Chalet · 1F Dining Room / Kitchen
Site 3 · 1 setup, numbered — not ranked.
1. Trophy and Kitchen Hallway lock
Deny the Kitchen walls to Trophy and the Kitchen Hallway, close the Dining walls, and watch Trophy with a Mira from Kitchen.
Draft · Y11S3mediumSolo-queue friendly
Playing soloThe basics one player can do: walls, holes and where to stand
Your job
- Reinforce the Kitchen wall to the Kitchen Hallway first.
- Stay out of Trophy — the Mira watches it for you.
- Listen for players above in Master and Office.
- Reinforce this wall: Kitchen wall to the Kitchen Hallway — The main breach — attackers come down from Trophy.
- Reinforce this wall: Kitchen wall to Trophy — Stops a breach straight from Trophy.
- Reinforce this wall: Kitchen wall to the landing by Main — Closes the lower part of the same wall.
- Reinforce this wall: Dining wall to the Dining Hallway — Stops the Dining breach from the west.
- Reinforce this wall: Dining wall to the south (Bar Hallway / Fireplace side) — Closes the Fireplace-side breach into Dining.
- Reinforce this hatch: Hatch above Kitchen (from 2F Master) — The only hatch onto this site.
- Open a rotation hole here: Kitchen ↔ Dining (next to the door) — A second opening for fast swaps between the objectives.
- Hold this spot: Kitchen, south-east corner — Behind the Mira; away from both breach walls.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Kitchen wall to the Kitchen Hallway — The main breach — attackers come down from Trophy.
- Reinforce: Kitchen wall to Trophy — Stops a breach straight from Trophy.
- Reinforce: Kitchen wall to the landing by Main — Closes the lower part of the same wall.
- Reinforce: Dining wall to the Dining Hallway — Stops the Dining breach from the west.
- Reinforce: Dining wall to the south (Bar Hallway / Fireplace side) — Closes the Fireplace-side breach into Dining.
- Reinforce hatch: Hatch above Kitchen (from 2F Master) — The only hatch onto this site.
- Rotation hole: Kitchen ↔ Dining (next to the door) — A second opening for fast swaps between the objectives.
- Gadget (Mira): Mirror on the Trophy wall, facing Trophy — Locks down Trophy — attackers cannot cross it unseen.
- Gadget (Kaid): Claw on the Kitchen Hallway wall — Makes charges fail on the main breach.
- Gadget (Maestro): Evil Eye in Dining — Covers the Dining plant and the landing entry.
- Stand here: Kitchen, south-east corner — Behind the Mira; away from both breach walls.
- Stand here: Dining, by the Kitchen door — Holds Dining and swings into Kitchen through the rotate.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Roam: Roamer on 2F: Solarium → Trophy Stairs — Fights attackers taking Trophy and stops vertical from Master.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Mira on the Trophy wall, Kaid on the Kitchen Hallway wall, Maestro covers Dining.
- One roamer holds 2F Solarium / Master to stop vertical and punish the Trophy take.
- A second roamer plays Main and the Front Yard windows.
What attackers try — and your answer
- Breach from the Kitchen Hallway → Kaid claw and a late swing from the south-east corner.
- Trophy take → the Mira spots it; trade through the Trophy wall.
- Vertical from Master or Office → reinforced hatch and a 2F roamer.
Mistakes to avoid
- Nobody on 2F — Master and Office floors are soft over both objectives.
- Standing in the Kitchen Hallway when attackers come down from Trophy.
- Forgetting the Dining Hallway wall.