Lair · 1F Bunks / Briefing
Site 2 · 1 setup, numbered — not ranked.
1. Outside walls and 2F control
Reinforce the outside walls of Bunks and Briefing and the hatches above, then win the site from 2F Six and Server with only two players downstairs.
Draft · Y11S3mediumSolo-queue friendly
Playing soloThe basics one player can do: walls, holes and where to stand
- Reinforce the Bunks wall on the CCTV Terrace side first.
- If you are not an anchor, go to 2F Six or Server and hold it.
- Stay off the soft floor when attackers are upstairs.
- Reinforce this wall: Bunks wall to CCTV Terrace — The main breach from the South Dock side.
- Reinforce this wall: Briefing wall to Green Hallway — The breach from the Green Stairs side.
- Reinforce this wall: Briefing wall to Medical Hallway — Stops a third breach from the west.
- Reinforce this wall: CCTV wall to Yellow Hallway — Keeps CCTV safe as the south anchor room.
- Open a rotation hole here: Briefing ↔ Bunks — Links the two site rooms directly.
- Hold this spot: Bunks, behind the bunk beds — Out of the breach line; sees the plant.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Reinforce this hatch: 2F Six hatch (over Briefing) — Without it, attackers drop straight onto the plant.
- Reinforce this hatch: 2F Server hatch (over CCTV) — Stops a drop into your anchor room.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Bunks wall to CCTV Terrace — The main breach from the South Dock side.
- Reinforce: Briefing wall to Green Hallway — The breach from the Green Stairs side.
- Reinforce: Briefing wall to Medical Hallway — Stops a third breach from the west.
- Reinforce: CCTV wall to Yellow Hallway — Keeps CCTV safe as the south anchor room.
- Rotation hole: Briefing ↔ Bunks — Links the two site rooms directly.
- Gadget (Mira): Mirror on the CCTV Terrace wall — Watches the terrace breach from inside Bunks.
- Gadget (Jäger): ADS in the south part of Bunks — Eats grenades thrown through the breach.
- Gadget (Smoke): Smoke canisters in Briefing — Deny the plant under the Six hatch.
- Stand here: Bunks, behind the bunk beds — Out of the breach line; sees the plant.
- Stand here: Briefing, west side — Covers the Green Hallway wall and the rotate.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Reinforce hatch: 2F Six hatch (over Briefing) — Without it, attackers drop straight onto the plant.
- Reinforce hatch: 2F Server hatch (over CCTV) — Stops a drop into your anchor room.
- Roam: 2F: hold Six above the site — Hold the floor above the site — that is where Bunks is won.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Two anchors downstairs (Bunks and Briefing), three on 2F Six / Server / Storage.
- Mira on the terrace wall, Jäger in Bunks, Smoke for the plant.
- The 2F players are the real defense — attackers must take 2F to play vertical.
What attackers try — and your answer
- Thermite from CCTV Terrace → the Mira shows it; trade from behind the bunk beds.
- Attackers take 2F → the 2F players hold Server and Storage and punish them.
- Green Hallway breach → the Briefing anchor holds it with Smoke.
Mistakes to avoid
- Everyone downstairs — attackers take 2F and play the floor for free.
- Anchoring right behind the terrace wall.
- Leaving the Six hatch open.