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Lair · 2F Master Office / R6 Room

Site 1 · 2 setups, numbered — not ranked.

Setup:1. Server wall and Storage hold2. Operational power spot

1. Server wall and Storage hold

Deny the Gallery wall into Server and the Six Hallway side, keep Server open to both site rooms, and anchor from Master and Storage.

Draft · Y11S3mediumSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the Server wall next to Gallery first.
  • Play Master or Storage, not the open middle of R6 Room.
  • Watch for attackers coming up the Balcony Stairs into Gallery.
Master Office / R6 Room solo setupStaff StairsBathroom BalconyBalcony StairsBlue StairsOperationalMezzanineMaskMasterCourtyardShooting TerraceMain StairsReceptionBathroomServerServer HallwaySixStorageBridgeNorth BalconyMid BalconyGallerySouth BalconyStorage HallwaySix HallwayCourtyard BalconyAB87654321
  1. Reinforce this wall: Server wall to Gallery — The main hard breach from the east side.
  2. Reinforce this wall: Storage wall to Six Hallway — Keeps attackers from Green Stairs out of Storage.
  3. Reinforce this wall: Mask wall to Shooting Terrace — Stops a breach into Master from the west.
  4. Reinforce this wall: Mezzanine wall to Bathroom — Bathroom is an easy attacker room next to Mezzanine.
  5. Reinforce this wall: Operational wall to Mezzanine — Keeps Operational a safe defender room.
  6. Open a rotation hole here: Server ↔ Master — Headholes / rotate so Master can shoot into Server.
  7. Open a rotation hole here: Server ↔ R6 Room — Lets the R6 Room anchor fall back through Server.
  8. Hold this spot: Master, south side — Covers the Server rotate and the Mezzanine door.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Master Office / R6 Room team setupMezzanineMaskMasterCourtyardShooting TerraceReceptionBathroomServerServer HallwaySixStorageBridgeNorth BalconyGallerySouth BalconyStorage HallwaySix HallwayCourtyard BalconyAB1413121110987654321
  1. Reinforce: Server wall to Gallery — The main hard breach from the east side.
  2. Reinforce: Storage wall to Six Hallway — Keeps attackers from Green Stairs out of Storage.
  3. Reinforce: Mask wall to Shooting Terrace — Stops a breach into Master from the west.
  4. Reinforce: Mezzanine wall to Bathroom — Bathroom is an easy attacker room next to Mezzanine.
  5. Reinforce: Operational wall to Mezzanine — Keeps Operational a safe defender room.
  6. Rotation hole: Server ↔ Master — Headholes / rotate so Master can shoot into Server.
  7. Rotation hole: Server ↔ R6 Room — Lets the R6 Room anchor fall back through Server.
  8. Gadget (Kaid): Claw on the Gallery wall, from Server — Electrifies the main breach wall.
  9. Gadget (Mira): Mirror on the Storage wall, facing Six Hallway — Watches the Green Stairs push from inside Storage.
  10. Gadget (Smoke): Smoke canisters in R6 Room — Deny the default plant by the Gallery door.
  11. Stand here: Master, south side — Covers the Server rotate and the Mezzanine door.
  12. Stand here: Storage — Plays the R6 Room from above its north door.
  13. Roam: Roamer: Operational → Shooting Terrace — Operational is the power spot — make attackers waste time there.
  14. Camera: Camera in Gallery — Shows the Balcony Stairs push early.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Kaid or Bandit on the Server wall; Mira in Storage looking at Six Hallway.
  • One roamer holds Operational / Mezzanine, one plays Green Stairs.
  • Smoke stays near R6 Room for the plant.

What attackers try — and your answer

  • Thermite / Hibana from Gallery → claw the wall and trade from Master through the rotate.
  • Green Stairs pinch → the Mira shows it; Storage holds the Six Hallway door.
  • West push through Operational → the roamer and the Master anchor cross-fire Mezzanine.

Mistakes to avoid

  • Letting attackers take Server — it looks into both site rooms.
  • Standing right behind the Gallery wall when it blows.
  • Forgetting the Green Stairs / Six Hallway side.

2. Operational power spot

Hold the west side: reinforce Operational and the Bathroom walls, stall attackers in Operational and Mezzanine, then fall back into Master and Server.

Draft · Y11S3hard

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Hold Operational early, but leave before you get trapped.
  • Fall back through Master into Server when you hear the breach.
  • Do not push out into Mezzanine alone.
Master Office / R6 Room solo setupStaff StairsBathroom BalconyBalcony StairsOperationalMezzanineMaskMasterShooting TerraceMain StairsReceptionBathroomServerServer HallwaySixStorageMid BalconyGallerySouth BalconyCourtyard BalconyAB87654321
  1. Reinforce this wall: Operational wall to Mezzanine — Operational becomes a safe room for two defenders.
  2. Reinforce this wall: Mezzanine wall to Bathroom — Stops a breach from Bathroom onto Mezzanine.
  3. Reinforce this wall: Mask wall to Shooting Terrace — Closes the west breach into Master.
  4. Reinforce this wall: Mask wall to Mezzanine — A second layer between Mezzanine and Master.
  5. Reinforce this wall: Server wall to Gallery — The east breach still needs to be closed.
  6. Reinforce this hatch: Operational hatch — Stops attackers from 1F coming up under you.
  7. Open a rotation hole here: Server ↔ Master — The fall-back path from Master into Server.
  8. Hold this spot: Operational — The power spot — holds Mezzanine and Staff Stairs.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Master Office / R6 Room team setupStaff StairsBathroom BalconyBlue StairsOperationalMezzanineMaskMasterCourtyardShooting TerraceMain StairsReceptionBathroomServerServer HallwaySixStorageNorth BalconyGalleryStorage HallwaySix HallwayCourtyard BalconyAB13121110987654321
  1. Reinforce: Operational wall to Mezzanine — Operational becomes a safe room for two defenders.
  2. Reinforce: Mezzanine wall to Bathroom — Stops a breach from Bathroom onto Mezzanine.
  3. Reinforce: Mask wall to Shooting Terrace — Closes the west breach into Master.
  4. Reinforce: Mask wall to Mezzanine — A second layer between Mezzanine and Master.
  5. Reinforce: Server wall to Gallery — The east breach still needs to be closed.
  6. Reinforce hatch: Operational hatch — Stops attackers from 1F coming up under you.
  7. Rotation hole: Server ↔ Master — The fall-back path from Master into Server.
  8. Gadget (Bandit): Batteries on the Gallery wall — Trick the east breach.
  9. Gadget (Castle): Barricade the Master ↔ Mezzanine door — Slows the fall-back push into Master.
  10. Gadget (Mira): Mirror on the Operational wall — Watches Mezzanine from inside Operational.
  11. Stand here: Operational — The power spot — holds Mezzanine and Staff Stairs.
  12. Stand here: Master (fall-back) — Last player on site; covers Server and the barricade.
  13. Stand here: R6 Room, off the Gallery door — Keeps the east side honest.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Two players in Operational, one in Master, one in R6 Room, one roaming Green Stairs.
  • Bandit keeps the east wall closed so the attack has to come west.
  • Fall back together — trickling out of Operational loses the round.

What attackers try — and your answer

  • Attackers flood Operational with utility → fall back early to Master.
  • Attackers switch to the east side → the R6 Room anchor and Bandit slow them.
  • Vertical from 1F under Operational → the hatch is reinforced; stay off the soft floor.

Mistakes to avoid

  • Staying in Operational until you get pinched from Mezzanine and 1F.
  • Barricading the door you need to fall back through.
  • Leaving R6 Room completely empty.
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