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Chalet · 1F Dining Room / Kitchen

Site 3 · 1 setup, numbered — not ranked.

1. Trophy and Kitchen Hallway lock

Deny the Kitchen walls to Trophy and the Kitchen Hallway, close the Dining walls, and watch Trophy with a Mira from Kitchen.

Draft · Y11S3mediumSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the Kitchen wall to the Kitchen Hallway first.
  • Stay out of Trophy — the Mira watches it for you.
  • Listen for players above in Master and Office.
Dining Room / Kitchen solo setupDining HallwayDiningMainKitchen HallwayKitchenBackyard StairsAB87654321
  1. Reinforce this wall: Kitchen wall to the Kitchen Hallway — The main breach — attackers come down from Trophy.
  2. Reinforce this wall: Kitchen wall to Trophy — Stops a breach straight from Trophy.
  3. Reinforce this wall: Kitchen wall to the landing by Main — Closes the lower part of the same wall.
  4. Reinforce this wall: Dining wall to the Dining Hallway — Stops the Dining breach from the west.
  5. Reinforce this wall: Dining wall to the south (Bar Hallway / Fireplace side) — Closes the Fireplace-side breach into Dining.
  6. Reinforce this hatch: Hatch above Kitchen (from 2F Master) — The only hatch onto this site.
  7. Open a rotation hole here: Kitchen ↔ Dining (next to the door) — A second opening for fast swaps between the objectives.
  8. Hold this spot: Kitchen, south-east corner — Behind the Mira; away from both breach walls.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Dining Room / Kitchen team setupDining HallwayDiningMainKitchen HallwayKitchenAB121110987654321
  1. Reinforce: Kitchen wall to the Kitchen Hallway — The main breach — attackers come down from Trophy.
  2. Reinforce: Kitchen wall to Trophy — Stops a breach straight from Trophy.
  3. Reinforce: Kitchen wall to the landing by Main — Closes the lower part of the same wall.
  4. Reinforce: Dining wall to the Dining Hallway — Stops the Dining breach from the west.
  5. Reinforce: Dining wall to the south (Bar Hallway / Fireplace side) — Closes the Fireplace-side breach into Dining.
  6. Reinforce hatch: Hatch above Kitchen (from 2F Master) — The only hatch onto this site.
  7. Rotation hole: Kitchen ↔ Dining (next to the door) — A second opening for fast swaps between the objectives.
  8. Gadget (Mira): Mirror on the Trophy wall, facing Trophy — Locks down Trophy — attackers cannot cross it unseen.
  9. Gadget (Kaid): Claw on the Kitchen Hallway wall — Makes charges fail on the main breach.
  10. Gadget (Maestro): Evil Eye in Dining — Covers the Dining plant and the landing entry.
  11. Stand here: Kitchen, south-east corner — Behind the Mira; away from both breach walls.
  12. Stand here: Dining, by the Kitchen door — Holds Dining and swings into Kitchen through the rotate.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Dining Room / Kitchen team setupOfficeLibrary EntranceLibrary StairsLibrary HallwayBathroom BalconyOfficeBalconyLibrary West BalconyLibrary South BalconyMezzanineMezzaninePianoSolariumMasterBathroomClosetTrophy StairsLibraryBack PatioCampfire WoodFront YardBackyard1
  1. Roam: Roamer on 2F: Solarium → Trophy Stairs — Fights attackers taking Trophy and stops vertical from Master.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Mira on the Trophy wall, Kaid on the Kitchen Hallway wall, Maestro covers Dining.
  • One roamer holds 2F Solarium / Master to stop vertical and punish the Trophy take.
  • A second roamer plays Main and the Front Yard windows.

What attackers try — and your answer

  • Breach from the Kitchen Hallway → Kaid claw and a late swing from the south-east corner.
  • Trophy take → the Mira spots it; trade through the Trophy wall.
  • Vertical from Master or Office → reinforced hatch and a 2F roamer.

Mistakes to avoid

  • Nobody on 2F — Master and Office floors are soft over both objectives.
  • Standing in the Kitchen Hallway when attackers come down from Trophy.
  • Forgetting the Dining Hallway wall.
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