Nighthaven Labs · 1F Storage / Control Room
Site 3 · 1 setup, numbered — not ranked.
1. Divider hold, 2F denied
Deny the Control Room ↔ Storage wall, close the Workshop and Storage Hallway walls, and keep a player on 2F Command to stop vertical.
Draft · Y11S3mediumSolo-queue friendly
Playing soloThe basics one player can do: walls, holes and where to stand
- Reinforce the wall between Control Room and Storage first.
- Play the Storage corners, away from the soft ceiling.
- If you hear footsteps above you, somebody must go to 2F.
- Reinforce this wall: Control Room ↔ Storage wall — The main attacker breach once they own Control Room.
- Reinforce this wall: Storage wall to Storage Hallway — Stops a second breach from the north.
- Reinforce this wall: Workshop outer south wall — Keeps attackers from opening Workshop from outside.
- Reinforce this wall: Storage Hallway east wall — Closes the flank from the east side of 1F.
- Open a rotation hole here: Control Room ↔ Cargo Top — A second exit from Control Room to the north.
- Hold this spot: Storage, south corner — Off the breach line, hard to hit from 2F IT.
- Hold this spot: Control Room, by the rotate — Holds the west doors and can leave through the rotate.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Reinforce this hatch: 2F Servers hatch (drops next to site) — Stops attackers dropping from 2F into Storage Hallway.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Control Room ↔ Storage wall — The main attacker breach once they own Control Room.
- Reinforce: Storage wall to Storage Hallway — Stops a second breach from the north.
- Reinforce: Workshop outer south wall — Keeps attackers from opening Workshop from outside.
- Reinforce: Storage Hallway east wall — Closes the flank from the east side of 1F.
- Rotation hole: Control Room ↔ Cargo Top — A second exit from Control Room to the north.
- Gadget (Mute): Jammer on the divider wall — Blocks the hard breach from Control Room.
- Gadget (Goyo): Volcán shield at the Control Room west doors — Burns the West Side entry.
- Gadget (Jäger): ADS in Storage — Eats grenades from the breach and the floor.
- Stand here: Storage, south corner — Off the breach line, hard to hit from 2F IT.
- Stand here: Control Room, by the rotate — Holds the west doors and can leave through the rotate.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Reinforce hatch: 2F Servers hatch (drops next to site) — Stops attackers dropping from 2F into Storage Hallway.
- Roam: Roamer on 2F Command (above Control Room) — Stops attackers opening the floor over site.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Mute keeps the divider safe; Goyo burns the West Side doors.
- One roamer holds 2F Command / IT — those floors sit right above the site.
- Jäger or Smoke near the plant for the late round.
What attackers try — and your answer
- Thermite / Maverick on the divider → trick it with Mute and trade from Storage.
- Sledge / Buck open the floor from 2F → contest 2F early.
- Attackers take Storage Hallway and hit from the north → the second reinforcement buys time; rotate the Control Room anchor.
Mistakes to avoid
- Nobody on 2F — attackers open the floor over both bomb rooms.
- Standing next to the West Side doors when attackers throw grenades in.
- Opening too many walls around Control Room.