobby StairsTop LobbyMeeting HallwayConnectorElectricalCommand HallwayBlue StairsCatwalkWarehouseWarehouseStairsITIT BalconyWarehouse BalconyConnector BalconyObservatoryMeetingBalconyElectrical BalconyBlue BalconyTop Blue21
  1. Reinforce hatch: 2F Servers hatch (drops next to site) — Stops attackers dropping from 2F into Storage Hallway.
  2. Roam: Roamer on 2F Command (above Control Room) — Stops attackers opening the floor over site.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Mute keeps the divider safe; Goyo burns the West Side doors.
  • One roamer holds 2F Command / IT — those floors sit right above the site.
  • Jäger or Smoke near the plant for the late round.

What attackers try — and your answer

  • Thermite / Maverick on the divider → trick it with Mute and trade from Storage.
  • Sledge / Buck open the floor from 2F → contest 2F early.
  • Attackers take Storage Hallway and hit from the north → the second reinforcement buys time; rotate the Control Room anchor.

Mistakes to avoid

  • Nobody on 2F — attackers open the floor over both bomb rooms.
  • Standing next to the West Side doors when attackers throw grenades in.
  • Opening too many walls around Control Room.
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