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Ace · Nighthaven Labs 2F

Command Center / Servers

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Break open a strong wall so your team can get into the bomb room.

Your gadget: S.E.L.M.A. Aqua Breacher. Throwable charges that hard breach reinforced walls in stages.

Ace solo plan on Nighthaven Labs Command Center / ServersWest StairsWest SideCommandServerConnectorElectricalCommand HallwayBlue StairsCatwalkWarehouseWarehouseStairsITWarehouse BalconyBlue BalconyTop BlueAB54321
  1. Go this way: Warehouse Stairs → Warehouse → Catwalk
  2. Go this way: West Stairs → Blue Balcony (west side of Command)
  3. Danger — an enemy often holds here: Command anchor (north corner)
  4. Break this strong wall: Command wall — breach it from Catwalk
  5. Plant the defuser here: Command, against the Catwalk wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
  • Don’t stand right in front of the wall when it opens.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Open Command from Catwalk.

Team goal: Take Warehouse and Catwalk, open the Command wall from Catwalk and hit Command from two sides.

Hard breach (your main job)

Stack in Catwalk on the wall shared with Command (orange line). Wait for “clear”, then breach. Servers from Connector is the backup.

With S.E.L.M.A. Aqua Breacher: Throw S.E.L.M.A. charges onto the marked reinforced wall after it is cleared of breach denial; one charge opens a hole, stacking more opens it wider. You can also open a second wall to split defenders.

Entry (if the team needs it)

Swing the breach with a trade partner; clear the Servers divider door fast.

With S.E.L.M.A. Aqua Breacher: Go through the hole with the first trade partner right after it opens.

Spawn & approach

Generator (west) for the West Stairs and Warehouse Stairs. Helipad (south) for the Containers Stairs to the east balconies.

  • Warehouse Stairs up into Warehouse and Catwalk — the main lane.
  • West Stairs to Blue Balcony for the Command Hallway side.
  • Containers Stairs to IT Balcony / Electrical Balcony for Connector and Servers.

Drone checklist

  • Command corners away from the Catwalk wall.
  • Servers and the divider between Command and Servers (the rotate).
  • IT and Electrical for a roamer who flanks Catwalk.
  • Connector and Meeting Hallway on the east side.

Team map

Ace team plan on Nighthaven Labs Command Center / ServersWest StairsContainersContainersStairsNorth SideCommandServerMeetingMeeting HallwayConnectorElectricalCommand HallwayBlue StairsCatwalkWarehouseWarehouseStairsITIT BalconyWarehouse BalconyConnector BalconyElectrical BalconyBlue BalconyTop BlueAB151413121110987654321
  1. Move: Warehouse Stairs → Warehouse → Catwalk
  2. Move: West Stairs → Blue Balcony (west side of Command)
  3. Enemy likely: Command anchor (north corner)
  4. Enemy likely: Servers anchor
  5. Hard breach: Command wall — breach it from Catwalk
  6. Soft breach: Command Hallway ↔ Command wall — open it if not reinforced
  7. Move: Push through the breach into Command
  8. Plant: Command, against the Catwalk wall
  9. Hard breach: Servers wall — backup breach from Connector
  10. Move: Containers Stairs → IT Balcony (east side)
  11. Drone: Drone Command
  12. Drone: Drone Servers from the east
  13. Hold: Catwalk, watching the breach
  14. Hold: Command Hallway
  15. Hold: Warehouse Stairs (flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Walk up the Warehouse Stairs into Warehouse and Catwalk; one player takes the West Stairs to Blue Balcony.
  2. Drone Command, Servers and Connector; clear the roamer in IT and Electrical.
  3. The anti-gadget player clears the Command wall from Catwalk, then the hard breacher opens it.
  4. Push Command through the breach while the Blue Balcony player swings Command Hallway.
  5. Plant Command and hold Catwalk, Command Hallway and the Warehouse Stairs.

Plant

Plant Command against the Catwalk wall right after it opens, so the players in Catwalk and Command Hallway both see the defuser. Servers is planted from Connector once its wall is open.

Post-plant positions

  • Catwalk / Warehouse, looking through the breach
  • Command Hallway (west)
  • Connector, watching Servers
  • Warehouse Stairs (flank)

Pitfalls

  • Throwing charges on a Bandit-tricked wall.
  • Using all charges on one wall when two openings are needed.
  • Breaching with IT still held behind you.
  • Pushing Command while Servers can still shoot through the rotate.
  • Rushing Catwalk before IT is cleared.
  • Only playing the west balcony — it is easy to deny.
  • Planting Servers while Command is still held.

If defenders…

  • If the Catwalk wall is double-denied, go east: take Connector from the balconies and breach the Servers wall.
  • If defenders stack Command, plant Servers from Connector and play the Electrical side.
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