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Fuze · Clubhouse Basement

Church / Arsenal Room

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Destroy the enemy gadgets that stop your team from breaking walls.

Your gadget: Cluster Charge. Charge that fires grenades through soft walls, floors and barricades.

Fuze solo plan on Clubhouse Church / Arsenal RoomBlueChurchBlue StairsChurch HallwayArmoryArmoryTrashAB54321
  1. Go this way: Kennels → Blue Stairs → Blue
  2. Open the floor or hatch here: 1F Kitchen hatch drops into Armory
  3. Send your drone here: Drone Church: Blue → Armory → Church Hallway door
  4. Break this strong wall: Church wall — breach it from Blue
  5. Plant the defuser here: Church, on the Blue side

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadgets too early — wait until your wall breaker is ready.
  • Don’t waste gadgets on things that don’t matter.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Make the Church wall breachable.

Team goal: Take Blue from two sides, open the reinforced Church wall from Blue and add pressure from the 1F hatches and the Tunnel.

Anti-gadget (your main job)

Clear Bandit/Kaid/Mute on the Church wall from Blue, then clear any Mira or camera watching the plant.

With Cluster Charge: Place a cluster charge through the soft wall/floor into the room where defender utility (shields, deployables) and anchors sit, right before the entry. Avoid it if a hostage-style friendly would be hit (not relevant on bomb).

Vertical / soft breach (if the team needs it)

Open the Kitchen hatch (drops into Armory), the Bar hatch (into Bike) and the Stock hatch (into Blue). Use them to shoot down, not to drop in alone.

With Cluster Charge: From the floor above, drop a cluster charge through the marked soft floor to flush anchors hiding under the vertical.

Spawn & approach

Kennels for the Blue Stairs and the Garage ladder. Construction Site for the Tunnel player.

  • Take 1F control (Kitchen, Stock, Bar) and open the hatches over the basement.
  • Main pressure: Blue Stairs into Blue, plus one player from the Garage ladder up the corridor into Blue.
  • One player holds the Tunnel and only pushes into the east Armory when the team executes.

Drone checklist

  • Blue first: defenders like to hold it from Church, the east Armory door and the corridor.
  • Church corners away from the Blue wall, where anchors hide from the breach.
  • Armory (Arsenal) and Church Hallway for the second anchor.
  • Main Stairs and Bike Hallway for the rotation from 1F.

Team map

Fuze team plan on Clubhouse Church / Arsenal RoomLadderBlueBikeChurchBlue StairsChurch HallwayArmoryArmoryMain StairsBike HallwayParkingKennelsTrashAB181716151413121110987654321
  1. Move: Kennels → Blue Stairs → Blue
  2. Vertical: 1F Kitchen hatch drops into Armory
  3. Vertical: 1F Bar hatch drops into Bike
  4. Vertical: 1F Stock hatch drops into Blue
  5. Drone: Drone Church: Blue → Armory → Church Hallway door
  6. Hard breach: Church wall — breach it from Blue
  7. Move: Garage ladder → corridor → Blue
  8. Drone: Drone the Armory bomb side
  9. Enemy likely: Bike anchor watching the Church door
  10. Enemy likely: Armory anchor
  11. Move: Construction Site → Tunnel → Armory (east side)
  12. Move: Push through the breach into Church
  13. Plant: Church, on the Blue side
  14. Hold: Blue, watching the breach
  15. Hold: Corridor to Ladder (Garage flank)
  16. Hold: East Armory, watching Church Hallway
  17. Hard breach: Church west wall — backup breach from Bike Hallway
  18. Plant: Armory (backup plant)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Clear the 1F roamers first, then open the Kitchen hatch (over Armory), the Bar hatch (over Bike) and the Stock hatch (over Blue).
  2. Two players come down the Blue Stairs into Blue; one takes the Garage ladder and walks the corridor up to Blue.
  3. One player waits in the Tunnel and only walks into the east Armory when the team executes.
  4. The anti-gadget player clears the Church wall from Blue, then the hard breacher opens it.
  5. Push Church from the breach while the Tunnel player hits Church Hallway. Plant Church on the Blue side.

Plant

Plant Church on the Blue side, right inside the breach, so the players in Blue and in the corridor to Ladder can see the defuser. If Church is too hot, plant Armory (Arsenal) with the 1F Kitchen hatch open so a player upstairs covers it.

Post-plant positions

  • Blue, looking through the Church breach
  • The corridor from Blue to Ladder (Garage flank)
  • East Armory (Tunnel side), watching Church Hallway
  • 1F Stock, playing the hatch over Blue

Pitfalls

  • Using the charge on an empty room without droning first.
  • Getting shot while planting it on a thin wall.
  • Spending your gadget before Blue is actually yours.
  • Standing on a hatch while a defender is right under it.
  • Committing all five down one lane (Tunnel or Blue Stairs).
  • Skipping the 1F hatches — defenders get to sit in Armory and Bike for free.
  • Leaving the Garage ladder open behind the Blue push.

If defenders…

  • If Blue is stacked, open the Stock hatch above it and flush it from 1F first.
  • If the Church wall stays denied, open the Church west wall from Bike Hallway (reach it from the Main Stairs).
  • If Church is locked down, play Armory: Kitchen hatch plus the Tunnel player through Church Hallway.
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