Chalet · Basement Wine Cellar / Snowmobile Garage
Site 4 · 2 setups, numbered — not ranked.
1. Garage wall hold
Deny the Garage outer wall and the Wine Cellar walls, close the Fireplace and Dining hatches, and rotate through the Wine ↔ Garage wall.
Draft · Y11S3mediumSolo-queue friendly
Playing soloThe basics one player can do: walls, holes and where to stand
- Reinforce the Garage outer wall first.
- If nobody is on 1F, reinforce the Fireplace hatch.
- Stand behind the boat or in Wine Cellar, not in front of the outer wall.
- Reinforce this wall: Garage outer wall (south) — The main breach — attackers come from the south side.
- Reinforce this wall: Wine Cellar wall to the Basement Hallway — Stops the Backyard Stairs push from opening Wine.
- Reinforce this wall: Wine Cellar east wall — Closes the east-side breach into the wine racks.
- Reinforce this hatch: Hatch above Storage (from 1F Fireplace) — Stops vertical into Storage next to Garage.
- Reinforce this hatch: Hatch above Wine Cellar (from 1F Dining) — Stops attackers dropping into the wine racks.
- Open a rotation hole here: Wine Cellar ↔ Garage — Lets the anchors swap between the two objectives.
- Hold this spot: Wine Cellar, behind the Mira — Safe from the Garage breach; covers both rooms.
- Hold this spot: Garage, behind the boat — Off the breach line; sees the plant.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Garage outer wall (south) — The main breach — attackers come from the south side.
- Reinforce: Wine Cellar wall to the Basement Hallway — Stops the Backyard Stairs push from opening Wine.
- Reinforce: Wine Cellar east wall — Closes the east-side breach into the wine racks.
- Reinforce hatch: Hatch above Storage (from 1F Fireplace) — Stops vertical into Storage next to Garage.
- Reinforce hatch: Hatch above Wine Cellar (from 1F Dining) — Stops attackers dropping into the wine racks.
- Rotation hole: Wine Cellar ↔ Garage — Lets the anchors swap between the two objectives.
- Gadget (Bandit): Batteries on the Garage outer wall — Trick the breach charge from outside.
- Gadget (Mira): Mirror on the Wine wall, facing Garage — Watches Garage and the plant from Wine Cellar.
- Gadget (Jäger): ADS in Garage — Eats grenades through the breach and the Fireplace soft floor.
- Stand here: Wine Cellar, behind the Mira — Safe from the Garage breach; covers both rooms.
- Stand here: Garage, behind the boat — Off the breach line; sees the plant.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Roam: Roamer on 1F: Fireplace → Bar — Fireplace sits over Garage — hold it to stop the vertical.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Bandit on the Garage wall; Mira watches Garage from Wine Cellar.
- Jäger or Wamai in Garage stops grenades from the breach and from Fireplace.
- One roamer holds 1F Fireplace; one watches Blue and the Main Stairs.
What attackers try — and your answer
- Thermite/Hibana on the Garage wall → Bandit trick and a trade from behind the boat.
- Vertical from Fireplace → Jäger/Wamai plus a 1F roamer.
- Backyard Stairs push → the reinforced Wine wall holds; rotate the Garage anchor through the hole.
Mistakes to avoid
- Leaving Fireplace to the attackers — the soft floor is right over Garage.
- Ignoring the Backyard Stairs — they lead straight to the Wine Cellar wall.
- Standing in Storage under the hatch.
2. Wine Cellar hold with Blue control
Anchor in Wine Cellar, open a rotate to Blue, and make attackers fight through Garage and Blue before they can plant.
Draft · Y11S3hard
Playing soloThe basics one player can do: walls, holes and where to stand
- Reinforce the Garage outer wall and the Wine wall to the hallway first.
- Play in Wine Cellar or Blue, not in Garage.
- Use the Wine ↔ Blue opening to move.
- Reinforce this wall: Garage outer wall (south) — Still the main breach — keep it closed.
- Reinforce this wall: Wine Cellar wall to the Basement Hallway — The breach that opens the Wine plant.
- Reinforce this wall: Wine Cellar east wall — Protects the wine racks anchor.
- Reinforce this wall: Wine ↔ Garage wall (south part) — Keeps attackers in Garage from shooting into Wine.
- Reinforce this hatch: Hatch above Wine Cellar (from 1F Dining) — Stops vertical onto the Wine plant.
- Open a rotation hole here: Wine Cellar ↔ Blue — Anchors can swing into Blue and the Garage door.
- Hold this spot: Wine racks, east side — Deep in site, far from every breach.
- Hold this spot: Blue, next to the rotate — Covers the Garage door and the Main Stairs side.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Garage outer wall (south) — Still the main breach — keep it closed.
- Reinforce: Wine Cellar wall to the Basement Hallway — The breach that opens the Wine plant.
- Reinforce: Wine Cellar east wall — Protects the wine racks anchor.
- Reinforce: Wine ↔ Garage wall (south part) — Keeps attackers in Garage from shooting into Wine.
- Reinforce hatch: Hatch above Wine Cellar (from 1F Dining) — Stops vertical onto the Wine plant.
- Rotation hole: Wine Cellar ↔ Blue — Anchors can swing into Blue and the Garage door.
- Gadget (Kaid): Claw on the Basement Hallway wall — Keeps the Wine breach denied.
- Gadget (Mira): Mirror on the Wine ↔ Garage wall — Watches Garage from inside Wine Cellar.
- Gadget (Goyo): Fire shield by the Garage door to Blue — Burns the Garage → Blue push and the plant.
- Stand here: Wine racks, east side — Deep in site, far from every breach.
- Stand here: Blue, next to the rotate — Covers the Garage door and the Main Stairs side.
- Roam: Roamer: Basement Hallway → Main Stairs — Delays the Backyard Stairs and Main Stairs pushes.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Kaid on the Wine hallway wall; Mira watches Garage; Goyo burns the Garage door.
- Two anchors in Wine and Blue; one roamer in the Basement Hallway; two on 1F.
- Garage is given up early — attackers who plant there must defuse-deny from open ground.
What attackers try — and your answer
- Garage breach and plant → retake from Blue and Wine through two doors at once.
- Wine breach from the Basement Hallway → Kaid claw; swing from the racks.
- Blue Stairs push → the Blue anchor holds; the rotate lets Wine help.
Mistakes to avoid
- Giving up Garage and then letting attackers plant for free.
- Nobody on 1F Fireplace — attackers shoot down into Garage and Storage.
- The Blue anchor getting flanked from the Blue Stairs.