

Sledge · Nighthaven Labs 1F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Get above the bomb room and make holes in the floor so you can shoot enemies below.
Your gadget: Tactical Breaching Hammer. Opens soft walls, floors and hatches in melee range, quietly and fast.
Storage / Control Room
- Go this way: West Side → Control Room doors
- Danger — an enemy often holds here: Storage anchor
- Open the floor or hatch here: 2F Command floor above Control Room
- Go this way: Push through the breach into Storage
- Plant the defuser here: Storage, next to the Control Room wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Kitchen / Cafeteria
- Go this way: Lobby → Cafeteria Hallway
- Go this way: South side → Vending
- Danger — an enemy often holds here: Kitchen anchor by the stairs
- Open the floor or hatch here: 2F Meeting floor above Cafeteria
- Plant the defuser here: Cafeteria, near the north breach
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t stand on top of the hole you make — enemies can shoot up at you.
- Don’t make lots of holes. A few good ones are enough.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Hit the anchors from 2F.
Team goal: Control 2F above the site first, then open one reinforced wall and pinch the anchors from the breach and the floor above.
Vertical / soft breach (your main job)
Open the 2F floor: Command above Control Room, IT above Storage, Meeting above Cafeteria.
With Tactical Breaching Hammer: Stand on the floor above the marked area and hammer out a hole big enough to see and shoot through; open the hatch too if the plan uses it. Go slow and make one clean sightline rather than ten random holes.
Entry (if the team needs it)
Swing the breach with a trade partner. On the west, the Control Room doors are a second entry.
With Tactical Breaching Hammer: Use the hammer to open a second, unexpected doorway on a soft wall next to the main entry so defenders have to watch two angles.
Spawn & approach
Generator or Helipad for Storage / Control Room (west and south). Park for Kitchen / Cafeteria (north, Lobby side).
- Storage / Control Room: the West Side doors into Control Room, Workshop from the south, and 2F Command / IT above.
- Kitchen / Cafeteria: the Lobby and Cafeteria Hallway from the north, Vending from the south, and 2F Meeting above.
- Clear 2F roamers before you commit — they shoot down on everything.
Drone checklist
- Storage corners and the divider wall (the main anchor spot).
- Storage Hallway, north of Storage, for a flanking defender.
- Kitchen near the stairs and Cafeteria behind the counter.
- 2F Command, IT and Meeting for vertical defenders.
Storage / Control Room — team map
- Move: West Side → Control Room doors
- Vertical: 2F Command floor above Control Room
- Vertical: 2F IT floor above Storage
- Enemy likely: Storage anchor
- Move: Push through the breach into Storage
- Move: West Side → Workshop
- Drone: Drone Storage
- Hard breach: Control Room ↔ Storage wall — breach from Control Room
- Plant: Storage, next to the Control Room wall
- Hold: Control Room, watching the breach
- Hold: Workshop (south flank)
- Hold: Storage Hallway (north flank)
- Hard breach: Storage north wall — backup breach from Storage Hallway
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F Command and IT first — their floors sit right above the two bomb rooms.
- Enter Control Room from the West Side doors while one player clears Workshop.
- The anti-gadget player clears the Control Room ↔ Storage wall, then the hard breacher opens it.
- Push Storage through the breach while the 2F player shoots down through the floor.
- Plant and spread to Control Room, Workshop and 2F.
Plant
Plant Storage on the Control Room side after the divider wall opens, so your players in Control Room and on 2F both cover the defuse. Control Room is the easier plant if you enter from the West Side.
Post-plant positions
- Control Room, looking through the divider breach
- Workshop (south flank)
- 2F Command / IT, playing the open floor
- Storage Hallway (north flank)
Kitchen / Cafeteria — team map
- Move: Lobby → Cafeteria Hallway
- Move: South side → Vending
- Vertical: 2F Meeting floor above Cafeteria
- Enemy likely: Kitchen anchor by the stairs
- Move: Push through the breach into Cafeteria
- Drone: Drone Cafeteria and Kitchen
- Hard breach: Cafeteria north wall — breach from Cafeteria Hallway
- Plant: Cafeteria, near the north breach
- Hold: Cafeteria Hallway, watching the breach
- Hold: Vending (south flank)
- Hard breach: Cafeteria ↔ Kitchen wall (only if you need Kitchen)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take the Lobby from the north and send one player up to 2F Meeting.
- Clear the Cafeteria Hallway and drone Cafeteria and Kitchen.
- The anti-gadget player clears the Cafeteria north wall; the hard breacher opens it from Cafeteria Hallway.
- Push in while the Meeting player opens the floor and a flank player holds Vending.
- Plant Cafeteria, then open the divider only if you need Kitchen.
Plant
Plant Cafeteria near the north breach, where the players in Cafeteria Hallway and on 2F Meeting cover it. Kitchen is planted from Cafeteria after the divider opens.
Post-plant positions
- Cafeteria Hallway, looking through the breach
- 2F Meeting, playing the open floor
- Vending (south flank)
- Lobby / Lobby Stairs (north flank)
Pitfalls
- Hammering a floor while standing on it with a defender underneath who can shoot up through the gap.
- Opening holes that give defenders new angles on your own plant.
- Playing vertical before 2F is clear of roamers.
- Pushing Control Room alone while Storage still sees the door.
- Entering 1F without clearing 2F above.
- Forgetting the Storage Hallway flank on the west site.
- Standing in the Lobby too long on the east site — it is wide open.
If defenders…
- If the divider stays denied, plant Control Room from the West Side and play the Workshop and 2F floor.
- If the Cafeteria wall is denied, commit to vertical from 2F Meeting and push from Vending.
- If defenders stack 2F, take it slowly with three players and only then drop to 1F.
More & sources
Sledge on other Nighthaven Labs floors
Full team plan for this floor →
Defending instead? Storage / Control Room setups · Kitchen / Cafeteria setups
Sources
- Ubisoft – Nighthaven Labs map page (official blueprints)
- Ubisoft – Operation High Stakes (Y10S3, Nighthaven modernized)
- siege.gg – Nighthaven Labs map stats (site win rates)
- siege.gg – Operation Solar Raid new map: Nighthaven Labs
- Recon 6 – Nighthaven Labs strategy guide (site summaries)
- Liquipedia – Nighthaven Labs (sites, spawns)
- Stratbook – Nighthaven Labs sites
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.