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Gridlock · Lair 1F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Bunks / BriefingArmory / Weapon Maintenance
Playing soloJust you and random teammates — a simple plan
Your mission

Guard the back door so enemies can’t sneak up behind your team.

Your gadget: Trax Stingers. Spike carpets that slow and damage anyone walking through.

Bunks / Briefing

Gridlock solo plan on Lair Bunks / BriefingMedical HallwayGreen StairsBlue StairsBlue StairsLift ExitLift Exit StairsCourtyardBreifingBunksBunks TerraceCCTV TerraceYellow HallwayGreen HallwayCCTVReceptionMedicalNorth DockNorth Dock StairsMaintenanceArmoryBlue HallwayBalcony StairsCourtyard StairsAB4321
  1. Go this way: Green Stairs → Green Hallway
  2. Plant the defuser here: Bunks, south-west part near the breach
  3. After the plant, hold here: Green Hallway (flank)
  4. After the plant, hold here: CCTV Terrace, watching the breach

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Armory / Weapon Maintenance

Gridlock solo plan on Lair Armory / Weapon MaintenanceMedical HallwayGreen StairsBlue StairsBlue StairsLift ExitLift Exit StairsCourtyardBreifingYellow HallwayGreen HallwayCCTVReceptionMedicalExitStaff StairsNorth Dock StairsBoothMaintenanceArmoryBlue HallwayShootingShooting StairsRange TunnelExit TunnelMain StairsCourtyard StairsAB4321
  1. Go this way: Blue Stairs → Blue Hallway
  2. Plant the defuser here: Weapon Maintenance, under the Operational hatch
  3. After the plant, hold here: Blue Hallway (flank)
  4. After the plant, hold here: Exit, watching the breach

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t leave your spot to chase kills.
  • Don’t stand where no teammate can help you.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Stop rotations behind the team.

Team goal: Take 2F above the site first, then open one reinforced wall into the site and combine it with a hatch drop from 2F.

Flank watch (your main job)

Bunks: hold Green Hallway / Yellow Hallway. Armory site: hold Blue Hallway and the Main Stairs side.

With Trax Stingers: Throw Trax on the flank route marked on the map to slow roamers and make them noisy.

Plant support (if the team needs it)

Cover the plant from the breach; after the plant, deny the doors into site.

With Trax Stingers: Throw Trax on the defuser’s path after the plant.

Spawn & approach

South Dock (CCTV Stairs / CCTV Terrace) or North Dock (Green Stairs) for Bunks / Briefing. Shooting (west) for Armory / Weapon Maintenance.

  • Clear 2F above the site first — defenders there can shoot down on everything.
  • Bunks / Briefing: CCTV Terrace from South Dock, plus Green Hallway from the north.
  • Armory / Weapon Maintenance: Exit Tunnel from Shooting, plus Blue Hallway.

Drone checklist

  • CCTV and Yellow Hallway for the Bunks anchors.
  • Briefing's west side next to the Medical Hallway door.
  • Armory and the Reception door into Maintenance.
  • 2F Six, Server and Operational for defenders above you.

Bunks / Briefing — team map

Gridlock team plan on Lair Bunks / BriefingMedical HallwayGreen StairsBlue StairsBlue StairsLift ExitLift Exit StairsCourtyardBreifingBunksBunks TerraceCCTV TerraceYellow HallwayGreen HallwayYellow StairsCCTVReceptionMain EntranceMedicalExitStaff StairsSouth DockNorth Dock StairsCCTV StairsGate TunnelBoothMaintenanceArmoryBlue HallwayShooting StairsExit TunnelMain StairsBalcony StairsCourtyard StairsAB13121110987654321
  1. Move: Green Stairs → Green Hallway
  2. Plant: Bunks, south-west part near the breach
  3. Hold: CCTV Terrace, watching the breach
  4. Hold: Green Hallway (flank)
  5. Move: South Dock → CCTV Stairs → CCTV Terrace
  6. Drone: Drone CCTV through its east door
  7. Vertical: 2F Six hatch drops into Briefing
  8. Vertical: Open the 2F Six floor above Bunks
  9. Enemy likely: CCTV anchor
  10. Enemy likely: Briefing anchor
  11. Hard breach: Bunks wall — breach it from CCTV Terrace
  12. Move: Push through the breach into Bunks
  13. Hard breach: Briefing wall — second breach from Green Hallway

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 2F above the site first (Six, Storage, Server) — the site is won from the floor above.
  2. One player comes up to Green Hallway from the north; two players take CCTV Terrace from South Dock.
  3. The anti-gadget player clears the Bunks wall on the CCTV Terrace side, then the hard breacher opens it.
  4. The vertical player opens the Six hatch and floor while the breach goes.
  5. Push Bunks and plant near the breach.

Plant

Plant Bunks in the south-west part next to the CCTV Terrace breach, so the breach player and the player on the 2F Six floor both cover it. Briefing is the backup plant under the Six hatch.

Post-plant positions

  • CCTV Terrace, looking through the breach
  • 2F Six, playing the hatch and floor above
  • Green Hallway (north flank)
  • Yellow Hallway / CCTV (south flank)

Armory / Weapon Maintenance — team map

Gridlock team plan on Lair Armory / Weapon MaintenanceMedical HallwayGreen StairsBlue StairsBlue StairsLift ExitLift Exit StairsCourtyardBreifingBunksBunks TerraceCCTV TerraceYellow HallwayGreen HallwayYellow StairsCCTVReceptionMain EntranceMedicalExitStaff StairsSouth DockNorth Dock StairsCCTV StairsGate TunnelBoothMaintenanceArmoryBlue HallwayShooting StairsExit TunnelMain StairsBalcony StairsCourtyard StairsAB1110987654321
  1. Move: Blue Stairs → Blue Hallway
  2. Plant: Weapon Maintenance, under the Operational hatch
  3. Hold: Exit, watching the breach
  4. Hold: Blue Hallway (flank)
  5. Move: Shooting → Exit Tunnel → Exit
  6. Drone: Drone Armory through its west door
  7. Vertical: 2F Operational hatch drops into Weapon Maintenance
  8. Enemy likely: Armory anchor
  9. Hard breach: Maintenance wall — breach it from Exit
  10. Move: Push through the breach into Maintenance
  11. Hard breach: Armory wall — second breach from Blue Hallway

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take the Shooting side and walk the Exit Tunnel to Exit.
  2. One player takes 2F Operational and opens the hatch over Weapon Maintenance.
  3. The anti-gadget player clears the Exit → Maintenance wall, then the hard breacher opens it.
  4. Push Maintenance from the breach while the Blue Hallway player pressures Armory.
  5. Plant under the hatch and hold from Exit, Operational and Blue Hallway.

Plant

Plant Weapon Maintenance under the 2F Operational hatch, next to the pillar, so the Exit breach and the player above both cover it. Armory is the backup from the Blue Hallway side.

Post-plant positions

  • Exit, looking through the breach
  • 2F Operational, playing the hatch
  • Blue Hallway (north flank)
  • Reception / Main Stairs (east flank)

Pitfalls

  • Throwing Trax where your own team needs to rotate.
  • Leaving Armory Hall / Blue Hallway open — the classic Lair flank.
  • Planting in the open where 2F can shoot down.
  • Entering 1F without clearing 2F above the site.
  • Pushing only one entry — both sites have several doors.
  • Forgetting Blue Hallway / Green Hallway flanks.

If defenders…

  • If the Bunks wall is denied, open Briefing from Green Hallway and plant under the Six hatch.
  • If the Maintenance wall is denied, push Armory from Blue Hallway and drop the Operational hatch.
  • If 2F is stacked, take it slowly with three players first.
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