

Glaz · Nighthaven Labs 1F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Help your team plant the bomb and keep it safe until it goes off.
Your gadget: Flip Sight (thermal DMR scope). Scope that highlights defenders through smoke.
Storage / Control Room
- Go this way: West Side → Workshop
- Send your drone here: Drone Storage
- Plant the defuser here: Storage, next to the Control Room wall
- After the plant, hold here: Control Room, watching the breach
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Kitchen / Cafeteria
- Go this way: Lobby → Cafeteria Hallway
- Send your drone here: Drone Cafeteria and Kitchen
- Danger — an enemy often holds here: Kitchen anchor by the stairs
- Plant the defuser here: Cafeteria, near the north breach
- After the plant, hold here: Cafeteria Hallway, watching the breach
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t plant in the middle of the room where everyone can see you.
- Don’t stand in the same spot as your teammates after the plant.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Protect the planter and deny the defuse.
Team goal: Control 2F above the site first, then open one reinforced wall and pinch the anchors from the breach and the floor above.
Plant support (your main job)
Cover the plant from the breach; after the plant, play the doors and the floor hole.
With Flip Sight (thermal DMR scope): Hold a long, outside-in angle on the marked post-plant position (window or long hallway) so defenders rotating to defuse have to cross your sightline.
Intel (if the team needs it)
Drone both bomb rooms and the rooms above. Call the anchor spots before the execute.
With Flip Sight (thermal DMR scope): Pair with a smoke from a teammate: watch through the smoke for rotating defenders and call them.
Spawn & approach
Generator or Helipad for Storage / Control Room (west and south). Park for Kitchen / Cafeteria (north, Lobby side).
- Storage / Control Room: the West Side doors into Control Room, Workshop from the south, and 2F Command / IT above.
- Kitchen / Cafeteria: the Lobby and Cafeteria Hallway from the north, Vending from the south, and 2F Meeting above.
- Clear 2F roamers before you commit — they shoot down on everything.
Drone checklist
- Storage corners and the divider wall (the main anchor spot).
- Storage Hallway, north of Storage, for a flanking defender.
- Kitchen near the stairs and Cafeteria behind the counter.
- 2F Command, IT and Meeting for vertical defenders.
Storage / Control Room — team map
- Move: West Side → Workshop
- Drone: Drone Storage
- Enemy likely: Storage anchor
- Plant: Storage, next to the Control Room wall
- Hold: Control Room, watching the breach
- Move: West Side → Control Room doors
- Vertical: 2F Command floor above Control Room
- Vertical: 2F IT floor above Storage
- Hard breach: Control Room ↔ Storage wall — breach from Control Room
- Move: Push through the breach into Storage
- Hold: Workshop (south flank)
- Hold: Storage Hallway (north flank)
- Hard breach: Storage north wall — backup breach from Storage Hallway
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F Command and IT first — their floors sit right above the two bomb rooms.
- Enter Control Room from the West Side doors while one player clears Workshop.
- The anti-gadget player clears the Control Room ↔ Storage wall, then the hard breacher opens it.
- Push Storage through the breach while the 2F player shoots down through the floor.
- Plant and spread to Control Room, Workshop and 2F.
Plant
Plant Storage on the Control Room side after the divider wall opens, so your players in Control Room and on 2F both cover the defuse. Control Room is the easier plant if you enter from the West Side.
Post-plant positions
- Control Room, looking through the divider breach
- Workshop (south flank)
- 2F Command / IT, playing the open floor
- Storage Hallway (north flank)
Kitchen / Cafeteria — team map
- Drone: Drone Cafeteria and Kitchen
- Enemy likely: Kitchen anchor by the stairs
- Plant: Cafeteria, near the north breach
- Hold: Cafeteria Hallway, watching the breach
- Move: Lobby → Cafeteria Hallway
- Move: South side → Vending
- Vertical: 2F Meeting floor above Cafeteria
- Hard breach: Cafeteria north wall — breach from Cafeteria Hallway
- Move: Push through the breach into Cafeteria
- Hold: Vending (south flank)
- Hard breach: Cafeteria ↔ Kitchen wall (only if you need Kitchen)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take the Lobby from the north and send one player up to 2F Meeting.
- Clear the Cafeteria Hallway and drone Cafeteria and Kitchen.
- The anti-gadget player clears the Cafeteria north wall; the hard breacher opens it from Cafeteria Hallway.
- Push in while the Meeting player opens the floor and a flank player holds Vending.
- Plant Cafeteria, then open the divider only if you need Kitchen.
Plant
Plant Cafeteria near the north breach, where the players in Cafeteria Hallway and on 2F Meeting cover it. Kitchen is planted from Cafeteria after the divider opens.
Post-plant positions
- Cafeteria Hallway, looking through the breach
- 2F Meeting, playing the open floor
- Vending (south flank)
- Lobby / Lobby Stairs (north flank)
Pitfalls
- Staying on one window too long – defenders will counter-peek or run out.
- Being too far away to trade teammates.
- Planting in the open middle of the room.
- Parking your drone in an open hallway where it gets shot.
- Entering 1F without clearing 2F above.
- Forgetting the Storage Hallway flank on the west site.
- Standing in the Lobby too long on the east site — it is wide open.
If defenders…
- If the divider stays denied, plant Control Room from the West Side and play the Workshop and 2F floor.
- If the Cafeteria wall is denied, commit to vertical from 2F Meeting and push from Vending.
- If defenders stack 2F, take it slowly with three players and only then drop to 1F.
More & sources
Glaz on other Nighthaven Labs floors
Full team plan for this floor →
Defending instead? Storage / Control Room setups · Kitchen / Cafeteria setups
Other plant support picks here
Sources
- Ubisoft – Nighthaven Labs map page (official blueprints)
- Ubisoft – Operation High Stakes (Y10S3, Nighthaven modernized)
- siege.gg – Nighthaven Labs map stats (site win rates)
- siege.gg – Operation Solar Raid new map: Nighthaven Labs
- Recon 6 – Nighthaven Labs strategy guide (site summaries)
- Liquipedia – Nighthaven Labs (sites, spawns)
- Stratbook – Nighthaven Labs sites
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.