Chalet · 1F Gaming Room / Bar
Site 2 · 1 setup, numbered — not ranked.
1. Bar Hallway wall and Library hatches
Deny the Bar walls to the Bar Hallway and the Gaming wall to Bar Stock, close both Library hatches above, and keep a rotate between Gaming and Bar.
Draft · Y11S3mediumSolo-queue friendly
Playing soloThe basics one player can do: walls, holes and where to stand
Your job
- Reinforce the Bar wall to the Bar Hallway first.
- If nobody is on 2F, reinforce the two hatches above the site.
- Stand in the back of the room, away from the Gaming windows.
- Reinforce this wall: Bar wall to the Bar Hallway (east) — The main breach from the Bar Hallway.
- Reinforce this wall: Bar wall to the Bar Hallway (west) — Closes the second half of the same wall.
- Reinforce this wall: Gaming wall to Bar Stock — Stops a breach from the south side.
- Reinforce this hatch: Hatch above Gaming (from 2F Library) — Without it attackers drop onto the Gaming plant.
- Reinforce this hatch: Hatch above Bar (from 2F Library Entrance) — Closes the vertical onto Bar.
- Open a rotation hole here: Gaming ↔ Bar — The two objectives share this wall — open it to swap fast.
- Hold this spot: Gaming, behind the Mira — Safe from the Bar breach; sees both objectives.
- Hold this spot: Bar, back corner — Off the breach line, next to the rotate.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Bar wall to the Bar Hallway (east) — The main breach from the Bar Hallway.
- Reinforce: Bar wall to the Bar Hallway (west) — Closes the second half of the same wall.
- Reinforce: Gaming wall to Bar Stock — Stops a breach from the south side.
- Reinforce hatch: Hatch above Gaming (from 2F Library) — Without it attackers drop onto the Gaming plant.
- Reinforce hatch: Hatch above Bar (from 2F Library Entrance) — Closes the vertical onto Bar.
- Rotation hole: Gaming ↔ Bar — The two objectives share this wall — open it to swap fast.
- Gadget (Bandit): Batteries on the Bar Hallway wall — Trick the breach charge.
- Gadget (Mira): Mirror on the Gaming wall, facing Bar — The Gaming anchor watches Bar and the plant.
- Gadget (Castle): Barricade the Gaming Hallway door — Slows the Gaming Hallway entry into Gaming.
- Stand here: Gaming, behind the Mira — Safe from the Bar breach; sees both objectives.
- Stand here: Bar, back corner — Off the breach line, next to the rotate.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Roam: Roamer on 2F: Library → Library Hallway — Keeps attackers off the two hatches over the site.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Bandit on the Bar wall, Mira on the Gaming ↔ Bar wall, Castle on the Gaming Hallway door.
- One roamer holds the 2F Library so the hatches stay shut.
- Smoke or Maestro makes the plant hard to finish.
What attackers try — and your answer
- Hard breach from the Bar Hallway → Bandit trick and a swing from the rotate.
- Vertical from the Library → reinforced hatches and a 2F roamer.
- Gaming window pressure → play off-angle behind the Mira.
Mistakes to avoid
- Leaving 2F empty — the Library sits right over the site.
- Standing in the Gaming window sightline from the Front Patio.
- Barricading the rotate between your own anchors.