

IQ · Lair 1F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Find where the enemies are hiding and tell your team.
Your gadget: Electronics Detector. Detects electronic gadgets (and the defenders holding them) through walls.
Bunks / Briefing
- Go this way: South Dock → CCTV Stairs → CCTV Terrace
- Send your drone here: Drone CCTV through its east door
- Danger — an enemy often holds here: CCTV anchor
- Break this strong wall: Bunks wall — breach it from CCTV Terrace
- Plant the defuser here: Bunks, south-west part near the breach
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Armory / Weapon Maintenance
- Go this way: Shooting → Exit Tunnel → Exit
- Send your drone here: Drone Armory through its west door
- Danger — an enemy often holds here: Armory anchor
- Break this strong wall: Maintenance wall — breach it from Exit
- Plant the defuser here: Weapon Maintenance, under the Operational hatch
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t lose your drone in the first seconds — hide it in a corner.
- Don’t keep what you see to yourself. Tell your team or ping it.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Find the anchors and the 2F roamers.
Team goal: Take 2F above the site first, then open one reinforced wall into the site and combine it with a hatch drop from 2F.
Intel (your main job)
Drone CCTV, Briefing and Armory, and the 2F rooms above. Call the Mira before the execute.
With Electronics Detector: Walk the entry route with the detector out and call every electronic gadget and defender carrying one near the site.
Anti-gadget (if the team needs it)
Clear Bandit/Kaid/Mute on the marked wall, then any Mira that watches the plant.
With Electronics Detector: Shoot the gadgets you detect through soft walls — especially cameras and jammers covering the plant.
Spawn & approach
South Dock (CCTV Stairs / CCTV Terrace) or North Dock (Green Stairs) for Bunks / Briefing. Shooting (west) for Armory / Weapon Maintenance.
- Clear 2F above the site first — defenders there can shoot down on everything.
- Bunks / Briefing: CCTV Terrace from South Dock, plus Green Hallway from the north.
- Armory / Weapon Maintenance: Exit Tunnel from Shooting, plus Blue Hallway.
Drone checklist
- CCTV and Yellow Hallway for the Bunks anchors.
- Briefing's west side next to the Medical Hallway door.
- Armory and the Reception door into Maintenance.
- 2F Six, Server and Operational for defenders above you.
Bunks / Briefing — team map
- Move: South Dock → CCTV Stairs → CCTV Terrace
- Drone: Drone CCTV through its east door
- Enemy likely: CCTV anchor
- Enemy likely: Briefing anchor
- Hard breach: Bunks wall — breach it from CCTV Terrace
- Move: Green Stairs → Green Hallway
- Vertical: 2F Six hatch drops into Briefing
- Vertical: Open the 2F Six floor above Bunks
- Move: Push through the breach into Bunks
- Plant: Bunks, south-west part near the breach
- Hold: CCTV Terrace, watching the breach
- Hold: Green Hallway (flank)
- Hard breach: Briefing wall — second breach from Green Hallway
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F above the site first (Six, Storage, Server) — the site is won from the floor above.
- One player comes up to Green Hallway from the north; two players take CCTV Terrace from South Dock.
- The anti-gadget player clears the Bunks wall on the CCTV Terrace side, then the hard breacher opens it.
- The vertical player opens the Six hatch and floor while the breach goes.
- Push Bunks and plant near the breach.
Plant
Plant Bunks in the south-west part next to the CCTV Terrace breach, so the breach player and the player on the 2F Six floor both cover it. Briefing is the backup plant under the Six hatch.
Post-plant positions
- CCTV Terrace, looking through the breach
- 2F Six, playing the hatch and floor above
- Green Hallway (north flank)
- Yellow Hallway / CCTV (south flank)
Armory / Weapon Maintenance — team map
- Move: Shooting → Exit Tunnel → Exit
- Drone: Drone Armory through its west door
- Enemy likely: Armory anchor
- Hard breach: Maintenance wall — breach it from Exit
- Move: Blue Stairs → Blue Hallway
- Vertical: 2F Operational hatch drops into Weapon Maintenance
- Move: Push through the breach into Maintenance
- Plant: Weapon Maintenance, under the Operational hatch
- Hold: Exit, watching the breach
- Hold: Blue Hallway (flank)
- Hard breach: Armory wall — second breach from Blue Hallway
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take the Shooting side and walk the Exit Tunnel to Exit.
- One player takes 2F Operational and opens the hatch over Weapon Maintenance.
- The anti-gadget player clears the Exit → Maintenance wall, then the hard breacher opens it.
- Push Maintenance from the breach while the Blue Hallway player pressures Armory.
- Plant under the hatch and hold from Exit, Operational and Blue Hallway.
Plant
Plant Weapon Maintenance under the 2F Operational hatch, next to the pillar, so the Exit breach and the player above both cover it. Armory is the backup from the Blue Hallway side.
Post-plant positions
- Exit, looking through the breach
- 2F Operational, playing the hatch
- Blue Hallway (north flank)
- Reception / Main Stairs (east flank)
Pitfalls
- Scanning while exposed to a roamer.
- Calling everything — only call what changes the plan.
- Parking the drone where it gets shot.
- Using your gadget before the hard breacher is on the wall.
- Entering 1F without clearing 2F above the site.
- Pushing only one entry — both sites have several doors.
- Forgetting Blue Hallway / Green Hallway flanks.
If defenders…
- If the Bunks wall is denied, open Briefing from Green Hallway and plant under the Six hatch.
- If the Maintenance wall is denied, push Armory from Blue Hallway and drop the Operational hatch.
- If 2F is stacked, take it slowly with three players first.
More & sources
IQ on other Lair floors
Full team plan for this floor →
Defending instead? Bunks / Briefing setups · Armory / Weapon Maintenance setups
Other intel picks here
Sources
- Ubisoft – Lair map page (official blueprints, modernized Sept 2025)
- Ubisoft – Operation High Stakes (Y10S3) season page
- siege.gg – Lair map stats
- GamerStudio – Step by step guide to attacking Lair (2025)
- Alviran – Lair callouts guide 2026
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.