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Grim · Lair 1F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Bunks / BriefingArmory / Weapon Maintenance
Playing soloJust you and random teammates — a simple plan
Your mission

Help your team plant the bomb and keep it safe until it goes off.

Your gadget: Kawan Hive Launcher. Bee swarms that ping defenders who move through them.

Bunks / Briefing

Grim solo plan on Lair Bunks / BriefingMedical HallwayCourtyardBreifingBunksBunks TerraceCCTV TerraceYellow HallwayGreen HallwayYellow StairsCCTVReceptionMain EntranceMedicalSouth DockNorth DockGate StairsCCTV StairsMain StairsBalcony StairsCourtyard StairsAB54321
  1. Go this way: South Dock → CCTV Stairs → CCTV Terrace
  2. Send your drone here: Drone CCTV through its east door
  3. Danger — an enemy often holds here: CCTV anchor
  4. Plant the defuser here: Bunks, south-west part near the breach
  5. After the plant, hold here: CCTV Terrace, watching the breach

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Armory / Weapon Maintenance

Grim solo plan on Lair Armory / Weapon MaintenanceMedical HallwayBlue StairsBlue StairsCourtyardReceptionMedicalExitStaff StairsBoothMaintenanceArmoryBlue HallwayShootingShootingShooting StairsRange TunnelExit TunnelCourtyard StairsAB54321
  1. Go this way: Shooting → Exit Tunnel → Exit
  2. Send your drone here: Drone Armory through its west door
  3. Danger — an enemy often holds here: Armory anchor
  4. Plant the defuser here: Weapon Maintenance, under the Operational hatch
  5. After the plant, hold here: Exit, watching the breach

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t plant in the middle of the room where everyone can see you.
  • Don’t stand in the same spot as your teammates after the plant.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Protect the planter.

Team goal: Take 2F above the site first, then open one reinforced wall into the site and combine it with a hatch drop from 2F.

Plant support (your main job)

Cover the plant from the breach; after the plant, deny the doors into site.

With Kawan Hive Launcher: Fire hives onto the defuser’s approach routes and into anchor corners after the plant so anyone who moves gets pinged.

Intel (if the team needs it)

Drone CCTV, Briefing and Armory, and the 2F rooms above. Call the Mira before the execute.

With Kawan Hive Launcher: Fire a hive into the anchor corner before entry to reveal defenders.

Spawn & approach

South Dock (CCTV Stairs / CCTV Terrace) or North Dock (Green Stairs) for Bunks / Briefing. Shooting (west) for Armory / Weapon Maintenance.

  • Clear 2F above the site first — defenders there can shoot down on everything.
  • Bunks / Briefing: CCTV Terrace from South Dock, plus Green Hallway from the north.
  • Armory / Weapon Maintenance: Exit Tunnel from Shooting, plus Blue Hallway.

Drone checklist

  • CCTV and Yellow Hallway for the Bunks anchors.
  • Briefing's west side next to the Medical Hallway door.
  • Armory and the Reception door into Maintenance.
  • 2F Six, Server and Operational for defenders above you.

Bunks / Briefing — team map

Grim team plan on Lair Bunks / BriefingMedical HallwayGreen StairsBlue StairsBlue StairsLift ExitLift Exit StairsCourtyardBreifingBunksBunks TerraceCCTV TerraceYellow HallwayGreen HallwayYellow StairsCCTVReceptionMain EntranceMedicalExitStaff StairsSouth DockNorth Dock StairsCCTV StairsGate TunnelBoothMaintenanceArmoryBlue HallwayShooting StairsExit TunnelMain StairsBalcony StairsCourtyard StairsAB13121110987654321
  1. Drone: Drone CCTV through its east door
  2. Enemy likely: CCTV anchor
  3. Enemy likely: Briefing anchor
  4. Plant: Bunks, south-west part near the breach
  5. Hold: CCTV Terrace, watching the breach
  6. Move: South Dock → CCTV Stairs → CCTV Terrace
  7. Move: Green Stairs → Green Hallway
  8. Vertical: 2F Six hatch drops into Briefing
  9. Vertical: Open the 2F Six floor above Bunks
  10. Hard breach: Bunks wall — breach it from CCTV Terrace
  11. Move: Push through the breach into Bunks
  12. Hold: Green Hallway (flank)
  13. Hard breach: Briefing wall — second breach from Green Hallway

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 2F above the site first (Six, Storage, Server) — the site is won from the floor above.
  2. One player comes up to Green Hallway from the north; two players take CCTV Terrace from South Dock.
  3. The anti-gadget player clears the Bunks wall on the CCTV Terrace side, then the hard breacher opens it.
  4. The vertical player opens the Six hatch and floor while the breach goes.
  5. Push Bunks and plant near the breach.

Plant

Plant Bunks in the south-west part next to the CCTV Terrace breach, so the breach player and the player on the 2F Six floor both cover it. Briefing is the backup plant under the Six hatch.

Post-plant positions

  • CCTV Terrace, looking through the breach
  • 2F Six, playing the hatch and floor above
  • Green Hallway (north flank)
  • Yellow Hallway / CCTV (south flank)

Armory / Weapon Maintenance — team map

Grim team plan on Lair Armory / Weapon MaintenanceMedical HallwayGreen StairsBlue StairsBlue StairsLift ExitLift Exit StairsCourtyardBreifingBunksBunks TerraceCCTV TerraceYellow HallwayGreen HallwayYellow StairsCCTVReceptionMain EntranceMedicalExitStaff StairsSouth DockNorth Dock StairsCCTV StairsGate TunnelBoothMaintenanceArmoryBlue HallwayShooting StairsExit TunnelMain StairsBalcony StairsCourtyard StairsAB1110987654321
  1. Drone: Drone Armory through its west door
  2. Enemy likely: Armory anchor
  3. Plant: Weapon Maintenance, under the Operational hatch
  4. Hold: Exit, watching the breach
  5. Move: Shooting → Exit Tunnel → Exit
  6. Move: Blue Stairs → Blue Hallway
  7. Vertical: 2F Operational hatch drops into Weapon Maintenance
  8. Hard breach: Maintenance wall — breach it from Exit
  9. Move: Push through the breach into Maintenance
  10. Hold: Blue Hallway (flank)
  11. Hard breach: Armory wall — second breach from Blue Hallway

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take the Shooting side and walk the Exit Tunnel to Exit.
  2. One player takes 2F Operational and opens the hatch over Weapon Maintenance.
  3. The anti-gadget player clears the Exit → Maintenance wall, then the hard breacher opens it.
  4. Push Maintenance from the breach while the Blue Hallway player pressures Armory.
  5. Plant under the hatch and hold from Exit, Operational and Blue Hallway.

Plant

Plant Weapon Maintenance under the 2F Operational hatch, next to the pillar, so the Exit breach and the player above both cover it. Armory is the backup from the Blue Hallway side.

Post-plant positions

  • Exit, looking through the breach
  • 2F Operational, playing the hatch
  • Blue Hallway (north flank)
  • Reception / Main Stairs (east flank)

Pitfalls

  • Using all hives before the plant.
  • Planting in the open where 2F can shoot down.
  • Parking the drone where it gets shot.
  • Entering 1F without clearing 2F above the site.
  • Pushing only one entry — both sites have several doors.
  • Forgetting Blue Hallway / Green Hallway flanks.

If defenders…

  • If the Bunks wall is denied, open Briefing from Green Hallway and plant under the Six hatch.
  • If the Maintenance wall is denied, push Armory from Blue Hallway and drop the Operational hatch.
  • If 2F is stacked, take it slowly with three players first.
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