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How to attack Lair 1F

Lair 1F has two sites. Bunks / Briefing (east) sits under 2F Six and Server; Armory / Weapon Maintenance (west) sits under 2F Operational. Both are won by taking the floor above, opening one wall from outside the site (CCTV Terrace for Bunks, Exit for Maintenance) and dropping the hatch.

Take 2F above the site first, then open one reinforced wall into the site and combine it with a hatch drop from 2F.

Roles

Hard breach

Bunks: breach the Bunks wall from CCTV Terrace. Armory site: breach the Maintenance wall from Exit.

Anti-gadget

Clear Bandit/Kaid/Mute on the marked wall, then any Mira that watches the plant.

Vertical / soft breach

Bunks: open the Six hatch and the Six floor. Armory site: open the Operational hatch over Weapon Maintenance.

Intel

Drone CCTV, Briefing and Armory, and the 2F rooms above. Call the Mira before the execute.

Entry

Swing the breach with a trade partner.

Flank watch

Bunks: hold Green Hallway / Yellow Hallway. Armory site: hold Blue Hallway and the Main Stairs side.

Plant support

Cover the plant from the breach; after the plant, deny the doors into site.

Bunks / Briefing

Lair Bunks / Briefing attack planMedical HallwayGreen StairsBlue StairsBlue StairsLift ExitLift Exit StairsCourtyardBreifingBunksBunks TerraceCCTV TerraceYellow HallwayGreen HallwayYellow StairsCCTVReceptionMain EntranceMedicalExitStaff StairsSouth DockNorth Dock StairsCCTV StairsGate TunnelBoothMaintenanceArmoryBlue HallwayShooting StairsExit TunnelMain StairsBalcony StairsCourtyard StairsAB13121110987654321
  1. Move: South Dock → CCTV Stairs → CCTV Terrace
  2. Move: Green Stairs → Green Hallway
  3. Drone: Drone CCTV through its east door
  4. Vertical: 2F Six hatch drops into Briefing
  5. Vertical: Open the 2F Six floor above Bunks
  6. Enemy likely: CCTV anchor
  7. Enemy likely: Briefing anchor
  8. Hard breach: Bunks wall — breach it from CCTV Terrace
  9. Move: Push through the breach into Bunks
  10. Plant: Bunks, south-west part near the breach
  11. Hold: CCTV Terrace, watching the breach
  12. Hold: Green Hallway (flank)
  13. Hard breach: Briefing wall — second breach from Green Hallway

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 2F above the site first (Six, Storage, Server) — the site is won from the floor above.
  2. One player comes up to Green Hallway from the north; two players take CCTV Terrace from South Dock.
  3. The anti-gadget player clears the Bunks wall on the CCTV Terrace side, then the hard breacher opens it.
  4. The vertical player opens the Six hatch and floor while the breach goes.
  5. Push Bunks and plant near the breach.

Plant

Plant Bunks in the south-west part next to the CCTV Terrace breach, so the breach player and the player on the 2F Six floor both cover it. Briefing is the backup plant under the Six hatch.

Post-plant

  • CCTV Terrace, looking through the breach
  • 2F Six, playing the hatch and floor above
  • Green Hallway (north flank)
  • Yellow Hallway / CCTV (south flank)

Defender setups for this site →

Armory / Weapon Maintenance

Lair Armory / Weapon Maintenance attack planMedical HallwayGreen StairsBlue StairsBlue StairsLift ExitLift Exit StairsCourtyardBreifingBunksBunks TerraceCCTV TerraceYellow HallwayGreen HallwayYellow StairsCCTVReceptionMain EntranceMedicalExitStaff StairsSouth DockNorth Dock StairsCCTV StairsGate TunnelBoothMaintenanceArmoryBlue HallwayShooting StairsExit TunnelMain StairsBalcony StairsCourtyard StairsAB1110987654321
  1. Move: Shooting → Exit Tunnel → Exit
  2. Move: Blue Stairs → Blue Hallway
  3. Drone: Drone Armory through its west door
  4. Vertical: 2F Operational hatch drops into Weapon Maintenance
  5. Enemy likely: Armory anchor
  6. Hard breach: Maintenance wall — breach it from Exit
  7. Move: Push through the breach into Maintenance
  8. Plant: Weapon Maintenance, under the Operational hatch
  9. Hold: Exit, watching the breach
  10. Hold: Blue Hallway (flank)
  11. Hard breach: Armory wall — second breach from Blue Hallway

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take the Shooting side and walk the Exit Tunnel to Exit.
  2. One player takes 2F Operational and opens the hatch over Weapon Maintenance.
  3. The anti-gadget player clears the Exit → Maintenance wall, then the hard breacher opens it.
  4. Push Maintenance from the breach while the Blue Hallway player pressures Armory.
  5. Plant under the hatch and hold from Exit, Operational and Blue Hallway.

Plant

Plant Weapon Maintenance under the 2F Operational hatch, next to the pillar, so the Exit breach and the player above both cover it. Armory is the backup from the Blue Hallway side.

Post-plant

  • Exit, looking through the breach
  • 2F Operational, playing the hatch
  • Blue Hallway (north flank)
  • Reception / Main Stairs (east flank)

Defender setups for this site →

Pitfalls

  • Entering 1F without clearing 2F above the site.
  • Pushing only one entry — both sites have several doors.
  • Forgetting Blue Hallway / Green Hallway flanks.

If defenders…

  • If the Bunks wall is denied, open Briefing from Green Hallway and plant under the Six hatch.
  • If the Maintenance wall is denied, push Armory from Blue Hallway and drop the Operational hatch.
  • If 2F is stacked, take it slowly with three players first.