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Thermite · Nighthaven Labs 1F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Storage / Control RoomKitchen / Cafeteria
Playing soloJust you and random teammates — a simple plan
Your mission

Break open a strong wall so your team can get into the bomb room.

Your gadget: Exothermic Charge. Hard-breach charge that opens a large walk-through hole in a reinforced wall.

Storage / Control Room

Thermite solo plan on Nighthaven Labs Storage / Control RoomWest StairsDeliveryWest SideWest SideWarehouseStairsControlGamingControl HallwayWarehouseEntranceWarehouseStorageStorageHallwayGaming HallwayCargo TopAB54321
  1. Go this way: West Side → Control Room doors
  2. Danger — an enemy often holds here: Storage anchor
  3. Break this strong wall: Control Room ↔ Storage wall — breach from Control Room
  4. Go this way: Push through the breach into Storage
  5. Plant the defuser here: Storage, next to the Control Room wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Kitchen / Cafeteria

Thermite solo plan on Nighthaven Labs Kitchen / CafeteriaKitchen BalconyContainersNorth SideLobby SideLobby BalconyCarsControlCafeteriaCafeteriaCafeteriaKitchenGamingStorageStorageHallwayVending StairsVendingPantryLobbyLobby StairsLobby HallwayGaming HallwayCafeteria HallwayCargo TopBlue StairsAB54321
  1. Go this way: Lobby → Cafeteria Hallway
  2. Go this way: South side → Vending
  3. Danger — an enemy often holds here: Kitchen anchor by the stairs
  4. Break this strong wall: Cafeteria north wall — breach from Cafeteria Hallway
  5. Plant the defuser here: Cafeteria, near the north breach

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
  • Don’t stand right in front of the wall when it opens.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Open the site wall so the team can pinch.

Team goal: Control 2F above the site first, then open one reinforced wall and pinch the anchors from the breach and the floor above.

Hard breach (your main job)

Storage / Control Room: breach the divider from Control Room. Kitchen / Cafeteria: breach the Cafeteria north wall from Cafeteria Hallway.

With Exothermic Charge: Stack on the marked hard-breach wall, wait for the anti-gadget player to call the wall clear, then place the charge on the centre of the wall. Stand off to the side while it burns — the hole becomes the team’s main entry.

Entry (if the team needs it)

Swing the breach with a trade partner. On the west, the Control Room doors are a second entry.

With Exothermic Charge: Once the wall is down, you are often the closest player to site: clear the near corner of the hole with your team, not alone.

Spawn & approach

Generator or Helipad for Storage / Control Room (west and south). Park for Kitchen / Cafeteria (north, Lobby side).

  • Storage / Control Room: the West Side doors into Control Room, Workshop from the south, and 2F Command / IT above.
  • Kitchen / Cafeteria: the Lobby and Cafeteria Hallway from the north, Vending from the south, and 2F Meeting above.
  • Clear 2F roamers before you commit — they shoot down on everything.

Drone checklist

  • Storage corners and the divider wall (the main anchor spot).
  • Storage Hallway, north of Storage, for a flanking defender.
  • Kitchen near the stairs and Cafeteria behind the counter.
  • 2F Command, IT and Meeting for vertical defenders.

Storage / Control Room — team map

Thermite team plan on Nighthaven Labs Storage / Control RoomKitchen BalconyContainersDeliveryNorth SideLobby SideLobby BalconyWarehouseStairsControlCafeteriaCafeteriaCafeteriaKitchenGamingControl HallwayWarehouseEntranceWarehouseStorageStorageHallwayVending StairsVendingPantryLobbyLobby StairsLobby HallwayGaming HallwayCafeteria HallwayCargo TopBlue StairsAB13121110987654321
  1. Move: West Side → Control Room doors
  2. Enemy likely: Storage anchor
  3. Hard breach: Control Room ↔ Storage wall — breach from Control Room
  4. Move: Push through the breach into Storage
  5. Hard breach: Storage north wall — backup breach from Storage Hallway
  6. Move: West Side → Workshop
  7. Drone: Drone Storage
  8. Vertical: 2F Command floor above Control Room
  9. Vertical: 2F IT floor above Storage
  10. Plant: Storage, next to the Control Room wall
  11. Hold: Control Room, watching the breach
  12. Hold: Workshop (south flank)
  13. Hold: Storage Hallway (north flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 2F Command and IT first — their floors sit right above the two bomb rooms.
  2. Enter Control Room from the West Side doors while one player clears Workshop.
  3. The anti-gadget player clears the Control Room ↔ Storage wall, then the hard breacher opens it.
  4. Push Storage through the breach while the 2F player shoots down through the floor.
  5. Plant and spread to Control Room, Workshop and 2F.

Plant

Plant Storage on the Control Room side after the divider wall opens, so your players in Control Room and on 2F both cover the defuse. Control Room is the easier plant if you enter from the West Side.

Post-plant positions

  • Control Room, looking through the divider breach
  • Workshop (south flank)
  • 2F Command / IT, playing the open floor
  • Storage Hallway (north flank)

Kitchen / Cafeteria — team map

Thermite team plan on Nighthaven Labs Kitchen / CafeteriaKitchen BalconyContainersDeliveryNorth SideLobby SideLobby BalconyWarehouseStairsControlCafeteriaCafeteriaCafeteriaKitchenGamingControl HallwayWarehouseEntranceWarehouseStorageStorageHallwayVending StairsVendingPantryLobbyLobby StairsLobby HallwayGaming HallwayCafeteria HallwayCargo TopBlue StairsAB1110987654321
  1. Move: Lobby → Cafeteria Hallway
  2. Move: South side → Vending
  3. Enemy likely: Kitchen anchor by the stairs
  4. Hard breach: Cafeteria north wall — breach from Cafeteria Hallway
  5. Move: Push through the breach into Cafeteria
  6. Hard breach: Cafeteria ↔ Kitchen wall (only if you need Kitchen)
  7. Drone: Drone Cafeteria and Kitchen
  8. Vertical: 2F Meeting floor above Cafeteria
  9. Plant: Cafeteria, near the north breach
  10. Hold: Cafeteria Hallway, watching the breach
  11. Hold: Vending (south flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take the Lobby from the north and send one player up to 2F Meeting.
  2. Clear the Cafeteria Hallway and drone Cafeteria and Kitchen.
  3. The anti-gadget player clears the Cafeteria north wall; the hard breacher opens it from Cafeteria Hallway.
  4. Push in while the Meeting player opens the floor and a flank player holds Vending.
  5. Plant Cafeteria, then open the divider only if you need Kitchen.

Plant

Plant Cafeteria near the north breach, where the players in Cafeteria Hallway and on 2F Meeting cover it. Kitchen is planted from Cafeteria after the divider opens.

Post-plant positions

  • Cafeteria Hallway, looking through the breach
  • 2F Meeting, playing the open floor
  • Vending (south flank)
  • Lobby / Lobby Stairs (north flank)

Pitfalls

  • Placing the charge before Bandit/Kaid/Mute is cleared — it gets fried or jammed.
  • Standing in front of the wall where defenders can shoot through the burning hole.
  • Breaching before 2F is clear — you get shot from above.
  • Pushing Control Room alone while Storage still sees the door.
  • Entering 1F without clearing 2F above.
  • Forgetting the Storage Hallway flank on the west site.
  • Standing in the Lobby too long on the east site — it is wide open.

If defenders…

  • If the divider stays denied, plant Control Room from the West Side and play the Workshop and 2F floor.
  • If the Cafeteria wall is denied, commit to vertical from 2F Meeting and push from Vending.
  • If defenders stack 2F, take it slowly with three players and only then drop to 1F.
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