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Ace · Clubhouse Basement

Church / Arsenal Room

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Break open a strong wall so your team can get into the bomb room.

Your gadget: S.E.L.M.A. Aqua Breacher. Throwable charges that hard breach reinforced walls in stages.

Ace solo plan on Clubhouse Church / Arsenal RoomLadderBlueBikeChurchBlue StairsChurch HallwayArmoryArmoryBike HallwayParkingTrashAB54321
  1. Go this way: Kennels → Blue Stairs → Blue
  2. Go this way: Garage ladder → corridor → Blue
  3. Danger — an enemy often holds here: Bike anchor watching the Church door
  4. Break this strong wall: Church wall — breach it from Blue
  5. Plant the defuser here: Church, on the Blue side

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
  • Don’t stand right in front of the wall when it opens.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Open the Church wall from Blue.

Team goal: Take Blue from two sides, open the reinforced Church wall from Blue and add pressure from the 1F hatches and the Tunnel.

Hard breach (your main job)

Take Blue, stand on the Church wall (orange line on the east side of Church), wait for the “clear” call, then breach.

With S.E.L.M.A. Aqua Breacher: Throw S.E.L.M.A. charges onto the marked reinforced wall after it is cleared of breach denial; one charge opens a hole, stacking more opens it wider. You can also open a second wall to split defenders.

Entry (if the team needs it)

Swing into Blue with a trade partner, then push the Church breach right after it opens.

With S.E.L.M.A. Aqua Breacher: Go through the hole with the first trade partner right after it opens.

Spawn & approach

Kennels for the Blue Stairs and the Garage ladder. Construction Site for the Tunnel player.

  • Take 1F control (Kitchen, Stock, Bar) and open the hatches over the basement.
  • Main pressure: Blue Stairs into Blue, plus one player from the Garage ladder up the corridor into Blue.
  • One player holds the Tunnel and only pushes into the east Armory when the team executes.

Drone checklist

  • Blue first: defenders like to hold it from Church, the east Armory door and the corridor.
  • Church corners away from the Blue wall, where anchors hide from the breach.
  • Armory (Arsenal) and Church Hallway for the second anchor.
  • Main Stairs and Bike Hallway for the rotation from 1F.

Team map

Ace team plan on Clubhouse Church / Arsenal RoomLadderBlueBikeChurchBlue StairsChurch HallwayArmoryArmoryMain StairsBike HallwayParkingKennelsTrashAB181716151413121110987654321
  1. Move: Kennels → Blue Stairs → Blue
  2. Move: Garage ladder → corridor → Blue
  3. Enemy likely: Bike anchor watching the Church door
  4. Enemy likely: Armory anchor
  5. Hard breach: Church wall — breach it from Blue
  6. Move: Construction Site → Tunnel → Armory (east side)
  7. Move: Push through the breach into Church
  8. Plant: Church, on the Blue side
  9. Hard breach: Church west wall — backup breach from Bike Hallway
  10. Vertical: 1F Kitchen hatch drops into Armory
  11. Vertical: 1F Bar hatch drops into Bike
  12. Vertical: 1F Stock hatch drops into Blue
  13. Drone: Drone Church: Blue → Armory → Church Hallway door
  14. Drone: Drone the Armory bomb side
  15. Hold: Blue, watching the breach
  16. Hold: Corridor to Ladder (Garage flank)
  17. Hold: East Armory, watching Church Hallway
  18. Plant: Armory (backup plant)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Clear the 1F roamers first, then open the Kitchen hatch (over Armory), the Bar hatch (over Bike) and the Stock hatch (over Blue).
  2. Two players come down the Blue Stairs into Blue; one takes the Garage ladder and walks the corridor up to Blue.
  3. One player waits in the Tunnel and only walks into the east Armory when the team executes.
  4. The anti-gadget player clears the Church wall from Blue, then the hard breacher opens it.
  5. Push Church from the breach while the Tunnel player hits Church Hallway. Plant Church on the Blue side.

Plant

Plant Church on the Blue side, right inside the breach, so the players in Blue and in the corridor to Ladder can see the defuser. If Church is too hot, plant Armory (Arsenal) with the 1F Kitchen hatch open so a player upstairs covers it.

Post-plant positions

  • Blue, looking through the Church breach
  • The corridor from Blue to Ladder (Garage flank)
  • East Armory (Tunnel side), watching Church Hallway
  • 1F Stock, playing the hatch over Blue

Pitfalls

  • Throwing charges on a Bandit-tricked wall.
  • Using all charges on one wall when two openings are needed.
  • Breaching while the east Armory is still held — they shoot you in the back.
  • Walking down the long Tunnel alone.
  • Committing all five down one lane (Tunnel or Blue Stairs).
  • Skipping the 1F hatches — defenders get to sit in Armory and Bike for free.
  • Leaving the Garage ladder open behind the Blue push.

If defenders…

  • If Blue is stacked, open the Stock hatch above it and flush it from 1F first.
  • If the Church wall stays denied, open the Church west wall from Bike Hallway (reach it from the Main Stairs).
  • If Church is locked down, play Armory: Kitchen hatch plus the Tunnel player through Church Hallway.
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