

Zero · Clubhouse Basement
Church / Arsenal Room
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Find where the enemies are hiding and tell your team.
Your gadget: Argus Launcher. Cameras that pierce walls/floors to look into the other side and can fire a laser.
- Go this way: Kennels → Blue Stairs → Blue
- Send your drone here: Drone Church: Blue → Armory → Church Hallway door
- Danger — an enemy often holds here: Bike anchor watching the Church door
- Break this strong wall: Church wall — breach it from Blue
- Plant the defuser here: Church, on the Blue side
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t lose your drone in the first seconds — hide it in a corner.
- Don’t keep what you see to yourself. Tell your team or ping it.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Find who holds Blue and where the Church anchors sit.
Team goal: Take Blue from two sides, open the reinforced Church wall from Blue and add pressure from the 1F hatches and the Tunnel.
Intel (your main job)
Drone Blue from the Blue Stairs and the corridor, then Church and Armory. Call the Mira before the breach.
With Argus Launcher: Shoot Argus cameras through the site walls/floors so the team can see the anchors during the execute.
Anti-gadget (if the team needs it)
Clear Bandit/Kaid/Mute on the Church wall from Blue, then clear any Mira or camera watching the plant.
With Argus Launcher: Use the camera laser to destroy key gadgets (like a camera watching the plant).
Spawn & approach
Kennels for the Blue Stairs and the Garage ladder. Construction Site for the Tunnel player.
- Take 1F control (Kitchen, Stock, Bar) and open the hatches over the basement.
- Main pressure: Blue Stairs into Blue, plus one player from the Garage ladder up the corridor into Blue.
- One player holds the Tunnel and only pushes into the east Armory when the team executes.
Drone checklist
- Blue first: defenders like to hold it from Church, the east Armory door and the corridor.
- Church corners away from the Blue wall, where anchors hide from the breach.
- Armory (Arsenal) and Church Hallway for the second anchor.
- Main Stairs and Bike Hallway for the rotation from 1F.
Team map
- Move: Kennels → Blue Stairs → Blue
- Drone: Drone Church: Blue → Armory → Church Hallway door
- Drone: Drone the Armory bomb side
- Enemy likely: Bike anchor watching the Church door
- Enemy likely: Armory anchor
- Hard breach: Church wall — breach it from Blue
- Move: Garage ladder → corridor → Blue
- Vertical: 1F Kitchen hatch drops into Armory
- Vertical: 1F Bar hatch drops into Bike
- Vertical: 1F Stock hatch drops into Blue
- Move: Construction Site → Tunnel → Armory (east side)
- Move: Push through the breach into Church
- Plant: Church, on the Blue side
- Hold: Blue, watching the breach
- Hold: Corridor to Ladder (Garage flank)
- Hold: East Armory, watching Church Hallway
- Hard breach: Church west wall — backup breach from Bike Hallway
- Plant: Armory (backup plant)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Clear the 1F roamers first, then open the Kitchen hatch (over Armory), the Bar hatch (over Bike) and the Stock hatch (over Blue).
- Two players come down the Blue Stairs into Blue; one takes the Garage ladder and walks the corridor up to Blue.
- One player waits in the Tunnel and only walks into the east Armory when the team executes.
- The anti-gadget player clears the Church wall from Blue, then the hard breacher opens it.
- Push Church from the breach while the Tunnel player hits Church Hallway. Plant Church on the Blue side.
Plant
Plant Church on the Blue side, right inside the breach, so the players in Blue and in the corridor to Ladder can see the defuser. If Church is too hot, plant Armory (Arsenal) with the 1F Kitchen hatch open so a player upstairs covers it.
Post-plant positions
- Blue, looking through the Church breach
- The corridor from Blue to Ladder (Garage flank)
- East Armory (Tunnel side), watching Church Hallway
- 1F Stock, playing the hatch over Blue
Pitfalls
- Placing cameras defenders see immediately and shoot.
- Sending your drone down the Tunnel where it gets shot at once.
- Spending your gadget before Blue is actually yours.
- Committing all five down one lane (Tunnel or Blue Stairs).
- Skipping the 1F hatches — defenders get to sit in Armory and Bike for free.
- Leaving the Garage ladder open behind the Blue push.
If defenders…
- If Blue is stacked, open the Stock hatch above it and flush it from 1F first.
- If the Church wall stays denied, open the Church west wall from Bike Hallway (reach it from the Main Stairs).
- If Church is locked down, play Armory: Kitchen hatch plus the Tunnel player through Church Hallway.
More & sources
Zero on other Clubhouse floors
Full team plan for this floor →
Defending instead? Church / Arsenal Room setups
Other intel picks here
Sources
- Ubisoft – Clubhouse map page (official blueprints)
- PCGamesN – Crystal Guard map changes (Clubhouse Bar / Stage site, Cash wall)
- siege.gg – Clubhouse map guide
- Rainbow Six Fandom – Clubhouse
- Recon 6 – Clubhouse Cash / CCTV summary
- Siege School – How to prep CCTV / Cash like a pro team
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.