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Sledge · Clubhouse Basement

Church / Arsenal Room

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Get above the bomb room and make holes in the floor so you can shoot enemies below.

Your gadget: Tactical Breaching Hammer. Opens soft walls, floors and hatches in melee range, quietly and fast.

Sledge solo plan on Clubhouse Church / Arsenal RoomLadderBlueBikeChurchBlue StairsChurch HallwayArmoryArmoryBike HallwayParkingTrashAB54321
  1. Go this way: Kennels → Blue Stairs → Blue
  2. Go this way: Garage ladder → corridor → Blue
  3. Open the floor or hatch here: 1F Kitchen hatch drops into Armory
  4. Danger — an enemy often holds here: Bike anchor watching the Church door
  5. Plant the defuser here: Church, on the Blue side

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t stand on top of the hole you make — enemies can shoot up at you.
  • Don’t make lots of holes. A few good ones are enough.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Hit the basement from 1F.

Team goal: Take Blue from two sides, open the reinforced Church wall from Blue and add pressure from the 1F hatches and the Tunnel.

Vertical / soft breach (your main job)

Open the Kitchen hatch (drops into Armory), the Bar hatch (into Bike) and the Stock hatch (into Blue). Use them to shoot down, not to drop in alone.

With Tactical Breaching Hammer: Stand on the floor above the marked area and hammer out a hole big enough to see and shoot through; open the hatch too if the plan uses it. Go slow and make one clean sightline rather than ten random holes.

Entry (if the team needs it)

Swing into Blue with a trade partner, then push the Church breach right after it opens.

With Tactical Breaching Hammer: Use the hammer to open a second, unexpected doorway on a soft wall next to the main entry so defenders have to watch two angles.

Spawn & approach

Kennels for the Blue Stairs and the Garage ladder. Construction Site for the Tunnel player.

  • Take 1F control (Kitchen, Stock, Bar) and open the hatches over the basement.
  • Main pressure: Blue Stairs into Blue, plus one player from the Garage ladder up the corridor into Blue.
  • One player holds the Tunnel and only pushes into the east Armory when the team executes.

Drone checklist

  • Blue first: defenders like to hold it from Church, the east Armory door and the corridor.
  • Church corners away from the Blue wall, where anchors hide from the breach.
  • Armory (Arsenal) and Church Hallway for the second anchor.
  • Main Stairs and Bike Hallway for the rotation from 1F.

Team map

Sledge team plan on Clubhouse Church / Arsenal RoomLadderBlueBikeChurchBlue StairsChurch HallwayArmoryArmoryMain StairsBike HallwayParkingKennelsTrashAB181716151413121110987654321
  1. Move: Kennels → Blue Stairs → Blue
  2. Move: Garage ladder → corridor → Blue
  3. Vertical: 1F Kitchen hatch drops into Armory
  4. Vertical: 1F Bar hatch drops into Bike
  5. Vertical: 1F Stock hatch drops into Blue
  6. Enemy likely: Bike anchor watching the Church door
  7. Enemy likely: Armory anchor
  8. Move: Construction Site → Tunnel → Armory (east side)
  9. Move: Push through the breach into Church
  10. Plant: Church, on the Blue side
  11. Drone: Drone Church: Blue → Armory → Church Hallway door
  12. Drone: Drone the Armory bomb side
  13. Hard breach: Church wall — breach it from Blue
  14. Hold: Blue, watching the breach
  15. Hold: Corridor to Ladder (Garage flank)
  16. Hold: East Armory, watching Church Hallway
  17. Hard breach: Church west wall — backup breach from Bike Hallway
  18. Plant: Armory (backup plant)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Clear the 1F roamers first, then open the Kitchen hatch (over Armory), the Bar hatch (over Bike) and the Stock hatch (over Blue).
  2. Two players come down the Blue Stairs into Blue; one takes the Garage ladder and walks the corridor up to Blue.
  3. One player waits in the Tunnel and only walks into the east Armory when the team executes.
  4. The anti-gadget player clears the Church wall from Blue, then the hard breacher opens it.
  5. Push Church from the breach while the Tunnel player hits Church Hallway. Plant Church on the Blue side.

Plant

Plant Church on the Blue side, right inside the breach, so the players in Blue and in the corridor to Ladder can see the defuser. If Church is too hot, plant Armory (Arsenal) with the 1F Kitchen hatch open so a player upstairs covers it.

Post-plant positions

  • Blue, looking through the Church breach
  • The corridor from Blue to Ladder (Garage flank)
  • East Armory (Tunnel side), watching Church Hallway
  • 1F Stock, playing the hatch over Blue

Pitfalls

  • Hammering a floor while standing on it with a defender underneath who can shoot up through the gap.
  • Opening holes that give defenders new angles on your own plant.
  • Standing on a hatch while a defender is right under it.
  • Walking down the long Tunnel alone.
  • Committing all five down one lane (Tunnel or Blue Stairs).
  • Skipping the 1F hatches — defenders get to sit in Armory and Bike for free.
  • Leaving the Garage ladder open behind the Blue push.

If defenders…

  • If Blue is stacked, open the Stock hatch above it and flush it from 1F first.
  • If the Church wall stays denied, open the Church west wall from Bike Hallway (reach it from the Main Stairs).
  • If Church is locked down, play Armory: Kitchen hatch plus the Tunnel player through Church Hallway.
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