

Ying · Lair 1F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Be one of the first into the bomb room — with a teammate right behind you.
Your gadget: Candelas. Cluster flash devices that can be thrown or cooked through soft walls.
Bunks / Briefing
- Go this way: South Dock → CCTV Stairs → CCTV Terrace
- Go this way: Green Stairs → Green Hallway
- Danger — an enemy often holds here: CCTV anchor
- Go this way: Push through the breach into Bunks
- Plant the defuser here: Bunks, south-west part near the breach
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Armory / Weapon Maintenance
- Go this way: Shooting → Exit Tunnel → Exit
- Go this way: Blue Stairs → Blue Hallway
- Danger — an enemy often holds here: Armory anchor
- Go this way: Push through the breach into Maintenance
- Plant the defuser here: Weapon Maintenance, under the Operational hatch
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t go in alone. Wait for a teammate.
- Don’t rush in before someone has checked the room with a drone.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Take the first fight in site.
Team goal: Take 2F above the site first, then open one reinforced wall into the site and combine it with a hatch drop from 2F.
Entry (your main job)
Swing the breach with a trade partner.
With Candelas: Throw or stick a Candela into site through the breach just before the push so defenders are flashed as your team enters.
Plant support (if the team needs it)
Cover the plant from the breach; after the plant, deny the doors into site.
With Candelas: Keep one Candela for the plant: flash defenders peeking the planter.
Spawn & approach
South Dock (CCTV Stairs / CCTV Terrace) or North Dock (Green Stairs) for Bunks / Briefing. Shooting (west) for Armory / Weapon Maintenance.
- Clear 2F above the site first — defenders there can shoot down on everything.
- Bunks / Briefing: CCTV Terrace from South Dock, plus Green Hallway from the north.
- Armory / Weapon Maintenance: Exit Tunnel from Shooting, plus Blue Hallway.
Drone checklist
- CCTV and Yellow Hallway for the Bunks anchors.
- Briefing's west side next to the Medical Hallway door.
- Armory and the Reception door into Maintenance.
- 2F Six, Server and Operational for defenders above you.
Bunks / Briefing — team map
- Move: South Dock → CCTV Stairs → CCTV Terrace
- Move: Green Stairs → Green Hallway
- Enemy likely: CCTV anchor
- Enemy likely: Briefing anchor
- Move: Push through the breach into Bunks
- Plant: Bunks, south-west part near the breach
- Hold: CCTV Terrace, watching the breach
- Drone: Drone CCTV through its east door
- Vertical: 2F Six hatch drops into Briefing
- Vertical: Open the 2F Six floor above Bunks
- Hard breach: Bunks wall — breach it from CCTV Terrace
- Hold: Green Hallway (flank)
- Hard breach: Briefing wall — second breach from Green Hallway
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F above the site first (Six, Storage, Server) — the site is won from the floor above.
- One player comes up to Green Hallway from the north; two players take CCTV Terrace from South Dock.
- The anti-gadget player clears the Bunks wall on the CCTV Terrace side, then the hard breacher opens it.
- The vertical player opens the Six hatch and floor while the breach goes.
- Push Bunks and plant near the breach.
Plant
Plant Bunks in the south-west part next to the CCTV Terrace breach, so the breach player and the player on the 2F Six floor both cover it. Briefing is the backup plant under the Six hatch.
Post-plant positions
- CCTV Terrace, looking through the breach
- 2F Six, playing the hatch and floor above
- Green Hallway (north flank)
- Yellow Hallway / CCTV (south flank)
Armory / Weapon Maintenance — team map
- Move: Shooting → Exit Tunnel → Exit
- Move: Blue Stairs → Blue Hallway
- Enemy likely: Armory anchor
- Move: Push through the breach into Maintenance
- Plant: Weapon Maintenance, under the Operational hatch
- Hold: Exit, watching the breach
- Drone: Drone Armory through its west door
- Vertical: 2F Operational hatch drops into Weapon Maintenance
- Hard breach: Maintenance wall — breach it from Exit
- Hold: Blue Hallway (flank)
- Hard breach: Armory wall — second breach from Blue Hallway
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take the Shooting side and walk the Exit Tunnel to Exit.
- One player takes 2F Operational and opens the hatch over Weapon Maintenance.
- The anti-gadget player clears the Exit → Maintenance wall, then the hard breacher opens it.
- Push Maintenance from the breach while the Blue Hallway player pressures Armory.
- Plant under the hatch and hold from Exit, Operational and Blue Hallway.
Plant
Plant Weapon Maintenance under the 2F Operational hatch, next to the pillar, so the Exit breach and the player above both cover it. Armory is the backup from the Blue Hallway side.
Post-plant positions
- Exit, looking through the breach
- 2F Operational, playing the hatch
- Blue Hallway (north flank)
- Reception / Main Stairs (east flank)
Pitfalls
- Throwing Candelas without teammates ready to enter.
- Swinging into a smoked breach alone.
- Planting in the open where 2F can shoot down.
- Entering 1F without clearing 2F above the site.
- Pushing only one entry — both sites have several doors.
- Forgetting Blue Hallway / Green Hallway flanks.
If defenders…
- If the Bunks wall is denied, open Briefing from Green Hallway and plant under the Six hatch.
- If the Maintenance wall is denied, push Armory from Blue Hallway and drop the Operational hatch.
- If 2F is stacked, take it slowly with three players first.
More & sources
Ying on other Lair floors
Full team plan for this floor →
Defending instead? Bunks / Briefing setups · Armory / Weapon Maintenance setups
Sources
- Ubisoft – Lair map page (official blueprints, modernized Sept 2025)
- Ubisoft – Operation High Stakes (Y10S3) season page
- siege.gg – Lair map stats
- GamerStudio – Step by step guide to attacking Lair (2025)
- Alviran – Lair callouts guide 2026
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.