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Clubhouse · Basement Church / Arsenal Room

Site 4 · 2 setups, numbered — not ranked.

Setup:1. Church wall hold2. Blue control

1. Church wall hold

Deny the Blue → Church wall, close the hatches from 1F and keep one rotate between Armory and Church Hallway so the two anchors can help each other.

Draft · Y11S3mediumSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the Church wall on the Blue side first — that is where attackers break in.
  • Stand in a Church corner, never in front of that wall.
  • Reinforce the hatch above Armory if nobody else does.
Church / Arsenal Room solo setupBlueBikeChurchChurch HallwayArmoryArmoryBike HallwayAB87654321
  1. Reinforce this wall: Church wall to Blue — The main breach wall — attackers take Blue and blow it.
  2. Reinforce this wall: Armory wall to Blue — Stops a second breach from Blue into the Armory side.
  3. Reinforce this wall: Church wall to Bike Hallway — Backup breach wall for attackers coming down the Main Stairs.
  4. Reinforce this hatch: Hatch above Armory (from 1F Kitchen) — Without it, attackers shoot down on the Armory plant.
  5. Reinforce this hatch: Hatch above Bike (from 1F Bar) — Stops vertical onto the Bike door next to Church.
  6. Open a rotation hole here: Armory ↔ Church Hallway — Lets the Armory anchor reach Church without walking the open Armory.
  7. Hold this spot: Church, south-west corner by the Bike door — Off the breach line; sees the Blue wall and the plant spot.
  8. Hold this spot: Armory, west side — Covers the Tunnel side and can rotate to Church.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Church / Arsenal Room team setupBlueBikeChurchChurch HallwayArmoryArmoryMain StairsBike HallwayTrashAB1110987654321
  1. Reinforce: Church wall to Blue — The main breach wall — attackers take Blue and blow it.
  2. Reinforce: Armory wall to Blue — Stops a second breach from Blue into the Armory side.
  3. Reinforce: Church wall to Bike Hallway — Backup breach wall for attackers coming down the Main Stairs.
  4. Reinforce hatch: Hatch above Armory (from 1F Kitchen) — Without it, attackers shoot down on the Armory plant.
  5. Reinforce hatch: Hatch above Bike (from 1F Bar) — Stops vertical onto the Bike door next to Church.
  6. Rotation hole: Armory ↔ Church Hallway — Lets the Armory anchor reach Church without walking the open Armory.
  7. Gadget (Bandit): Batteries on the Church wall — Trick the breach charge — wait for it to go on, then plug in.
  8. Gadget (Maestro): Evil Eye in the Church corner, facing the breach — Watches the breach and the plant from safety.
  9. Stand here: Church, south-west corner by the Bike door — Off the breach line; sees the Blue wall and the plant spot.
  10. Stand here: Armory, west side — Covers the Tunnel side and can rotate to Church.
  11. Roam: Roamer: Blue → corridor → Ladder, then fall back — Slows the Garage ladder push before the breach.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Bandit (or Kaid / Mute) lives on the Church wall; Maestro watches the breach.
  • One anchor in Church, one in Armory; the rotate links them.
  • One roamer delays Blue and the ladder, one player holds 1F above (Kitchen / Stock hatches).

What attackers try — and your answer

  • Thatcher / Kali / Twitch clear the batteries → keep one battery hidden and trick late.
  • Attackers switch to the Bike Hallway wall → the Armory anchor rotates through Church Hallway.
  • Tunnel player hits Armory late → keep one player there until the plant starts.

Mistakes to avoid

  • Leaving the Kitchen hatch open — attackers shoot down into Armory.
  • Everyone in Church and nobody watching the Tunnel side of Armory.
  • Peeking Blue after the breach instead of playing off the hole.

2. Blue control

Play Blue as part of the site: open part of the Church wall for a Mira and a rotate, close the Stock hatch above Blue, and force attackers to fight you in Blue instead of breaching.

Draft · Y11S3hard

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • This setup needs a team. Alone, play the Church wall hold instead.
  • If you are the Blue player, fall back into Church through the rotate when you hear the push.
  • Never stand in the middle of Blue — both corridors see you.
Church / Arsenal Room solo setupBlueBikeChurchChurch HallwayArmoryArmoryBike HallwayAB87654321
  1. Reinforce this wall: Church wall to Bike Hallway — With Blue owned, this is the wall attackers look for next.
  2. Reinforce this wall: Armory wall to Church Hallway — Stops a breach into Armory from the Main Stairs side.
  3. Reinforce this hatch: Hatch above Blue (from 1F Stock) — Blue is now your room — do not let attackers shoot down into it.
  4. Reinforce this hatch: Hatch above Armory (from 1F Kitchen) — Keeps vertical off the Armory side.
  5. Open a rotation hole here: Church ↔ Blue (lower part of the wall) — Lets the Church anchor fall back from Blue in one step.
  6. Hold this spot: Blue, south-west corner — Holds the stairs corridor and the ladder corridor with the Mira behind you.
  7. Hold this spot: Church, behind the Mira — Watches Blue through the mirror and trades through the rotate.
  8. Hold this spot: Armory, east side — Covers the Tunnel door and the Blue door.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Church / Arsenal Room team setupLadderBlueBikeChurchBlue StairsChurch HallwayArmoryArmoryMain StairsBike HallwayParkingTrashAB1110987654321
  1. Reinforce: Church wall to Bike Hallway — With Blue owned, this is the wall attackers look for next.
  2. Reinforce: Armory wall to Church Hallway — Stops a breach into Armory from the Main Stairs side.
  3. Reinforce hatch: Hatch above Blue (from 1F Stock) — Blue is now your room — do not let attackers shoot down into it.
  4. Reinforce hatch: Hatch above Armory (from 1F Kitchen) — Keeps vertical off the Armory side.
  5. Rotation hole: Church ↔ Blue (lower part of the wall) — Lets the Church anchor fall back from Blue in one step.
  6. Gadget (Mira): Mirror on the Church wall, facing Blue — Church player sees the whole Blue room and the stairs corridor.
  7. Gadget (Castle): Barricade where the Blue Stairs corridor enters Blue — Slows the Blue Stairs push and makes noise.
  8. Gadget (Smoke): Save a gas canister for the ladder corridor — Blocks the Garage ladder push for a few seconds.
  9. Stand here: Blue, south-west corner — Holds the stairs corridor and the ladder corridor with the Mira behind you.
  10. Stand here: Church, behind the Mira — Watches Blue through the mirror and trades through the rotate.
  11. Stand here: Armory, east side — Covers the Tunnel door and the Blue door.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Mira on the Church wall; Castle and Smoke slow the two corridors into Blue.
  • Three players between Blue, Church and Armory; one plays 1F above Blue.
  • If Blue falls, everyone falls back to Church and Armory — do not retake Blue one by one.

What attackers try — and your answer

  • Attackers break the Mira (Twitch / Flores / Brava) → keep a camera on Blue as backup.
  • Stock hatch pressure from 1F → a 1F roamer must contest Stock.
  • Slow Tunnel + Blue pinch → the Armory anchor calls the Tunnel early.

Mistakes to avoid

  • Losing the Blue player early and having no breach denial left.
  • Forgetting the Stock hatch — Blue is easy to shoot down into.
  • Overpeeking the Blue Stairs corridor.
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