Clubhouse · Basement Church / Arsenal Room
Site 4 · 2 setups, numbered — not ranked.
1. Church wall hold
Deny the Blue → Church wall, close the hatches from 1F and keep one rotate between Armory and Church Hallway so the two anchors can help each other.
Draft · Y11S3mediumSolo-queue friendly
Playing soloThe basics one player can do: walls, holes and where to stand
- Reinforce the Church wall on the Blue side first — that is where attackers break in.
- Stand in a Church corner, never in front of that wall.
- Reinforce the hatch above Armory if nobody else does.
- Reinforce this wall: Church wall to Blue — The main breach wall — attackers take Blue and blow it.
- Reinforce this wall: Armory wall to Blue — Stops a second breach from Blue into the Armory side.
- Reinforce this wall: Church wall to Bike Hallway — Backup breach wall for attackers coming down the Main Stairs.
- Reinforce this hatch: Hatch above Armory (from 1F Kitchen) — Without it, attackers shoot down on the Armory plant.
- Reinforce this hatch: Hatch above Bike (from 1F Bar) — Stops vertical onto the Bike door next to Church.
- Open a rotation hole here: Armory ↔ Church Hallway — Lets the Armory anchor reach Church without walking the open Armory.
- Hold this spot: Church, south-west corner by the Bike door — Off the breach line; sees the Blue wall and the plant spot.
- Hold this spot: Armory, west side — Covers the Tunnel side and can rotate to Church.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Church wall to Blue — The main breach wall — attackers take Blue and blow it.
- Reinforce: Armory wall to Blue — Stops a second breach from Blue into the Armory side.
- Reinforce: Church wall to Bike Hallway — Backup breach wall for attackers coming down the Main Stairs.
- Reinforce hatch: Hatch above Armory (from 1F Kitchen) — Without it, attackers shoot down on the Armory plant.
- Reinforce hatch: Hatch above Bike (from 1F Bar) — Stops vertical onto the Bike door next to Church.
- Rotation hole: Armory ↔ Church Hallway — Lets the Armory anchor reach Church without walking the open Armory.
- Gadget (Bandit): Batteries on the Church wall — Trick the breach charge — wait for it to go on, then plug in.
- Gadget (Maestro): Evil Eye in the Church corner, facing the breach — Watches the breach and the plant from safety.
- Stand here: Church, south-west corner by the Bike door — Off the breach line; sees the Blue wall and the plant spot.
- Stand here: Armory, west side — Covers the Tunnel side and can rotate to Church.
- Roam: Roamer: Blue → corridor → Ladder, then fall back — Slows the Garage ladder push before the breach.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Bandit (or Kaid / Mute) lives on the Church wall; Maestro watches the breach.
- One anchor in Church, one in Armory; the rotate links them.
- One roamer delays Blue and the ladder, one player holds 1F above (Kitchen / Stock hatches).
What attackers try — and your answer
- Thatcher / Kali / Twitch clear the batteries → keep one battery hidden and trick late.
- Attackers switch to the Bike Hallway wall → the Armory anchor rotates through Church Hallway.
- Tunnel player hits Armory late → keep one player there until the plant starts.
Mistakes to avoid
- Leaving the Kitchen hatch open — attackers shoot down into Armory.
- Everyone in Church and nobody watching the Tunnel side of Armory.
- Peeking Blue after the breach instead of playing off the hole.
2. Blue control
Play Blue as part of the site: open part of the Church wall for a Mira and a rotate, close the Stock hatch above Blue, and force attackers to fight you in Blue instead of breaching.
Draft · Y11S3hard
Playing soloThe basics one player can do: walls, holes and where to stand
- This setup needs a team. Alone, play the Church wall hold instead.
- If you are the Blue player, fall back into Church through the rotate when you hear the push.
- Never stand in the middle of Blue — both corridors see you.
- Reinforce this wall: Church wall to Bike Hallway — With Blue owned, this is the wall attackers look for next.
- Reinforce this wall: Armory wall to Church Hallway — Stops a breach into Armory from the Main Stairs side.
- Reinforce this hatch: Hatch above Blue (from 1F Stock) — Blue is now your room — do not let attackers shoot down into it.
- Reinforce this hatch: Hatch above Armory (from 1F Kitchen) — Keeps vertical off the Armory side.
- Open a rotation hole here: Church ↔ Blue (lower part of the wall) — Lets the Church anchor fall back from Blue in one step.
- Hold this spot: Blue, south-west corner — Holds the stairs corridor and the ladder corridor with the Mira behind you.
- Hold this spot: Church, behind the Mira — Watches Blue through the mirror and trades through the rotate.
- Hold this spot: Armory, east side — Covers the Tunnel door and the Blue door.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Church wall to Bike Hallway — With Blue owned, this is the wall attackers look for next.
- Reinforce: Armory wall to Church Hallway — Stops a breach into Armory from the Main Stairs side.
- Reinforce hatch: Hatch above Blue (from 1F Stock) — Blue is now your room — do not let attackers shoot down into it.
- Reinforce hatch: Hatch above Armory (from 1F Kitchen) — Keeps vertical off the Armory side.
- Rotation hole: Church ↔ Blue (lower part of the wall) — Lets the Church anchor fall back from Blue in one step.
- Gadget (Mira): Mirror on the Church wall, facing Blue — Church player sees the whole Blue room and the stairs corridor.
- Gadget (Castle): Barricade where the Blue Stairs corridor enters Blue — Slows the Blue Stairs push and makes noise.
- Gadget (Smoke): Save a gas canister for the ladder corridor — Blocks the Garage ladder push for a few seconds.
- Stand here: Blue, south-west corner — Holds the stairs corridor and the ladder corridor with the Mira behind you.
- Stand here: Church, behind the Mira — Watches Blue through the mirror and trades through the rotate.
- Stand here: Armory, east side — Covers the Tunnel door and the Blue door.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Mira on the Church wall; Castle and Smoke slow the two corridors into Blue.
- Three players between Blue, Church and Armory; one plays 1F above Blue.
- If Blue falls, everyone falls back to Church and Armory — do not retake Blue one by one.
What attackers try — and your answer
- Attackers break the Mira (Twitch / Flores / Brava) → keep a camera on Blue as backup.
- Stock hatch pressure from 1F → a 1F roamer must contest Stock.
- Slow Tunnel + Blue pinch → the Armory anchor calls the Tunnel early.
Mistakes to avoid
- Losing the Blue player early and having no breach denial left.
- Forgetting the Stock hatch — Blue is easy to shoot down into.
- Overpeeking the Blue Stairs corridor.