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Lair · 1F Armory / Weapon Maintenance

Site 3 · 1 setup, numbered — not ranked.

1. Exit wall and Operational hatch

Deny the Exit wall into Weapon Maintenance and the Blue Hallway wall into Armory, reinforce the Operational hatch above, and keep the two rooms linked.

Draft · Y11S3mediumSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the Maintenance wall next to Exit first.
  • Stand off the hatch — attackers love to drop there.
  • Use the Armory ↔ Maintenance rotate to swap rooms.
Armory / Weapon Maintenance solo setupMedical HallwayBlue StairsCourtyardBreifingYellow HallwayGreen HallwayYellow StairsCCTVReceptionMedicalExitStaff StairsBoothMaintenanceArmoryBlue HallwayShootingShooting StairsRange TunnelExit TunnelMain StairsAB654321
  1. Reinforce this wall: Maintenance wall to Exit — The main breach from the Shooting side.
  2. Reinforce this wall: Armory wall to Blue Hallway — The breach from the north.
  3. Reinforce this wall: Armory wall to Medical — Stops a breach from the Medical side.
  4. Open a rotation hole here: Armory ↔ Weapon Maintenance — A second link besides the door.
  5. Hold this spot: Armory, west side — Covers both doors and the rotate.
  6. Hold this spot: Weapon Maintenance, by the Reception door — Off the Exit breach line.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Armory / Weapon Maintenance solo setupStaff StairsBathroom BalconyShootingShooting StairsOperationalMezzanineMaskMasterShooting TerraceMain StairsReceptionBathroomServerServer HallwaySixStorageCourtyard Balcony1
  1. Reinforce this hatch: 2F Operational hatch (over Weapon Maintenance) — Without it, attackers drop right onto the plant spot.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Armory / Weapon Maintenance team setupMedical HallwayBlue StairsCourtyardReceptionMedicalExitBoothMaintenanceArmoryBlue HallwayShooting StairsAB987654321
  1. Reinforce: Maintenance wall to Exit — The main breach from the Shooting side.
  2. Reinforce: Armory wall to Blue Hallway — The breach from the north.
  3. Reinforce: Armory wall to Medical — Stops a breach from the Medical side.
  4. Rotation hole: Armory ↔ Weapon Maintenance — A second link besides the door.
  5. Gadget (Bandit): Batteries on the Exit wall — Trick the main breach.
  6. Gadget (Mira): Mirror on the Blue Hallway wall — Watches the north side from inside Armory.
  7. Gadget (Castle): Barricade the Armory west door — Slows attackers coming from Blue Hallway.
  8. Stand here: Armory, west side — Covers both doors and the rotate.
  9. Stand here: Weapon Maintenance, by the Reception door — Off the Exit breach line.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Armory / Weapon Maintenance team setupStaff StairsNorth DockSouth DockShootingBathroom BalconyBalcony StairsShootingShooting StairsBlue StairsOperationalMezzanineMaskMasterCourtyardShooting TerraceLift TunnelStockpile TunnelMain StairsReceptionGreen StairsBathroomServerServer HallwaySixStorageBridgeBridgeNorth BalconyMid BalconyGallerySouth BalconyStorage HallwaySix HallwayCourtyard Balcony21
  1. Reinforce hatch: 2F Operational hatch (over Weapon Maintenance) — Without it, attackers drop right onto the plant spot.
  2. Roam: 2F: hold Operational above the site — Hold the floor above the site and slow vertical.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Bandit on the Exit wall, Mira on the Blue Hallway wall, Castle on the west door.
  • One player holds 2F Operational above the site.
  • Watch Reception / Main Stairs — attackers can walk in from the east too.

What attackers try — and your answer

  • Thermite from Exit → trick with Bandit and trade from Armory.
  • Blue Hallway push → the Mira and barricade slow it.
  • Vertical from 2F Operational → keep a player upstairs and stay off the hatch.

Mistakes to avoid

  • Leaving the Operational hatch open.
  • Standing in front of the Exit wall.
  • Nobody on 2F — attackers play the floor above.
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