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Fuze · Nighthaven Labs 1F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Storage / Control RoomKitchen / Cafeteria
Playing soloJust you and random teammates — a simple plan
Your mission

Destroy the enemy gadgets that stop your team from breaking walls.

Your gadget: Cluster Charge. Charge that fires grenades through soft walls, floors and barricades.

Storage / Control Room

Fuze solo plan on Nighthaven Labs Storage / Control RoomWest StairsDeliveryWest SideWest SideWarehouseStairsControlGamingControl HallwayWarehouseEntranceWarehouseStorageStorageHallwayGaming HallwayCargo TopAB54321
  1. Go this way: West Side → Control Room doors
  2. Send your drone here: Drone Storage
  3. Open the floor or hatch here: 2F Command floor above Control Room
  4. Break this strong wall: Control Room ↔ Storage wall — breach from Control Room
  5. Plant the defuser here: Storage, next to the Control Room wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Kitchen / Cafeteria

Fuze solo plan on Nighthaven Labs Kitchen / CafeteriaKitchen BalconyLobby SideLobby BalconyCarsCafeteriaCafeteriaCafeteriaKitchenGamingVendingPantryLobbyLobby StairsLobby HallwayGaming HallwayCafeteria HallwayAB54321
  1. Go this way: Lobby → Cafeteria Hallway
  2. Send your drone here: Drone Cafeteria and Kitchen
  3. Open the floor or hatch here: 2F Meeting floor above Cafeteria
  4. Break this strong wall: Cafeteria north wall — breach from Cafeteria Hallway
  5. Plant the defuser here: Cafeteria, near the north breach

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadgets too early — wait until your wall breaker is ready.
  • Don’t waste gadgets on things that don’t matter.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Clear the breach denial on the chosen wall.

Team goal: Control 2F above the site first, then open one reinforced wall and pinch the anchors from the breach and the floor above.

Anti-gadget (your main job)

Clear Bandit, Kaid or Mute on the marked wall, then any Mira or camera that watches the plant.

With Cluster Charge: Place a cluster charge through the soft wall/floor into the room where defender utility (shields, deployables) and anchors sit, right before the entry. Avoid it if a hostage-style friendly would be hit (not relevant on bomb).

Vertical / soft breach (if the team needs it)

Open the 2F floor: Command above Control Room, IT above Storage, Meeting above Cafeteria.

With Cluster Charge: From the floor above, drop a cluster charge through the marked soft floor to flush anchors hiding under the vertical.

Spawn & approach

Generator or Helipad for Storage / Control Room (west and south). Park for Kitchen / Cafeteria (north, Lobby side).

  • Storage / Control Room: the West Side doors into Control Room, Workshop from the south, and 2F Command / IT above.
  • Kitchen / Cafeteria: the Lobby and Cafeteria Hallway from the north, Vending from the south, and 2F Meeting above.
  • Clear 2F roamers before you commit — they shoot down on everything.

Drone checklist

  • Storage corners and the divider wall (the main anchor spot).
  • Storage Hallway, north of Storage, for a flanking defender.
  • Kitchen near the stairs and Cafeteria behind the counter.
  • 2F Command, IT and Meeting for vertical defenders.

Storage / Control Room — team map

Fuze team plan on Nighthaven Labs Storage / Control RoomKitchen BalconyContainersDeliveryNorth SideLobby SideLobby BalconyWarehouseStairsControlCafeteriaCafeteriaCafeteriaKitchenGamingControl HallwayWarehouseEntranceWarehouseStorageStorageHallwayVending StairsVendingPantryLobbyLobby StairsLobby HallwayGaming HallwayCafeteria HallwayCargo TopBlue StairsAB13121110987654321
  1. Move: West Side → Control Room doors
  2. Drone: Drone Storage
  3. Vertical: 2F Command floor above Control Room
  4. Vertical: 2F IT floor above Storage
  5. Hard breach: Control Room ↔ Storage wall — breach from Control Room
  6. Move: West Side → Workshop
  7. Enemy likely: Storage anchor
  8. Move: Push through the breach into Storage
  9. Plant: Storage, next to the Control Room wall
  10. Hold: Control Room, watching the breach
  11. Hold: Workshop (south flank)
  12. Hold: Storage Hallway (north flank)
  13. Hard breach: Storage north wall — backup breach from Storage Hallway

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 2F Command and IT first — their floors sit right above the two bomb rooms.
  2. Enter Control Room from the West Side doors while one player clears Workshop.
  3. The anti-gadget player clears the Control Room ↔ Storage wall, then the hard breacher opens it.
  4. Push Storage through the breach while the 2F player shoots down through the floor.
  5. Plant and spread to Control Room, Workshop and 2F.

Plant

Plant Storage on the Control Room side after the divider wall opens, so your players in Control Room and on 2F both cover the defuse. Control Room is the easier plant if you enter from the West Side.

Post-plant positions

  • Control Room, looking through the divider breach
  • Workshop (south flank)
  • 2F Command / IT, playing the open floor
  • Storage Hallway (north flank)

Kitchen / Cafeteria — team map

Fuze team plan on Nighthaven Labs Kitchen / CafeteriaKitchen BalconyContainersDeliveryNorth SideLobby SideLobby BalconyWarehouseStairsControlCafeteriaCafeteriaCafeteriaKitchenGamingControl HallwayWarehouseEntranceWarehouseStorageStorageHallwayVending StairsVendingPantryLobbyLobby StairsLobby HallwayGaming HallwayCafeteria HallwayCargo TopBlue StairsAB1110987654321
  1. Move: Lobby → Cafeteria Hallway
  2. Drone: Drone Cafeteria and Kitchen
  3. Vertical: 2F Meeting floor above Cafeteria
  4. Hard breach: Cafeteria north wall — breach from Cafeteria Hallway
  5. Move: South side → Vending
  6. Enemy likely: Kitchen anchor by the stairs
  7. Move: Push through the breach into Cafeteria
  8. Plant: Cafeteria, near the north breach
  9. Hold: Cafeteria Hallway, watching the breach
  10. Hold: Vending (south flank)
  11. Hard breach: Cafeteria ↔ Kitchen wall (only if you need Kitchen)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take the Lobby from the north and send one player up to 2F Meeting.
  2. Clear the Cafeteria Hallway and drone Cafeteria and Kitchen.
  3. The anti-gadget player clears the Cafeteria north wall; the hard breacher opens it from Cafeteria Hallway.
  4. Push in while the Meeting player opens the floor and a flank player holds Vending.
  5. Plant Cafeteria, then open the divider only if you need Kitchen.

Plant

Plant Cafeteria near the north breach, where the players in Cafeteria Hallway and on 2F Meeting cover it. Kitchen is planted from Cafeteria after the divider opens.

Post-plant positions

  • Cafeteria Hallway, looking through the breach
  • 2F Meeting, playing the open floor
  • Vending (south flank)
  • Lobby / Lobby Stairs (north flank)

Pitfalls

  • Using the charge on an empty room without droning first.
  • Getting shot while planting it on a thin wall.
  • Clearing too early and letting the defender re-deploy.
  • Playing vertical before 2F is clear of roamers.
  • Entering 1F without clearing 2F above.
  • Forgetting the Storage Hallway flank on the west site.
  • Standing in the Lobby too long on the east site — it is wide open.

If defenders…

  • If the divider stays denied, plant Control Room from the West Side and play the Workshop and 2F floor.
  • If the Cafeteria wall is denied, commit to vertical from 2F Meeting and push from Vending.
  • If defenders stack 2F, take it slowly with three players and only then drop to 1F.
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