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Clubhouse · 2F Cash Room / CCTV Room

Site 2 · 1 setup, numbered — not ranked.

1. Construction wall hold

Deny the Construction → Cash wall, close the CCTV outer walls, and keep one rotate between Cash and CCTV.

Draft · Y11S3mediumSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the Cash wall on the Construction side first.
  • Never stand in front of that wall — play a corner.
  • Watch Construction: whoever owns it decides this site.
Cash Room / CCTV Room solo setupCCTVCashRed StairsCatwalkAB7654321
  1. Reinforce this wall: Cash wall to Construction — The standard breach — attackers take Construction and blow it.
  2. Reinforce this wall: CCTV wall to Catwalk — Stops the breach from the Garage side.
  3. Reinforce this wall: CCTV outer wall to the Balcony — Stops a breach from outside.
  4. Reinforce this wall: Cash wall to Red Stairs — Keeps the Red Stairs side closed.
  5. Open a rotation hole here: Cash ↔ CCTV — A second path between the rooms next to the door.
  6. Hold this spot: Cash, north-east corner — Off the breach line; sees the Cash wall and the door.
  7. Hold this spot: CCTV, north-east corner — Covers the rotate and the CCTV plant.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Cash Room / CCTV Room team setupCCTVBalconyConstructionCashRed StairsCatwalkAB1110987654321
  1. Reinforce: Cash wall to Construction — The standard breach — attackers take Construction and blow it.
  2. Reinforce: CCTV wall to Catwalk — Stops the breach from the Garage side.
  3. Reinforce: CCTV outer wall to the Balcony — Stops a breach from outside.
  4. Reinforce: Cash wall to Red Stairs — Keeps the Red Stairs side closed.
  5. Rotation hole: Cash ↔ CCTV — A second path between the rooms next to the door.
  6. Gadget (Bandit): Batteries on the Construction wall — Trick the hard breach on the Cash wall.
  7. Gadget (Mute): Jammer on the CCTV outer wall — Blocks a breach and drones from the Balcony.
  8. Gadget (Castle): Barricade the Construction → Cash door — Slows the push through the door next to the breach wall.
  9. Stand here: Cash, north-east corner — Off the breach line; sees the Cash wall and the door.
  10. Stand here: CCTV, north-east corner — Covers the rotate and the CCTV plant.
  11. Roam: Roamer: Construction → Bedroom → Bedroom Hallway — Fights attackers before they settle in Construction.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Bandit on the Cash wall, Mute on the CCTV outer wall, Castle on the Construction door.
  • One anchor per room; one player contests Construction and one roams Garage / Catwalk.
  • Smoke is a strong fifth to stop the plant.

What attackers try — and your answer

  • Thermite / Maverick on the Cash wall → Bandit trick plus a crossfire from Cash and CCTV.
  • Catwalk push on CCTV → the CCTV anchor plays the rotate, not the wall.
  • Balcony pressure → Mute jammer and one player on the outer wall.

Mistakes to avoid

  • Losing Construction early — the breach then comes for free.
  • Nobody on the Red Stairs: attackers flank through them.
  • Standing in the Cash ↔ CCTV door when both rooms are hit.
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