How to attack Clubhouse Basement
Clubhouse basement has three ways in: the Blue Stairs and the Garage ladder (both end in Blue, east of Church), the long Tunnel into the east Armory (north), and the Main Stairs from 1F (north-west). Attacks that commit to one lane lose. The strong plan owns Blue first, opens the Church wall from there, and uses the Tunnel and the 1F hatches to split the anchors.
Take Blue from two sides, open the reinforced Church wall from Blue and add pressure from the 1F hatches and the Tunnel.
Roles
Hard breach
Take Blue, stand on the Church wall (orange line on the east side of Church), wait for the “clear” call, then breach.
Anti-gadget
Clear Bandit/Kaid/Mute on the Church wall from Blue, then clear any Mira or camera watching the plant.
Vertical / soft breach
Open the Kitchen hatch (drops into Armory), the Bar hatch (into Bike) and the Stock hatch (into Blue). Use them to shoot down, not to drop in alone.
Intel
Drone Blue from the Blue Stairs and the corridor, then Church and Armory. Call the Mira before the breach.
Entry
Swing into Blue with a trade partner, then push the Church breach right after it opens.
Flank watch
Watch the corridor to Ladder and the Main Stairs side; put a trap on the Garage ladder.
Church / Arsenal Room
- Move: Kennels → Blue Stairs → Blue
- Move: Garage ladder → corridor → Blue
- Vertical: 1F Kitchen hatch drops into Armory
- Vertical: 1F Bar hatch drops into Bike
- Vertical: 1F Stock hatch drops into Blue
- Drone: Drone Church: Blue → Armory → Church Hallway door
- Drone: Drone the Armory bomb side
- Enemy likely: Bike anchor watching the Church door
- Enemy likely: Armory anchor
- Hard breach: Church wall — breach it from Blue
- Move: Construction Site → Tunnel → Armory (east side)
- Move: Push through the breach into Church
- Plant: Church, on the Blue side
- Hold: Blue, watching the breach
- Hold: Corridor to Ladder (Garage flank)
- Hold: East Armory, watching Church Hallway
- Hard breach: Church west wall — backup breach from Bike Hallway
- Plant: Armory (backup plant)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Clear the 1F roamers first, then open the Kitchen hatch (over Armory), the Bar hatch (over Bike) and the Stock hatch (over Blue).
- Two players come down the Blue Stairs into Blue; one takes the Garage ladder and walks the corridor up to Blue.
- One player waits in the Tunnel and only walks into the east Armory when the team executes.
- The anti-gadget player clears the Church wall from Blue, then the hard breacher opens it.
- Push Church from the breach while the Tunnel player hits Church Hallway. Plant Church on the Blue side.
Plant
Plant Church on the Blue side, right inside the breach, so the players in Blue and in the corridor to Ladder can see the defuser. If Church is too hot, plant Armory (Arsenal) with the 1F Kitchen hatch open so a player upstairs covers it.
Post-plant
- Blue, looking through the Church breach
- The corridor from Blue to Ladder (Garage flank)
- East Armory (Tunnel side), watching Church Hallway
- 1F Stock, playing the hatch over Blue
Pitfalls
- Committing all five down one lane (Tunnel or Blue Stairs).
- Skipping the 1F hatches — defenders get to sit in Armory and Bike for free.
- Leaving the Garage ladder open behind the Blue push.
If defenders…
- If Blue is stacked, open the Stock hatch above it and flush it from 1F first.
- If the Church wall stays denied, open the Church west wall from Bike Hallway (reach it from the Main Stairs).
- If Church is locked down, play Armory: Kitchen hatch plus the Tunnel player through Church Hallway.