How to attack Chalet 1F
Both 1F sites die to vertical: the 2F Library and Library Entrance sit over Gaming and Bar, and Master and Office sit over Kitchen and Dining. Most failed 1F attacks on Chalet go wrong because the team enters the ground floor before clearing 2F.
Clear the floor above first, open vertical over the site, then hit it with one hard breach and one ground-floor entry.
Roles
Hard breach
Bar: breach the Bar ↔ Bar Hallway wall. Kitchen: breach the Kitchen ↔ Kitchen Hallway wall. Backups: the Kitchen wall from Trophy, the Dining wall from the Dining Hallway.
Anti-gadget
Clear Bandit, Kaid or Mute on the chosen wall, then the Mira watching Trophy or the Bar Hallway.
Vertical / soft breach
Gaming / Bar: open the 2F Library and Library Entrance hatches. Kitchen: the Master hatch and soft floor. Dining: the Office soft floor.
Entry
Push the breach with a trade partner while the vertical player shoots down.
Flank watch
Watch Fireplace, Main and the Library Stairs while the team executes.
Gaming Room / Bar
- Move: Front Yard → Mudroom → Bar Hallway
- Move: Front Patio → Gaming windows
- Drone: Drone Bar through the hallway door
- Vertical: 2F Library hatch drops into Gaming
- Vertical: 2F Library Entrance hatch drops into Bar
- Enemy likely: Anchor at the back of Bar
- Enemy likely: Gaming nook anchor
- Hard breach: Bar wall — breach it from the Bar Hallway
- Move: Push through the breach into Bar
- Plant: Bar, next to the breach
- Hold: Bar Hallway, watching the breach
- Hold: Fireplace (flank)
- Hard breach: Bar wall, west part (second breach)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F first (Library and Library Entrance sit right over Gaming and Bar).
- Come in through the Mudroom into the Bar Hallway; one player pressures the Gaming windows from outside.
- The anti-gadget player clears the Bar ↔ Bar Hallway wall; the hard breacher opens it.
- Open the Library hatches from 2F and push Bar from the breach and from above.
- Plant Bar near the breach and hold the hallway, 2F and the Fireplace side.
Plant
Plant Bar next to the Bar Hallway breach so the Bar Hallway player and the 2F player on the Library Entrance hatch both cover it. Gaming is the backup, planted under the Library hatch.
Post-plant
- Bar Hallway, looking through the breach
- 2F Library / Library Entrance, playing the hatches
- Gaming Hallway
- Fireplace (east flank)
Dining Room / Kitchen
- Move: Campfire → Trophy window
- Move: Front Yard → Main (Dining side)
- Move: Trophy → Kitchen Hallway
- Drone: Drone Dining, then Kitchen through the connecting door
- Vertical: 2F Master hatch drops into Kitchen
- Vertical: 2F Office soft floor over Dining
- Enemy likely: Kitchen anchor
- Enemy likely: Dining anchor
- Hard breach: Kitchen wall — breach it from the Kitchen Hallway
- Move: Push through the breach into Kitchen
- Plant: Kitchen, next to the hallway breach
- Hold: Kitchen Hallway, watching the breach
- Hold: Trophy (north flank)
- Hold: Main, watching the Dining side
- Hard breach: Kitchen wall — backup breach from Trophy
- Hard breach: Dining wall — breach it from the Dining Hallway (Dining plan)
- Plant: Dining, by the Dining Hallway wall (backup)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F Master and Solarium first — Master sits over Kitchen and Office over Dining.
- Two players take Trophy through the Trophy window and walk south into the Kitchen Hallway; one takes Main to drone and watch Dining.
- The anti-gadget player clears the Kitchen ↔ Kitchen Hallway wall, then the hard breacher opens it.
- Open the Master hatch and push Kitchen from the breach and from above.
- Plant Kitchen and hold the hallway, Trophy and Main.
Plant
Plant Kitchen next to the Kitchen Hallway wall right after it opens, so Kitchen Hallway and the 2F Master player on the hatch both see the defuser. Dining is planted from the Dining Hallway with the Office floor open above.
Post-plant
- Kitchen Hallway, looking through the breach
- Trophy (north flank)
- 2F Master, playing the hatch over Kitchen
- Main, watching the Dining side
Pitfalls
- Entering the ground floor without clearing above.
- Pushing Trophy blind — defenders hold it with a Mira from Kitchen.
- Not holding the Library Stairs.
If defenders…
- If the Bar wall is denied, drop the Library hatch and plant Gaming.
- If Kitchen is locked down, open the Office floor and commit to Dining through the Dining Hallway.