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Lair · Basement Lab Support / Lab

Site 4 · 1 setup, numbered — not ranked.

1. Missile Hallway crossfire

Keep the Lab walls and the Missile wall shut so attackers must walk Missile Hallway, reinforce the hatches above, and anchor in Lab Support and Lab.

Draft · Y11S3mediumSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the Lab wall next to Lockers first.
  • Stay out of the middle of Lab — the Reception floor above can be opened.
  • Use the Lab Support ↔ Lab rotate.
Lab Support / Lab solo setupLab ExitLockersLabStockSupportMissileMissile HallwayToxinStaffStaff StairsCourtyardNorth DockWarehouseWarehouseYellow StairsFiltrationBarrelsElectricalAB654321
  1. Reinforce this wall: Lab wall to Lockers — The main breach from the east side.
  2. Reinforce this wall: Lab wall to Toxin — Stops a breach from the south.
  3. Reinforce this wall: Missile wall to the Yellow Stairs corridor — Keeps attackers in Missile Hallway, into your crossfire.
  4. Reinforce this wall: Lab Exit wall to Filtration — Closes the north-west way to the Lab Exit doors.
  5. Open a rotation hole here: Lab Support ↔ Lab — Lets the two anchors swap rooms fast.
  6. Hold this spot: Lab Support, off the hatch — Covers the Lab Exit doors and the rotate.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Lab Support / Lab solo setupMedical HallwayBreifingBunksCCTV TerraceYellow HallwayYellow StairsCCTVReceptionMedicalExitStaff StairsBoothMaintenanceArmoryShootingShooting StairsExit TunnelMain Stairs21
  1. Reinforce this hatch: 1F Armory hatch (over Lab Support) — Without it, attackers drop onto Lab Support.
  2. Reinforce this hatch: 1F Reception hatch (over Toxin) — Stops a drop behind the Lab anchors.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Lab Support / Lab team setupLab ExitLockersLabStockSupportMissileMissile HallwayToxinStaffCourtyardYellow StairsFiltrationElectricalAB10987654321
  1. Reinforce: Lab wall to Lockers — The main breach from the east side.
  2. Reinforce: Lab wall to Toxin — Stops a breach from the south.
  3. Reinforce: Missile wall to the Yellow Stairs corridor — Keeps attackers in Missile Hallway, into your crossfire.
  4. Reinforce: Lab Exit wall to Filtration — Closes the north-west way to the Lab Exit doors.
  5. Rotation hole: Lab Support ↔ Lab — Lets the two anchors swap rooms fast.
  6. Gadget (Kaid): Claw on the Lockers wall — Electrifies the main breach wall.
  7. Gadget (Mira): Mirror on the Toxin wall — Watches Toxin and the south approach.
  8. Gadget (Maestro): Evil Eye in Lab, looking at the Lockers wall — Punishes the breach and shows the plant.
  9. Stand here: Lab Support, off the hatch — Covers the Lab Exit doors and the rotate.
  10. Stand here: Lab, north-west corner — Off the breach line; sees Lab Exit and the plant.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Lab Support / Lab team setupMedical HallwayGreen StairsBlue StairsBlue StairsLift ExitLift Exit StairsCourtyardBreifingBunksBunks TerraceCCTV TerraceYellow HallwayGreen HallwayYellow StairsCCTVReceptionMain EntranceMedicalExitStaff StairsGateSouth DockNorth DockNorth Dock StairsLift StairsRoof StairsGate TunnelGate StairsCCTV StairsGate TunnelBoothMaintenanceArmoryBlue HallwayShootingShootingShooting StairsRange TunnelExit TunnelLiftLiftMain StairsBalcony StairsCourtyard Stairs321
  1. Reinforce hatch: 1F Armory hatch (over Lab Support) — Without it, attackers drop onto Lab Support.
  2. Reinforce hatch: 1F Reception hatch (over Toxin) — Stops a drop behind the Lab anchors.
  3. Roam: 1F: Armory → Maintenance → Reception — Stop attackers opening the floor above the site.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Two anchors in the site, two roamers on 1F above, one contests Lockers early.
  • Kaid on the Lockers wall, Mira on Toxin, Maestro in Lab.
  • The Missile wall stays shut so attackers funnel through Missile Hallway.

What attackers try — and your answer

  • Hard breach from Lockers → Kaid claw and Maestro; trade from the corner.
  • Lab Exit push from Courtyard → the Lab Support anchor holds the doors.
  • Vertical from 1F Reception → the 1F roamers contest it; anchors play the edges.

Mistakes to avoid

  • Nobody on 1F — attackers open Armory and Reception above you.
  • Leaving the Armory hatch open over Lab Support.
  • Opening the Missile wall and giving attackers a free lane.
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