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Gridlock · Clubhouse Basement

Church / Arsenal Room

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Guard the back door so enemies can’t sneak up behind your team.

Your gadget: Trax Stingers. Spike carpets that slow and damage anyone walking through.

Gridlock solo plan on Clubhouse Church / Arsenal RoomLadderBlueBikeChurchBlue StairsChurch HallwayArmoryArmoryMain StairsBike HallwayParkingTrashAB54321
  1. Go this way: Garage ladder → corridor → Blue
  2. Go this way: Construction Site → Tunnel → Armory (east side)
  3. Plant the defuser here: Church, on the Blue side
  4. After the plant, hold here: Corridor to Ladder (Garage flank)
  5. After the plant, hold here: East Armory, watching Church Hallway

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t leave your spot to chase kills.
  • Don’t stand where no teammate can help you.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Stop defenders coming back through Main Stairs and the Garage.

Team goal: Take Blue from two sides, open the reinforced Church wall from Blue and add pressure from the 1F hatches and the Tunnel.

Flank watch (your main job)

Watch the corridor to Ladder and the Main Stairs side; put a trap on the Garage ladder.

With Trax Stingers: Throw Trax on the flank route marked on the map to slow roamers and make them noisy.

Plant support (if the team needs it)

Cover the planter from Blue; after the plant, deny the Church Hallway door and the Bike door.

With Trax Stingers: Throw Trax on the defuser’s path after the plant.

Spawn & approach

Kennels for the Blue Stairs and the Garage ladder. Construction Site for the Tunnel player.

  • Take 1F control (Kitchen, Stock, Bar) and open the hatches over the basement.
  • Main pressure: Blue Stairs into Blue, plus one player from the Garage ladder up the corridor into Blue.
  • One player holds the Tunnel and only pushes into the east Armory when the team executes.

Drone checklist

  • Blue first: defenders like to hold it from Church, the east Armory door and the corridor.
  • Church corners away from the Blue wall, where anchors hide from the breach.
  • Armory (Arsenal) and Church Hallway for the second anchor.
  • Main Stairs and Bike Hallway for the rotation from 1F.

Team map

Gridlock team plan on Clubhouse Church / Arsenal RoomLadderBlueBikeChurchBlue StairsChurch HallwayArmoryArmoryMain StairsBike HallwayParkingKennelsTrashAB181716151413121110987654321
  1. Move: Garage ladder → corridor → Blue
  2. Move: Construction Site → Tunnel → Armory (east side)
  3. Plant: Church, on the Blue side
  4. Hold: Blue, watching the breach
  5. Hold: Corridor to Ladder (Garage flank)
  6. Hold: East Armory, watching Church Hallway
  7. Plant: Armory (backup plant)
  8. Move: Kennels → Blue Stairs → Blue
  9. Vertical: 1F Kitchen hatch drops into Armory
  10. Vertical: 1F Bar hatch drops into Bike
  11. Vertical: 1F Stock hatch drops into Blue
  12. Drone: Drone Church: Blue → Armory → Church Hallway door
  13. Drone: Drone the Armory bomb side
  14. Enemy likely: Bike anchor watching the Church door
  15. Enemy likely: Armory anchor
  16. Hard breach: Church wall — breach it from Blue
  17. Move: Push through the breach into Church
  18. Hard breach: Church west wall — backup breach from Bike Hallway

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Clear the 1F roamers first, then open the Kitchen hatch (over Armory), the Bar hatch (over Bike) and the Stock hatch (over Blue).
  2. Two players come down the Blue Stairs into Blue; one takes the Garage ladder and walks the corridor up to Blue.
  3. One player waits in the Tunnel and only walks into the east Armory when the team executes.
  4. The anti-gadget player clears the Church wall from Blue, then the hard breacher opens it.
  5. Push Church from the breach while the Tunnel player hits Church Hallway. Plant Church on the Blue side.

Plant

Plant Church on the Blue side, right inside the breach, so the players in Blue and in the corridor to Ladder can see the defuser. If Church is too hot, plant Armory (Arsenal) with the 1F Kitchen hatch open so a player upstairs covers it.

Post-plant positions

  • Blue, looking through the Church breach
  • The corridor from Blue to Ladder (Garage flank)
  • East Armory (Tunnel side), watching Church Hallway
  • 1F Stock, playing the hatch over Blue

Pitfalls

  • Throwing Trax where your own team needs to rotate.
  • Leaving 1F empty while everyone is downstairs.
  • Planting in the middle of Church where Bike and Church Hallway both see you.
  • Committing all five down one lane (Tunnel or Blue Stairs).
  • Skipping the 1F hatches — defenders get to sit in Armory and Bike for free.
  • Leaving the Garage ladder open behind the Blue push.

If defenders…

  • If Blue is stacked, open the Stock hatch above it and flush it from 1F first.
  • If the Church wall stays denied, open the Church west wall from Bike Hallway (reach it from the Main Stairs).
  • If Church is locked down, play Armory: Kitchen hatch plus the Tunnel player through Church Hallway.
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