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Striker · Nighthaven Labs 1F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Storage / Control RoomKitchen / Cafeteria
Playing soloJust you and random teammates — a simple plan
Your mission

Be one of the first into the bomb room — with a teammate right behind you.

Your gadget: Flex gadget pick. Flexible attacker who picks from a pool of secondary gadgets (e.g. frag, claymore, hard breach charge).

Storage / Control Room

Striker solo plan on Nighthaven Labs Storage / Control RoomWest StairsDeliveryWest SideWest SideWarehouseStairsControlGamingControl HallwayWarehouseEntranceWarehouseStorageStorageHallwayGaming HallwayCargo TopAB54321
  1. Go this way: West Side → Control Room doors
  2. Go this way: West Side → Workshop
  3. Danger — an enemy often holds here: Storage anchor
  4. Go this way: Push through the breach into Storage
  5. Plant the defuser here: Storage, next to the Control Room wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Kitchen / Cafeteria

Striker solo plan on Nighthaven Labs Kitchen / CafeteriaKitchen BalconyContainersNorth SideLobby SideLobby BalconyCarsControlCafeteriaCafeteriaCafeteriaKitchenGamingStorageStorageHallwayVending StairsVendingPantryLobbyLobby StairsLobby HallwayGaming HallwayCafeteria HallwayCargo TopBlue StairsAB54321
  1. Go this way: Lobby → Cafeteria Hallway
  2. Go this way: South side → Vending
  3. Danger — an enemy often holds here: Kitchen anchor by the stairs
  4. Go this way: Push through the breach into Cafeteria
  5. Plant the defuser here: Cafeteria, near the north breach

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t go in alone. Wait for a teammate.
  • Don’t rush in before someone has checked the room with a drone.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Take the first fight inside site.

Team goal: Control 2F above the site first, then open one reinforced wall and pinch the anchors from the breach and the floor above.

Entry (your main job)

Swing the breach with a trade partner. On the west, the Control Room doors are a second entry.

With Flex gadget pick: Pick the gadget your plan is missing (a hard breach charge or a claymore) and join the entry as a trade partner.

Flank watch (if the team needs it)

Hold Storage Hallway (west site) or Vending (east site) behind the team.

With Flex gadget pick: A claymore on the flank route behind the execute does a Nomad-style job.

Spawn & approach

Generator or Helipad for Storage / Control Room (west and south). Park for Kitchen / Cafeteria (north, Lobby side).

  • Storage / Control Room: the West Side doors into Control Room, Workshop from the south, and 2F Command / IT above.
  • Kitchen / Cafeteria: the Lobby and Cafeteria Hallway from the north, Vending from the south, and 2F Meeting above.
  • Clear 2F roamers before you commit — they shoot down on everything.

Drone checklist

  • Storage corners and the divider wall (the main anchor spot).
  • Storage Hallway, north of Storage, for a flanking defender.
  • Kitchen near the stairs and Cafeteria behind the counter.
  • 2F Command, IT and Meeting for vertical defenders.

Storage / Control Room — team map

Striker team plan on Nighthaven Labs Storage / Control RoomKitchen BalconyContainersDeliveryNorth SideLobby SideLobby BalconyWarehouseStairsControlCafeteriaCafeteriaCafeteriaKitchenGamingControl HallwayWarehouseEntranceWarehouseStorageStorageHallwayVending StairsVendingPantryLobbyLobby StairsLobby HallwayGaming HallwayCafeteria HallwayCargo TopBlue StairsAB13121110987654321
  1. Move: West Side → Control Room doors
  2. Move: West Side → Workshop
  3. Enemy likely: Storage anchor
  4. Move: Push through the breach into Storage
  5. Hold: Workshop (south flank)
  6. Hold: Storage Hallway (north flank)
  7. Drone: Drone Storage
  8. Vertical: 2F Command floor above Control Room
  9. Vertical: 2F IT floor above Storage
  10. Hard breach: Control Room ↔ Storage wall — breach from Control Room
  11. Plant: Storage, next to the Control Room wall
  12. Hold: Control Room, watching the breach
  13. Hard breach: Storage north wall — backup breach from Storage Hallway

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 2F Command and IT first — their floors sit right above the two bomb rooms.
  2. Enter Control Room from the West Side doors while one player clears Workshop.
  3. The anti-gadget player clears the Control Room ↔ Storage wall, then the hard breacher opens it.
  4. Push Storage through the breach while the 2F player shoots down through the floor.
  5. Plant and spread to Control Room, Workshop and 2F.

Plant

Plant Storage on the Control Room side after the divider wall opens, so your players in Control Room and on 2F both cover the defuse. Control Room is the easier plant if you enter from the West Side.

Post-plant positions

  • Control Room, looking through the divider breach
  • Workshop (south flank)
  • 2F Command / IT, playing the open floor
  • Storage Hallway (north flank)

Kitchen / Cafeteria — team map

Striker team plan on Nighthaven Labs Kitchen / CafeteriaKitchen BalconyContainersDeliveryNorth SideLobby SideLobby BalconyWarehouseStairsControlCafeteriaCafeteriaCafeteriaKitchenGamingControl HallwayWarehouseEntranceWarehouseStorageStorageHallwayVending StairsVendingPantryLobbyLobby StairsLobby HallwayGaming HallwayCafeteria HallwayCargo TopBlue StairsAB1110987654321
  1. Move: Lobby → Cafeteria Hallway
  2. Move: South side → Vending
  3. Enemy likely: Kitchen anchor by the stairs
  4. Move: Push through the breach into Cafeteria
  5. Hold: Vending (south flank)
  6. Drone: Drone Cafeteria and Kitchen
  7. Vertical: 2F Meeting floor above Cafeteria
  8. Hard breach: Cafeteria north wall — breach from Cafeteria Hallway
  9. Plant: Cafeteria, near the north breach
  10. Hold: Cafeteria Hallway, watching the breach
  11. Hard breach: Cafeteria ↔ Kitchen wall (only if you need Kitchen)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take the Lobby from the north and send one player up to 2F Meeting.
  2. Clear the Cafeteria Hallway and drone Cafeteria and Kitchen.
  3. The anti-gadget player clears the Cafeteria north wall; the hard breacher opens it from Cafeteria Hallway.
  4. Push in while the Meeting player opens the floor and a flank player holds Vending.
  5. Plant Cafeteria, then open the divider only if you need Kitchen.

Plant

Plant Cafeteria near the north breach, where the players in Cafeteria Hallway and on 2F Meeting cover it. Kitchen is planted from Cafeteria after the divider opens.

Post-plant positions

  • Cafeteria Hallway, looking through the breach
  • 2F Meeting, playing the open floor
  • Vending (south flank)
  • Lobby / Lobby Stairs (north flank)

Pitfalls

  • Picking a gadget that duplicates what the team already has.
  • Pushing Control Room alone while Storage still sees the door.
  • Everyone pushing site at once and losing to a flank.
  • Entering 1F without clearing 2F above.
  • Forgetting the Storage Hallway flank on the west site.
  • Standing in the Lobby too long on the east site — it is wide open.

If defenders…

  • If the divider stays denied, plant Control Room from the West Side and play the Workshop and 2F floor.
  • If the Cafeteria wall is denied, commit to vertical from 2F Meeting and push from Vending.
  • If defenders stack 2F, take it slowly with three players and only then drop to 1F.
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